Saturday, August 8, 2026

Artifacts & Enigmas of Ancient Greece

 Now available from DriveThruRPG is Artifacts & Enigmas of Ancient Greece

This supplements presents a new location, the Palace of Midas Hotel; an organization, the Gryphon Society; six relics; and two puzzles; all of them can help work elements of Ancient Greece into Treasure Hunter Adventures scenarios and campaigns, using the Savage Worlds RPG. 

-Nate

Artifacts & Enigmas of Ancient Greece



Friday, August 7, 2026

Second Preview for Artifacts & Enigmas of Ancient Greece: The Palace of Midas Hotel

The early 2000s, following the introduction of the Open Game License, were exciting times in the world of aspiring RPG writers. There were so many projects starting, and lots of potential publishers looking to recruit writers. I was already working on some rules for using D&D 3rd Edition in a modern setting, when, lo and behold,  D20 Modern was published. I was lucky enough to collaborate with Todd Crapper from Emerald Press, and the result was D20 Modern Treasure Hunter. For me, that was a dream come true!


How is this relevant to a preview for Artifacts & Enigmas of Ancient Greece? The first of three published adventures for D20 Modern Treasure Hunter was a scenario called The Mystery and the Tomb. It was set in Athens, Greece, which I'd had the privilege to visit a few years prior, and where the 2004 Olympics were being held. That adventure started at the Palace of Midas Hotel. I ran that scenario a number of times, including for Con of the North and at Gen Con. 


Presented below, then, is that hotel, which I've modified to be a little more visually appealing. It feels good to return to an adventure location like that after more than twenty years. 

-Nate


At the front of the building is the lobby (1), with a broad reception desk and sofas for those who are waiting. Beyond that is the hallway (2), which runs in a rectangle. In the corners there are stairwells (3), which have well-lit seating areas on their landings. In the middle on two sides are the elevators (4), which are flanked by laundry rooms (5) and more stairwells. In the middle of it all is the courtyard (6), a new addition that has a bar along with tables and chairs.


Rooms at the Palace of Midas are designed for longer stays. Each is furnished with a double bed along with a table and chairs, as well as a small kitchen with an oven and stove, sink and refrigerator. The hotel provides a service for guests who wish to order groceries and other supplies

Thursday, August 6, 2026

First Preview for Artifacts & Enigmas of Ancient Greece: The Shield of Achilles

Here's the Shield of Achilles, one of the six prizes included in the upcoming supplement Artifacts & Enigmas of Ancient Greece, for use with Treasure Hunter Adventures and the Savage Worlds RPG. 

-Nate



The Shield of Achilles

As detailed in Book 18 of The Iliad, this shield was crafted by the god Hephaestus at the request of the nymph Thetis, the mother of Achilles. It is described as depicting the stars an constellations; the land, sky and sea; two great cities, and the countryside, and the myriad activities of the people who inhabited those places.

Game Information

The Shield of Achilles has the following attributes.

  • It radiates Deflection, with a -2 penalty to ranged and melee attacks against its owner.

Saturday, July 25, 2026

A New Adventure for Indiana Jones?

There are rumblings from San Diego Comic Con that Marvel Comics will be publishing a new Indiana Jones comic, one set shortly after Raiders of the Lost Ark. I am intrigued, and will publish updates as I learn of them. 

Here's the article from IGN.com. 

https://www.ign.com/articles/marvel-is-finally-publishing-new-indiana-jones-comics-comic-con-2026

Here's the official blurb for the comic. 

In the wake of Indiana Jones and the Raiders of the Lost Ark, Indy’s most notorious villains, including the impossible return of an archenemy, seek a terrifying new source of power to recoup their loss—one that’s fallen into the hands of his former companion, Marion Ravenwood. Now, Indiana Jones has to race to the far corners of the globe in search of a biblical weapon, embarking on an epic quest that will put both his archeology skills and skepticism of the supernatural to the ultimate test!

-Nate


This is the cover image, from the page for the comic on the Indiana Jones Wiki. 

https://indianajones.fandom.com/wiki/Indiana_Jones_and_the_Sword_of_Pandemonium

-Nate

Saturday, July 4, 2026

People, Plots and Places of the Wild West: A Quiet Little Frontier Town

Now available from DrivethruRPG is "A Quiet Little Frontier Town." 

-Nate 

This PDF, for use with the Savage Worlds RPG, details the little town of Shady Glen, a small settlement that can grow into a big part of Western adventures and campaigns. It contains a map of the town, floor plans for eight different buildings, stats for the characters who live there, and more than twenty plot hooks. 

"People, Plots and Places of the Wild West: A Quiet Little Frontier Town"



Saturday, June 27, 2026

People, Plots and Places of the Wild West: Steamship

Now available from DrivethruRPG is "People, Plots and Places of the Wild West: Steamship." 

