Wednesday, October 28, 2026

Watching Again: The Mummy

A while back it was announced that there would be a fourth movie in the Mummy franchise. I am cautiously optimistic for it. I really liked the first movie in the series, mostly enjoyed the second one, and honestly don't remember much of the third (more about that later). Although the new one isn't due in theaters until 15 October 2027, I'd like to take this opportunity to watch these films again. They are all currently available to stream on Youtube, free of charge. 


Here are some observations.

  • The movie opens with a seven-minute flashback to thousands of years ago, when Imhotep fell in love with the Pharaoh's mistress, Anck-su-namun. This does a good job of adding background and depth for those characters.

  • Next, a big battle scene introduces us to Rick O'Connell and Ardeth Bey, and makes it clear that something still lingers beneath the ruined temple complex. The sand that forms a screaming face is a really cool image.

  • Evelyn is cute and smart and clumsy. This library scene gives us a good quick background for her, too.

  • I wonder if the prison sequence and attempted execution would find its way into the movie these days; it leans too hard into stereotypes of foreigners as barbaric.

  • The series of events on the riverboat is great. In addition to providing some exciting action, it establishes not one but two groups of rivals for our heroes: the Americans and the Medjai. This treasure hunt is going to be interesting. This is taken a step further with the race into Hamunaptra and the $500 bet.

  • The movie glosses over the desert expedition, understandably, due to time constraints. In an RPG campaign, however, this is a chance for action, as will be detailed later.

  • Evie's line, as they enter the underground chamber, captures the moment: “Do you realize that we're standing inside a room that no one has entered in over three thousand years?”

  • In the course of the night, they find a mysterious sarcophagus, Gad Hassan is infested by a scarab beetle, the Medjai attack, we meet Ardeth Bey, and the romance between Evie and Rick begins to blossom. That's quite the night!

  • We follow that up with a locust swarm above ground, a scarab beetle swarm underground, and Imhotep is harvesting body parts as he reinvigorates.

  • The action shifts back to Cairo as the adventures try to flee, but the water in the city turns to blood and Imhotep follows them there. I had forgotten about the element in which he needs to absorb the vitality of others to regain his form. It's gruesome! This really helps establish the villain, especially when a beetle crawls out of a wound in his neck, enters a wound in his cheek, and then he eats it!

  • Next we have a mob scene, a car chase and an airplane ride, all of which brings us back to Hamunaptra.

  • This all leads to the big finale, in which there are many small enemies who aid the big one, and the heroes are trying to complete a complicated spell. It's good stuff!

  • And in the end, the hero and heroine end up together, and they ride off into the sunset.

Saturday, September 26, 2026

People, Plots and Places of the Wild West: The Railroad

 "People, Plots and Places of the Wild West: The Railroad" is now available from DrivethruRPG.com. 

This supplement, for use with the Savage Worlds RPG, is all about the coming of the railroads to the West. It includes a layout and descriptions for the locomotive and cars; details about the process of building the railroad, with plot hooks; maps and descriptions for a railroad camp, train station and water tower; and stats for the characters involved. 

-Nate

People, Plots and Places of the Wild West: The Railroad



Saturday, September 5, 2026

The Mauritius Sword

To mark SWAGtember 2026, now available from DrivethruRPG is "The Mauritius Sword!"

This short supplement presents a prize and its history, along with suggestions for using it in Treasure Hunter Adventures scenarios and campaigns, with the Savage Worlds RPG.

The Mauritius Sword



Tuesday, September 1, 2026

Captain Quin's Logbook: Forbidden Knowledge

 Now available from DM's Guild is "Captain Quin's Logbook: Forbidden Knowledge."

This short scenario is designed for a party of 2nd-level characters who are venturing into the Spelljammer campaign setting for the first time. The story involves undead and the search for learning beyond this life. 

-Nate

Captain Quin's Logbook: Forbidden Knowledge



Saturday, August 8, 2026

Artifacts & Enigmas of Ancient Greece

 Now available from DriveThruRPG is Artifacts & Enigmas of Ancient Greece. 

This supplements presents a new location, the Palace of Midas Hotel; an organization, the Gryphon Society; six relics; and two puzzles; all of them can help work elements of Ancient Greece into Treasure Hunter Adventures scenarios and campaigns, using the Savage Worlds RPG. 

-Nate

Artifacts & Enigmas of Ancient Greece



Friday, August 7, 2026

Second Preview for Artifacts & Enigmas of Ancient Greece: The Palace of Midas Hotel

The early 2000s, following the introduction of the Open Game License, were exciting times in the world of aspiring RPG writers. There were so many projects starting, and lots of potential publishers looking to recruit writers. I was already working on some rules for using D&D 3rd Edition in a modern setting, when, lo and behold,  D20 Modern was published. I was lucky enough to collaborate with Todd Crapper from Emerald Press, and the result was D20 Modern Treasure Hunter. For me, that was a dream come true!


How is this relevant to a preview for Artifacts & Enigmas of Ancient Greece? The first of three published adventures for D20 Modern Treasure Hunter was a scenario called The Mystery and the Tomb. It was set in Athens, Greece, which I'd had the privilege to visit a few years prior, and where the 2004 Olympics were being held. That adventure started at the Palace of Midas Hotel. I ran that scenario a number of times, including for Con of the North and at Gen Con. 


Presented below, then, is that hotel, which I've modified to be a little more visually appealing. It feels good to return to an adventure location like that after more than twenty years. 

-Nate


At the front of the building is the lobby (1), with a broad reception desk and sofas for those who are waiting. Beyond that is the hallway (2), which runs in a rectangle. In the corners there are stairwells (3), which have well-lit seating areas on their landings. In the middle on two sides are the elevators (4), which are flanked by laundry rooms (5) and more stairwells. In the middle of it all is the courtyard (6), a new addition that has a bar along with tables and chairs.


Rooms at the Palace of Midas are designed for longer stays. Each is furnished with a double bed along with a table and chairs, as well as a small kitchen with an oven and stove, sink and refrigerator. The hotel provides a service for guests who wish to order groceries and other supplies. 

Thursday, August 6, 2026

First Preview for Artifacts & Enigmas of Ancient Greece: The Shield of Achilles

Here's the Shield of Achilles, one of the six prizes included in the upcoming supplement Artifacts & Enigmas of Ancient Greece, for use with Treasure Hunter Adventures and the Savage Worlds RPG. 

-Nate



The Shield of Achilles

As detailed in Book 18 of The Iliad, this shield was crafted by the god Hephaestus at the request of the nymph Thetis, the mother of Achilles. It is described as depicting the stars an constellations; the land, sky and sea; two great cities, and the countryside, and the myriad activities of the people who inhabited those places.

Game Information

The Shield of Achilles has the following attributes.

  • It radiates Deflection, with a -2 penalty to ranged and melee attacks against its owner.