This scenario,
Part 6 of the Return to Freeport
campaign, was released back in October. It is the finale for the
series, following the PCs as they return to Freeport after their big
fleet battle to seek the traitor who was colluding with the Mazin
invaders.
On
a positive note, it features a solidly written investigation that can
succeed via multiple paths and that takes the PCs to numerous
interesting locations throughout the city. The author did a good job
of creating new locations, ones that are different from the usual
tropes of the docs, taverns and the like. The scenario also includes
a chase scene, using rules from the GameMastery Guide,
and the combats feature a variety of interesting opponents. There's a
good puzzle, too, which something that I think not enough scenarios
feature. Finally, part of the adventure includes a celebration of
Drac's Fall, which can be an homage to previous PCs who participated
in the original Freeport trilogy.
Being
critical, I think the scenario feels a little disconnected from the
previous ones, since the big engagement with the Mazin has already
been foiled. There's a solid threat presented by the primary
antagonist, and the end location makes for a dramatic confrontation
and battle. Even so, the fact that it takes place on a shadowy
demi-plane that seems like Freeport is a little weird, given that
there's already an alternate version of the city—Freetown—existing
in the Abyss, as detailed in the adventure Hell in
Freeport. I also worry that some
of the scenes don't take into account flying characters, which seem
to be pretty common at high levels.
All
in all, I think it will be fun.
-Nate
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