Retrieval
Specialist
Some would describe this
character using other names, such as relic hunter, tomb raider or
grave robber; whatever the case, she specializes in accessing those
places where valuable items are found, acquiring them, and then
making an exit—hopefully without triggering any traps or alarms.
Attributes:
Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills:
Athletics d6, Common Knowledge d4, Driving d4, Fighting d6, Notice
d6, Persuasion d4, Shooting d6, Stealth d8, Thievery d8
Pace:
8, Parry:
5, Toughness:
5
Edges:
Alertness, Fleet-Footed
Hindrances:
Greedy (Major)
Gear:
Clothing, cellular phone, lockpicks, collapsible baton (Damage
Str+d4), $290.
Heavy
Whether
it's serving as a bodyguard or just grunt labor, treasure hunting has
plenty of uses for someone who is tough and strong—and good in a
fight. This character possesses all of those qualities, and can help
patch up people and things after a tussle.
Attributes:
Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills:
Athletics d8, Boating d6, Common Knowledge d4, Fighting d8, Healing
d6, Notice d4, Persuasion d4, Repair d4, Stealth d4
Pace:
6, Parry:
6, Toughness:
6
Edges:
Brawny, Brute
Hindrances:
Heroic
Gear:
Clothing, cellular device, $500.
Pilot/Driver
It often takes a skilled vehicle
operator to reach those places where lost treasures can be found,
whether it's flying into a remote jungle location, handling a boat on
treacherous water, or steering a car or truck during a chase in the
streets.
Attributes:
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d4
Skills:
Athletics d6, Boating d6, Common Knowledge d4, Driving d8, Fighting
d4, Notice d4, Persuasion d4, Piloting d6, Repair d6, Shooting d4,
Stealth d4
Pace:
6, Parry:
4, Toughness:
4
Edges:
Ace, Luck
Hindrances:
Impulsive
Gear:
Clothing, cellular device, $500.
Guide
When it comes to exploring
uncharted territory—and thus dealing with the wild animals, natural
pitfalls, poisons, diseases, and other such hazards that can be found
there—then skills of a wilderness guide are crucial. This character
is perhaps more at home in the wilderness than in more civilized
settings.
Attributes:
Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills:
Athletics d4, Boating d4, Common Knowledge d4, Driving d4, Fighting
d6, Healing d4, Notice d6, Persuasion d4, Riding d6, Shooting d6,
Stealth d4, Survival d6
Pace:
6, Parry:
5, Toughness:
6
Edges:
Quick, Woodsman
Hindrances:
Tongue-Tied
Gear:
Clothing, cellular device, backpack (with flashlight and first aid
kit), knife (Damage Str+d4), $395.
Face/Dealer
There's
an old saying: “It's not what
you know; it's whom
you know.” This character takes that idea a step further,
believing, “It's not what you can do for yourself; it's what you
can convince others to do for you.” An affable personality and a
winning smile go a long way to proving that theory.
Attributes:
Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills:
Academics d6, Athletics d4, Common Knowledge d6, Gambling d6,
Language d6, Notice d8, Persuasion d8, Stealth d4
Pace:
6, Parry:
2, Toughness:
5
Edges:
Attractive, Charismatic
Hindrances:
Overconfident
Gear:
Clothing, cellular device, $500.
Scholar
This character understands that
knowledge is power, and for that reason is dedicated to acquiring
such knowledge. Of course, since said knowledge is helpful in
deciphering puzzles and piecing together clues—and, thus, making
acquisitions—it makes the scholar a vital part of any group of
treasure hunters. To that end, the scholar could be part of a
respected academic institution, or might be a maverick whose research
methods and conclusions cause concerns among the established
“authorities.”
Attributes:
Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills:
Academics d8, Athletics d4, Common Knowledge d4, Language d8, Notice
d6, Occult d6, Persuasion d4, Research d8, Stealth d4
Pace:
6, Parry:
2, Toughness:
5
Edges:
Calculating, Scholar
Hindrances:
Curious
Gear:
Clothing, cellular device, satchel, tablet computer, various books
and writing materials, walking stick (Damage Str+d6), $250.
Levels
of Magic?
In contrast to those
presented above, the following two archetypes are appropriate for
treasure hunting adventures and campaigns that allow at least a
low amount of magic (see below for more details).
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Occultist
This character not only studies
the arcane beliefs and practices of those who have come before, but
has learned how to use them to achieve potent results. For that
reason, the occultist seeks discover more ancient relics and lore.
While the occultist is thus sometimes subjected to scorn by those who
don't believe in such “hocus pocus,” this character knows better.
In a worst-case scenario, the occultist could even suffer ostracism
or even persecution due to a society's beliefs about studying and
practicing magic.
Attributes:
Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills:
Academics d6, Athletics d4, Common Knowledge d4, Language d6, Notice
d4, Occult d8, Persuasion d4, Research d6, Spellcasting d8, Stealth
d4
Pace:
6, Parry:
2, Toughness:
5
Edges:
Arcane Background (Magic), Power Surge
Hindrances:
Driven (Major)
Special
Abilities
Gear:
Clothing, cellular device, magical texts and trappings, $500.
Holy
Person
Religious
beliefs are an important part of everyday life, and this character is
a living example of such faith. As such, the holy person could be a
leader in a recognized religious community, or might have one's own
understanding of spirituality in the world. Whatever the case,
revering some kind of philosophy or higher power is very important.
Attributes:
Agility d4, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills:
Academics d6, Athletics d4, Common Knowledge d6, Faith d8, Healing
d6, Notice d6, Persuasion d8, Stealth d4
Pace:
6, Parry:
2, Toughness:
5
Edges:
Arcane Background (Miracles), Connections
Hindrances:
Code of Honor
Special
Abilities
Gear:
Clothing, holy symbol and texts, cellular device, $500.