Tuesday, June 30, 2020

Organizations for Treasure Hunter Adventures

Here's a preview of Treasure Hunter Adventures 2: Prizes, Puzzles and Perils. Presented here is one of the four organizations detailed in that supplement, the Office of Strategic Services.


Office of Strategic Services
Established during the build-up to World War II, this group's ostensible purpose was to coordinate intelligence activities for American forces—giving rise to the nickname “Oh So Secret.” Due to the Nazi interest in the occult, however, they soon began studying that subject as well. While their primary mission was to prevent the Nazis from using relics that they'd recovered, by locking them away in a secure facility, some operatives actually tried wielding magic in the war effort. Officially disbanded by order of President Truman in 1945, when it was replaced by the Central Intelligence Agency, the O.S.S. continued to pursue occult investigations. It initially had branches in Europe, North Africa and East Asia, but eventually spread out from there. To this day it is still active, answering only to the President of the United States, in pursuing relics and lore and thus ensuring that they are not used to harm American interests.

Plot Hooks
Here are a few ways the O.S.S. can be used in treasure hunting adventures and campaigns.
  • The heroes could, of course, be agents of this organization.
  • Alternately, during a hunt they could find that a rival is an O.S.S. operative, and thus face the decision of working with or against that person.
  • Given the secrecy under which this group works, such interactions could mean that the heroes would face background checks and stringent questioning, and be required to sign non-disclosure agreements to continue working together.
  • Political leanings could lead to conflict within the organization.
  • If the O.S.S. were infiltrated by another group, then it would become a major thorn in the side of the heroes—especially if that group thus gained access to the relics that are kept in its warehouse.
  • Finally, the heroes might need to break into that facility themselves in order to steal a particular item, or to find clues as part of a hunt.

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