Tuesday, June 30, 2020

Organizations for Treasure Hunter Adventures

Here's a preview of Treasure Hunter Adventures 2: Prizes, Puzzles and Perils. Presented here is one of the four organizations detailed in that supplement, the Office of Strategic Services.

-Nate



Office of Strategic Services
Established during the build-up to World War II, this group's ostensible purpose was to coordinate intelligence activities for American forces—giving rise to the nickname “Oh So Secret.” Due to the Nazi interest in the occult, however, they soon began studying that subject as well. While their primary mission was to prevent the Nazis from using relics that they'd recovered, by locking them away in a secure facility, some operatives actually tried wielding magic in the war effort. Officially disbanded by order of President Truman in 1945, when it was replaced by the Central Intelligence Agency, the O.S.S. continued to pursue occult investigations. It initially had branches in Europe, North Africa and East Asia, but eventually spread out from there. To this day it is still active, answering only to the President of the United States, in pursuing relics and lore and thus ensuring that they are not used to harm American interests.


Plot Hooks
Here are a few ways the O.S.S. can be used in treasure hunting adventures and campaigns.
  • The heroes could, of course, be agents of this organization.
  • Alternately, during a hunt they could find that a rival is an O.S.S. operative, and thus face the decision of working with or against that person.
  • Given the secrecy under which this group works, such interactions could mean that the heroes would face background checks and stringent questioning, and be required to sign non-disclosure agreements to continue working together.
  • Political leanings could lead to conflict within the organization.
  • If the O.S.S. were infiltrated by another group, then it would become a major thorn in the side of the heroes—especially if that group thus gained access to the relics that are kept in its warehouse.
  • Finally, the heroes might need to break into that facility themselves in order to steal a particular item, or to find clues as part of a hunt.



Saturday, June 20, 2020

The Death Mask of Hatshepsut for Savage Worlds RPG

Now available for purchase on DrivethruRPG.com is the first full scenario for use with Treasure Hunter Adventures and the Savage Worlds RPG.

-Nate




Thursday, June 18, 2020

Preview--The Death Mask of Hatshepsut

Here's a preview of the first full scenario for Treasure Hunter Adventures using the Savage Worlds RPG; it is called The Death Mask of Hatshepsut.

-Nate



The Legend
According to tales, a British Egyptologist by the name of Douglass Murray was approached in Cairo by an American adventurer who was looking to sell some artifacts recently recovered from a tomb. One of these was the death mask of the Queen Hatshepsut, a pharaoh of the Eighteenth Dynasty who some thought might have had divine blood. Although Murray decided to purchase the mask, the American never profited from the sale—he died only three days later. Shortly after that, before returning to Britain, Murray lost his hand when the rifle that he was firing exploded. The wound turned gangrenous and as a result he had to have his arm amputated at the elbow.

Murray’s fortunes improved little even after returning home. Upon arrival he was informed that two of his servants and two other close associates had died abruptly and from mysterious causes. Beginning to fear that the mask might have been the cause of these incidents, he decided to leave the item at the residence of his girlfriend. She had taken an interest in the relic, but soon regretted it—she began to suffer from a wasting disease that nearly killed her. By then Murray simply wanted the mask out of his life, and arranged a trade with an American museum for some Montana dinosaur bones. The mask was packed up and shipped off to the United States, sailing aboard the RMS Titanic. According to all accounts,when that vessel struck an iceberg and sank it was lost forever... 

Until now. 

Recently an aspiring treasure hunter found what he believes is a clue to the mask's location, and he's recruiting others to help him find it.




Egyptian Sojourn
I sit and ponder the Great Secret
In the shadow of the monument
To Anthony’s mistress,
Under the watchful eye of Ra
In his ultimate strength.




It is my turn now to face judgment in the Hall of Truth, and the weighing of my heart. To lighten my load, I leave behind the burden I saved from frigid death, and my Egyptian Sojourn shows the way to claiming it.”




Tuesday, June 16, 2020

Iconic Heroes for THA and Savage Worlds

Now available via Drivethrurpg.com are five iconic heroes, ready to print and play, designed for use with Treasure Hunter Adventures and the Savage Worlds RPG.

-Nate




Sunday, June 14, 2020

Iconic Heroes for Treasure Hunter Adventures

Here's a preview of five characters ready for use with the Treasure Hunter Adventures supplement and the Savage Worlds RPG.

