-Nate
Interlude 47: The
Declaration
In a Skull &
Bones campaign, it's pretty
likely that the PC's are going to make some enemies. A previous
interlude, "The Assassin," provides a possible course of
action if the foe in question is an individual who feels wronged by
them. On the other hand, if they have managed to anger an entire
government, the consequences are even more dire. This interlude
suggests some ways in which the PC's can find themselves wanted by
the law.
Wanted Posters
The most common example for this kind of persecution is, of course,
the wanted poster. It includes a few common elements.
- The name of the individual or organization that posted it, along with the date
- The name of the pirate in question, along with any known aliases
- A picture of the individual, if available
- Detailed descriptions of the character, including height; weight; eye, skin and hair color; any scars, deformities or other distinguishing marks; etc.
- A list of his/her crimes--this is a good opportunity to review the known business of the PC's from previous adventures
- A list of known associates
- The reward for this character's capture
In this way, such a poster not only ties into previous deeds of the
PC's, but also can create a sense of competition among them as to who
has the highest bounty and why.
A Royal
Declaration
Should the PC's really become a thorn in the side of the powers that
be, they could find themselves facing official persecution on the
orders of a head of state. Such a declaration is likely to include
the following details.
- An introduction
- A list of offenses, each starting with the word Whereas...
- A statement of desired action and/or the reward for it, starting with the phrase Therefore be it resolved that...
- The signature of the sovereign in question, along with a list of his/her royal titles
- Details about when this declaration was written
GM's with a flair for making props could soak a sheet of printer
paper in coffee, allow it to dry, and the use it to print the
documents to give them an authentic feel.
Repercussions
These
declarations should, naturally, have some negative effects for the
party. For one thing, ordinary citizens could now become their
enemies, given the possibility of reward. The same can especially be
said for existing associates, who might betray the PC's if they think
they can do so without putting themselves in harm's way. It should
become increasingly difficult to make landfall in civilized areas,
perhaps requiring the PC's to find a new vessel and/or use disguises.
If this should all be a misunderstanding, the PC's might need to work
to clear their names. Depending on their nature, of course, they
might delight in these developments, especially as the amount of the
reward offered increases to keep pace with their continuing deeds.
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