Saturday, April 18, 2026

Artifacts & Enigmas of World War 2

 Now available on DrivethruRPG.com is Artifacts & Enigmas of World War 2

This supplement, for use with Treasure Hunter Adventures and the Savage Worlds RPG, presents three places, five prizes, three puzzles, stats for people, and ten plot hooks, all connected to the events of World War 2. 

-Nate

Artifacts & Enigmas of World War 2




Friday, April 17, 2026

Second Preview for Artifacts & Enigmas of World War II

Here's the second preview for Artifacts & Enigmas of World War II. It presents a puzzle and a prize that pair well with the salt mine from the first preview. 

-Nate 




The Mural

On one section of wall—in a base of operations, a salt mine, or elsewhere—a mural depicts Siegfried, including his cloak with the patch on it; there are crates of looted antiquities, including a spear, in cases around it. One of those cases holds a broad-pointed hunting spear (Notice). What is more, there is a patch in the mural that corresponds with a leaf-shaped patch on Siegfried's cloak, which conceals a small opening. The spear can be inserted into that opening and turned like a key, which reveals the hidden treasure chamber behind the mural.



Balmung

This sword, according to legend, was first given to the hero Sigmund by the god Odin himself; Odin, in disguise, appeared during wedding festivities and thrust it deep into the side of a tree, saying that whoever could draw it from there should wield it. Sigmund did so, and went on to use it during numerous battles. At one point it was broken, possibly by Odin again, but Sigmund's wife, Sinfjotli, kept the pieces and passed them on to their son, Sigurd (or Siegfried). After it was reforged by the smith Regin, Sigurd used it to slay the dragon Fafnir. Later it was present after his death and that of his lover, Brynhild; perhaps it was interred with them. Other stories maintain that it was taken by Sigurd's wife, Kriemhild, to visit the court of Attila the Hun.

Game Information

Balmung has the following attributes.

  • It grants its wielder the benefits of the Champion Edge (SWADE 52).

  • Those benefits stack with the ones from the Edge itself, if the wielder already has it.

Thursday, April 16, 2026

First Preview for Artifacts & Enigmas of World War II

Here's the first preview for Artifacts & Enigmas of World War II

-Nate


The Old Salt Mine

Refer to the map above for the following descriptions. The mine stretches for more than one thousand feet from one end to the other, petering out at one end and sealed by rubble at the other end (see below). Railroad tracks run most of that length, down the center of the mine. It is widest in the middle, of course, as indicated by the section inside the dotted lines; there, the ceiling is as high as the space between those lines. Along the sides, branch tunnels—where the miners initially pursued veins of salt—digger deeper into the surrounding mountain.


Machinery (Area A)

Located here is the equipment that makes the mine livable for those who once worked here. First there is a generator, powered by gasoline. Connected to it are other machines, including ventilation fans, a sump pump, and—perhaps most important—the lights. While the generator has not been used for decades, it can be put back in working order with a little bit of effort (Repair). Once that is accomplished, one can also activate the ventilations fans and lights, thus eliminating the dark conditions.


Supplies (Area B)

Various crates, barrels and other containers are stacked up in this area. Some of them are mundane, such as barrels of water; tools, lumber and hardware for assembling the shelving units; and the like. Others contain World War II-era military equipment such as rifles and hand grenades (use the stats for the M1 Garand and Potato Masher from SWADE pages 75 and 78). There are enough explosives to clear the tunnel exit, too; treat these like Anti-Tank Mines from page 79, except that they can be triggered from a distance).


Collapsed Exit (Area C)

At the other end of the mine the track leads into a pile of rubble and debris. This is the actual entrance to the mine, which the conspirators sealed shut after hiding their treasure here. Beyond this the tracks lead out of the tunnel and down the mountainside, back toward the towns from which the heroes made their approach. They have become overgrown with time and lack of attention, but they are still for the most part passable.


The Mural (Area D)

Refer to the section Puzzles, below, for more information about this mural.