-Nate

Artwork by Jeshields. www.Patreon.com/Jeshields



Gavin Kline
Always fascinated by magic, Gavin as a kid would watch performers, try to figure out their tricks, and develop ones of his own. This also started his love of acting, and he found that he could disappear into the roles he was playing. His studies of more serious magic led him to meeting Magdalena Gonzalez, who in turn introduced him to Thaddeus Woodward and his group of treasure hunters. For him, it is the thrill of the caper that makes it interesting.


Vaughn Adkisson
Born and raised in a small Texas town, Vaughn played football and worked in his family's auto shop. It was at a race that he met Linh Soung, who appreciated his mechanical aptitude as much as he respected her skill behind the wheel. She also introduced him to Thaddeus and other friends who were interested in treasure hunting. He sees himself as a protector of his associates.


Linh Soung
From a young age, Linh developed a love of fast cars. She attended street races in which her older brothers competed, and sat behind the wheel before she was old enough to do so legally. It was during a race that she befriended Vaughn Adkisson, who was a skilled mechanic, and in the aftermath of a police raid that she met Thaddeus Woodward, who argued that she could use her abilities for a higher purpose. As long as she can show off a little, she's happy.


Thaddeus Woodward
Growing up in urban Chicago, Thaddeus split his time between the church, where his father was the preacher and his mom led the choir, and the streets, where many of his friends spent their days. He realized that many people were missing a certain spiritual element in their lives, and decided to help others find it. To that end he formed his band of treasure hunters, of whom he sees himself as the leader.


Magdalena Gonzalez
Raised in rural New Mexico, Magdalena spent a lot of time with her grandmother, who was a bruja. From her she learned the basic elements of magic, and after high school she sought to learn more about other cultures and their traditions. That is what led her to meet Thaddeus Woodward, who shared her interest in the spiritual aspects of the world. For her, treasure hunting is the path to knowledge beyond what she can learn from classes and textbooks.


Wednesday, June 10, 2020

Demons and Devils for The Sixth Gun

I'd like to swing back around to The Sixth Gun RPG for a moment with a short collection of demons and devils for use in that game.

-Nate





Imps
The smallest and, thus, least powerful type of demon is the imp. Some scholars of the occult believe that these are fully grown demons in their own right, while others maintain that they are more like larva, and after a certain amount of time grow into one of the more powerful forms. That notion, in turn, raises important questions about how and why they come to be born in the first place. Whatever the truth of it is, they are known to be used by occultists as familiars, and by other demons as servants and messengers. While small in size, their ability to create havoc means that they are foes not to be taken lightly.

Imp
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d4, Vigor d6
Skills: Athletics d6, Fighting d6, Notice d6, Occult d4, Persuasion d4, Stealth d8
Pace: 4, Parry: 5, Toughness: 5
Edges: Dodge, Improved Dodge
Special Abilities
  • Bite: Str+d4
  • Claws: Str+d4
  • Demon: +2 to recover from being Shaken; immune to poison and disease; half-damage from non-magical attacks
  • Flight: Imps have a Flying Pace of 12.
  • Size: -1
  • Weaknesses: Imps must make a Spirit roll when presented with a holy symbol or splashed with holy water, or be Shaken.


Erinyes (Furies)
These raging devils are hell-bent on vengeance; as such, they are fearsome in appearance, looking like female humans with hair like snakes, wiry but strong bodies, and fiery gazes. They wear armor like warriors, carry swords and whips or other such weapons, and have broad wings. While most often summoned to persecute a particular individual, they are sometimes kept by potent conjurers or other, more powerful demons to serve as guardians of important places and things.

Erinyes

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8

Skills: Athletics d8, Fighting d10, Notice d6, Occult d6, Stealth d6
Pace: 6, Parry: 7, Toughness: 6
Edges: Berserk
Special Abilities
  • Bite: Str+d4
  • Claws: Str+d4
  • Demon: +2 to recover from being Shaken; immune to poison and disease; half-damage from non-magical attacks
  • Fearless: Immune to Fear and Intimidation.
  • Flight: Erinyes have a Flying Pace of 18.
  • Gear: Whip (Damage Str+d4), sword (Str+d6).



Succubi and Incubi
In their natural forms—if one can call them that—these creatures look like strikingly beautiful human women with short horns jutting out of their hair, long thin tails, and broad, bat-like wings. They are able to change their shapes, however, taking on other forms in order to blend in among humans and even to change their gender. This allows them to infiltrate mortal society, and thus to gain influence over people through their beguiling charms. What is more, the pairing of an incubus and a human woman sometimes lead to the birth of a cambion, as detailed below.