-Nate

Just in time for Free RPG Day 2026! This four-page PDF, for use with the Savage Worlds RPG, includes: deck plans and descriptions for a steamship; stats for crew and passengers; two new hazards; five plot hooks; suggestions for using them in ship-to-ship combat; and more!

People, Plots and Places of the Wild West: Steamship



Wednesday, June 24, 2026

Indiana June: Eyes on the Prize

This post is inspired by two factors.

First, as I mentioned in my post from earlier in this Indiana June, I had intentions to mark the fortieth anniversary of some of those films spawned by the success of Raiders back in 1981: King Solomon's Mines and Allan Quatermain and the Lost City of Gold; Firewalker, and perhaps others. I didn't manage to make myself watch those, however, beyond the first one. And it was terrible. It was rife with racist comments and the production values were low. After sitting through it, I gave up on the intention of watching any more like it.


Second, circumstances on Father's Day unexpectedly gave me a chance to watch Raiders of the Lost Ark in a movie theater. My wife and son had gone to visit her parents, leaving me free to do as I wished, so I took advantage of the opportunity. This is a movie that I've seen scores of times; we watched the VHS tape of it so often that it broke and we had to use Scotch tape to fix it. Even so, I thoroughly enjoyed it. While I was watching, it also started me thinking about the Prize—the first element from the “7 Ps of Designing Adventures and Campaigns”—and why Raiders works while films like King Solomon's Mines don't.


It's the prize. In Raiders, that prize is, of course, the Ark of the Covenant. Several times during the movie, characters talk about how important it is. Marcus Brody says its “Not like anything you've gone after before,” while encouraging Indy to be careful. Sallah cautions that it's not of this earth, something man wasn't meant to disturb. Finally, Belloq describes it as “A transmitter. A radio for speaking to God.” Indy downplays their concerns at first, even telling Brody, “We're on the verge... and your'e talking about the boogie man.”


His attitude changes throughout the hunt, building toward the climactic confrontation on the Greek island that houses the Nazi submarine base, when Indy threatens to blow up the Ark unless the Nazis turn Marion over to him. Belloq tells the Nazi soldiers to step back and let him do it—and he can't. By this point he has recognized how historically, and perhaps even spiritually, important it is, and he can't destroy it. He lets himself be captured, and that sets up the ceremony in which Belloq opens the Ark with face-melting consequences. It is spectacular.


In King Solomon's Mines, on the other hand, the Prize is the titular location, which should be a source of incredible wealth. That should have the benefit of historicity, since it is connected to the story of King Solomon from the Bible. I think it works in the novel, because H. Rider Haggard seems to have a deep respect for Africa, and it ties into the lore there. The movie has none of that respect, however, as it delves into racist comments. And so, since the Prize lacks any sense of gravitas, all of the action that happens in connection with it lacks that gravitas, too. That goes a step further in the sequel, in which Quatermain and his fiancee seek some “Lost City of Gold” which is entirely lacking in both historical inspiration and interest.

Here, then, is my list of the Indiana Jones movies, ranked in order from the least amount of gravitas for their Prizes to the highest.


1. Indiana Jones and the Kingdom of the Crystal Skull

This movie leaned into the pulpy science-fiction of the 1950s, with results that didn't thrill me. While it does have some good elements, I just lose interest when it becomes clear that the crystal skull is related to beings from another dimension. This does nothing to embellish any of the other elements, such as chase scenes and the development of the Indy/Marion/Mutt family dynamic.


2. Indiana Jones and the Temple of Doom

I like a lot of the elements from this film. It has great set-piece action sequences, such as the fight in Club Obi-Wan, the mine cart chase, and the confrontation on the rope bridge. I especially like the scene in which Indy, who up to this point has been motivated by winning fortune and glory, decides that they need to free the captive children before they can leave. As far as the Prize goes, however—the Sankara stones—it falls short. They have some connection to Hindu lore, but not much, and thus are just an excuse for the action to happen.


3. Indiana Jones and the Dial of Destiny

As the lone Disney entry into the franchise, released fifteen years after Crystal Skull and thirty-four years after Last Crusade, this one always ran the risk of seeming unnecessary. The Antikythera mechanism, however, was in my opinion a solid choice for a Prize. While its link to predicting “fissures in time” might seem a little hokey, but at the least it is a relic with its own Wikipedia article, letting the curious fan read more about it. It also lets the franchise take a dive into the history of Ancient Greece, which is intriguing. It doesn't elevate the film to the level of its predecessor, but it worked well for hooking me.


4. (tie) Raiders of the Lost Ark and Indiana Jones and the Last Crusade

In terms of gravitas, these two Prizes represent perhaps the most important relics from the Old and New Testaments, respectfully. They were immediately recognizable to this American kid in the 80s. As such, the gravitas that they bring enhances the other strong elements from those movies: the temple escape, Raven bar fight, airfield battle and desert chase of Raiders; and the various chase scenes (tank!), family dynamic, and puzzles of Last Crusade.