-Nate
The Junk
Few sights capture
the exotic feel of the East, from a Western point of view, better
than the ships known as junks. Their distinct type of sails
make them stand out from other sailing vessels, while their unusual
crews and cargoes hint at the exotic lands from which they hail. The
term junk is something of a
catch-all, and can refer to many different configurations of vessels.
Some people adapt them to serve as houseboats, and in Canton they
are even used as floating brothels known as "flower boats."
Junks
first came into use during the Han Dynasty (ca. 206 BCE - 220 CE) and
were probably first used for voyages at sea during the latter part of
that period. Their most notable shared features are sails reinforced
by battens, which give them their strength and distinctive shape.
They also lack the bowsprit that is common on ships of Western
design. Note that the stats and deck plan presented below reflect a
moderately sized craft; both smaller and larger variations are
certainly possible. Indeed, rivers and ports in China and the
surrounding countries are often filled with one- or two-masted
vessels, while the fleet of the noted explorer Zheng He included
massive seven-masted ships.
Junk
Large
Merchantman
Draft:
2 fathoms
Structure
Dice:
4d8 (18 sp)
Hardness:
5
Maneuverability:
-1 (+2 circumstance, -2 Merchantman, -1 size)
Speed:
120 ft./12 knots (sails)
Turn
Rate:
2 (sails)
AC:
7 (-2 Merchantman, -1 size)
Weapons
Fore:
None
Weapons
Aft:
None
Weapons
Broadside:
Varies
Damage:
Varies
Special
Qualities:
None
Crew:
20 sailors
Passengers:
20 or more, depending on configuration
Cargo:
100 tons, depending on configuration
Deck
Plan
1. Main Deck
This area stands
open on the front half of the ship. Here can be found the capstan for
raising and lowering the anchor, along with the hatch to the cargo
hold (Area 7), the door to this deck's private cabins (Area 2) and
stairs leading below as well as to the quarterdeck (Area 4).
2. Private Cabins
Passageways from
the main deck and quarterdeck provide access to these quarters. They
are used for important personages such as crew officers and special
passengers. Lightwells provide illumination in the passageways.
3. Special Cabin
A really important
crew member or passenger might be quartered here, a private room with
more space and more light than the other cabins.
4. Quarterdeck
This area is
raised above the main deck (Area 1), and has steps leading down to it
as well as up to the poop deck (Area 6). Note that both of those
terms, quarterdeck and poop
deck, are Western labels being
applied to this ship.
5. Captain's Cabin
The other stately
cabin aboard the junk, located just aft of the quarterdeck (Area 4)
and more private cabins (Area 2), is here.
6. Poop Deck
With the highest
elevation at the stern of the vessel, it is here that the helmsman
steers the ship via the rudder.
7. Lower Deck
This is the ship's
cargo hold, accessible via stairwells and the main hatch. It is not
only used for storage, however, and can easily be fitted with
bulkheads to provide more cabins for passengers or crew.
Love the Junk deck plan and layout... As I posted elsewhere was wondering if you had a Pathfinder version?
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