Succubus
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d6, Vigor d8
Skills: Athletics d4, Common Knowledge d6, Fighting d6, Language d6, Notice d8, Occult d8, Persuasion d10, Stealth d4
Pace: 6, Parry: 5, Toughness: 6
Edges: Attractive, Very Attractive
Special Abilities
  • Bite: Str+d4
  • Claws: Str+d4
  • Demon: +2 to recover from being Shaken; immune to poison and disease; half-damage from non-magical attacks
  • Fearless: Immune to Fear and Intimidation.
  • Flight: Succubi have a Flying Pace of 12.


Other Demons and Devils
The core rulebook for The Sixth Gun RPG has stats for three more types of demons and devils; they are the crossroads demon (page 74), devil (74-5), and plague spawn demon (75).





Demon Lords
Little is known for certain about these fearsome fiends, but there has been a lot of speculation. Take, for instance, the demon lord Baphomet, who is said to have been revered by the Knights Templar before their order was disbanded and many of their members were captured, tried, and executed. Baphomet (depicted above) is described as a towering humanoid figure with a mix of male and female anatomy, along with the birdlike wings and the head and hooves of a goat. Just what powers this fiend might have, however, is not known. 

Other names mentioned as being powerful demon lords and archdevils include Abbadon, Baalzebul, Dispater, Moloch and Pazuzu.



Gargoyles
While not believed to be demons in their own right, these creatures certainly look fiendish. What is more, they look like their bodies are carved from stone, and in fact they can blend in among the ordinary statues on buildings such as cathedrals and others. They have bird-like faces with beak-like mouths, broad wings and sharp claws on their hands and feet. Just how they came into existence is open to speculation.

Gargoyle
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Athletics d6, Fighting d8, Notice d6, Stealth d6, Survival d6
Pace: 6, Parry: 6, Toughness: 10
Special Abilities
  • Bite: Str+d6
  • Claws: Str+d6
  • Elemental (Earth): No additional damage from called shots; ignore 1 point of wound penalties; doesn't breathe; immune to disease and poison
  • Flight: Gargoyles have a Flying Pace of 18.


Plot Hooks
Detailed here are some of the ways in which demons and devils can be incorporated into adventures and campaigns in the setting of The Sixth Gun RPG.
  • As mentioned above, imps are frequently used as messengers. They are also sometimes summoned by spellcasters and bound into service as familiars, thus providing advice and assistance to the occultists they serve.
  • Succubi are particularly skilled at manipulating people in the mortal world, usually by choosing a victim, winning that person's love, and then influencing the important decisions which that person makes.
  • The cambions that are born of relations between incubi and their lovers sometimes become pariahs and even outcasts, chased out of their communities for being different; at other times they are embraced by occult organizations because of their supernatural potential. In the latter case, occultists sometimes summon incubi for the purpose of siring such offspring.
  • Although they are not actual demons, some scholars speculate that demons in urban areas use them as spies, given their ability to blend in with the architecture.
  • Rumor has it that the father of Roberto Vargas, a member of the Sword of Abraham, was “torn apart” by gargoyles in Paris.
  • King James I of England wrote a text about demons and their influence; it contributed in large part to the persecution of witches that took place during his reign, at a time when the Invisible College was still finding its footing in the world. Some believe that the Cabal took advantage of these circumstances in order to steal arcane lore from innocent victims, which they then used for their own purposes.
  • In addition to accusations of worshiping Baphomet, it is believed that the Knights Templar sought the fabled tome Clavicula Salmonis—a grimoire, the Key of Solomon, that contained spells for summoning, binding and dispelling demonic powers. It is not known if the modern Knights of Solomon have inherited that legacy from their predecessors.



Cambions
The offspring of incubi (succubi in male form) and human women are known as cambions. They do not differ physically from ordinary humans, but sometimes are known to have extraordinary powers. Some legends even claim that the druid and wizard Merlin, advisor to King Arthur himself, was the offspring of such a diabolical union. While some speculate that cambions live longer than ordinary humans, the violence that often surrounds them most often cuts their lives short.
  • Immune: To poison and disease.
  • Hindrance: Enemy (adherents to most religions, if the cambion's identity is revealed).

Connections to Other Material
Refer to the following articles for more information about some of the organizations mentioned here.




Saturday, June 6, 2020

Treasure Hunter Adventures for the Savage Worlds RPG

This is my first foray into self-publishing material, via the Savage Worlds Adventurer's Guild (SWAG). Treasure Hunter Adventures is a sixteen-page supplement that includes character archetypes, rules for magic, guidelines for designing scenarios, a sample patron, and a short scenario.

-Nate