In adventures and campaigns that involve sailing ships, flags play an important role. Previous articles have introduced numerous flags flown by the power groups throughout the Sol System; this one presents three that are used widely to convey important messages to all who can see them.
-Nate
White Flag
The flag of truce is a vital part of negotiations that bring conflicts to an end. In theory, any traveler who flies this flag should be granted safe passage to meet with foes; in practice, it is sometimes misused, and at other times not shown the deference that it should command.
Yellow Flag
This ensign is a universal symbol of infectious disease, and is flown by vessels whose crews have succumbed to some kind of pestilence.
Red Flag
Finally, a red flag is flown to convey one message: No quarter shall be asked, nor shall it be given. This guarantees that combat will be bloody, as depicted by the color of the flag.
Showing posts with label Pirates of the Spanish Main. Show all posts
Showing posts with label Pirates of the Spanish Main. Show all posts
Sunday, January 19, 2020
Sunday, February 5, 2017
Sound Effects
Props go to That Other Guy, who shared this site in a post over on the RPG.Net forum. Here's a site that has all kinds of nautical sound effects.
"Age of Sail" SoundPad
-Nate
"Age of Sail" SoundPad
-Nate
Sunday, April 10, 2016
Cape Coast Castle Revisited
For all the Savages out there, this is a link to a short PDF presenting Cape Coast Castle for use with Pirates of the Spanish Main.
Cape Coast Castle
-Nate
Cape Coast Castle
-Nate
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
Monday, December 21, 2015
Corsairs of the Mediterranean
This PDF takes previously published material regarding the corsairs of the Mediterranean Sea and adapts it for use with the Pirates of the Spanish Main RPG.
Corsairs of the Mediterranean
-Nate
Corsairs of the Mediterranean
-Nate
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
Friday, December 11, 2015
People, Places and Plots in Port
This post is the first in a series that will take old d20 material and convert it for use with the Pirates of the Spanish Main RPG, providing locations that pirate player characters are likely to visit while in port.
-Nate
The
Sign of The Fortunate,
Tavern and Inn
When it
comes to pirate-themed adventures and campaigns, no location is more
important than the tavern and inn. After all, it is here that many a
sailor has been convinced to take up life on the account, and it is
to here that successful scallywags return when they seek to spend the
fortunes they've won.
The
Sign of the Fortunate
Refer to
the map above for the following location descriptions.
1. Main Room
This broad, open area is filled from wall to wall with tables for
guests. Stairs near the front door lead to the rooms on the upper
level, while a long bar occupies the wall opposite. Behind the bar,
another door leads back into the kitchen.
2. Kitchen
This room boasts tables for preparing food, a broad hearth, barrels
of water, wine and ale, along with all of the implements necessary
for its purpose.
3. Pantry
The walls of this room are filled with shelves containing all manner
of foodstuffs, including sacks of flour and rice, jars of pickled
meats, baskets of fresh fruits and vegetables, boxes of spices and
the like. There is also a trapdoor in the floor that leads into the
cellar in which the rum, wine and ale are stored.
4. Private Rooms
There are two of these areas, where guests can enjoy food and
beverages with a little more privacy.
5. Upstairs Hall
The stairs in the front of the main room lead up to a landing, from
which hallways lead back to the guest rooms.
6. Guest Rooms
Each of these rooms is furnished with a bed, wardrobe and storage
trunk (but no lock). It's a comfortable space, if not a fancy one.
7. Double Rooms
These
corner rooms are outfitted much like their smaller counterparts,
except that they have two beds in them.
Kenneth
Ward, Proprietor
At
one time, this fellow aspired to be Captain Ward, and to pursue a
career at sea. All of that changed when he undertook the maiden
voyage of his ship the Fortunate.
It was a disaster. The vessel ran aground on a reef during a storm
and was gradually broken apart. Ward managed to escape, clinging to a
piece of debris in the water—the piece of the transom that bore the
ship's name. Upon returning to Port Royal, he invested his money in a
tavern and inn, and used that item as the sign for it.
Kenneth Ward is a friendly, outgoing soul. While he has sworn off of
a life at sea for himself, he still delights in hearing of other
people's nautical adventures (and misadventures). For those reasons,
he is sometimes willing to extend a bit of credit in exchange for a
rousing tale.
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills:
Boating d4, Fighting d4, Knowledge d6, Notice d8, Persuasion d8,
Shooting d4, Survival d4
Charisma:
--,
Pace:
6”, Parry:
4, Toughness:
5
Edges:
Rich
Hindrances:
Bad Luck
Gear:
Clothing; blunderbuss (kept behind the bar)
Wealth:
Equivalent of Pillage! (also kept behind the bar)
Typical
Patrons—Use the stats for
Citizens from page 222 of the core rulebook.
Rough
Customers—Use the stats for
Pirates from pages 237-8 of the core rulebook.
Pickpocket—While
Mr. Ward tries to prevent such ne'er-do-wells from frequenting his
establishment, there's always the chance that a pickpocket makes an
appearance here; use the stats for Thieves from pages 245-6 of the
core rulebook.
Plot
Hooks
A
few of the many ways in which the Sign of the Fortunate
can become involved in adventures and campaigns are suggested below.
- First and foremost, of course, it provides a place for the heroes to meet with contacts before a voyage, as well as to recuperate and celebrate afterward.
- When business picks up here, some of the entertainments include wrestling, knife throwing, carousing and gambling. (See below to find rules for passage, a popular dice game.)
- Since members of various crews frequent this establishment, it could become a place in which to build alliances or to confront enemies.
Labels:
pirates,
Pirates of the Spanish Main,
Savage Worlds
Monday, August 10, 2015
Judge Not Lest Ye Be Judged
This post wraps up the series of adventures for Pirates of the Spanish Main on which I've been working, ones that combine to form an overarching story.
Judge Not Lest Ye Be Judged
-Nate
Judge Not Lest Ye Be Judged
-Nate
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
Friday, August 7, 2015
New Edges, Hindrances and Relics for Pirates of the Spanish Main
While I've been working on some adventures for Pirates of the Spanish Main, I've had some ideas for new edges, hindrances and relics. These are presented below, as a work in progress that I'll update as I can.
-Nate
-Nate
----------------------------New
Edges----------------------------
Heirloom
Requirements:
Novice.
You possess some kind of relic that has been passed down through your
family from generation to generation. This might be a weapon carried
in military service, a religious artifact, or something similar. The
player or GM could roll randomly using the tables from pages 205-6 of
the core rulebook, or work together to choose an item that is
appropriate to the hero's background story.
Note that, while this is most appropriate as a background feat, it
might also be taken if the hero in question acquires the item while
making a discovery about his or her own family history, or through
similar circumstances.
Iron Lungs
Requirements:
Novice; Swimming skill d4.
You can hold your breath for longer than normal, a number of seconds
equal to ten times your Vigor score, before you begin to suffer the
effects of drowning.
Pet
Requirements:
Novice.
You have a useful or colorful pet, such as a dog (see page 224 of the
core rulebook), horse (page 231), monkey (page 234) or parrot (page
236).
Trained Pet
Requirements:
Novice, Pet edge.
Your pet is even more highly trained than normal. Choosing this edge
grants the animal the benefits of a raise, either by increasing an
attribute or skill, or the benefits of an edge (limited by the
approval of the GM, of course).
-------------------------New
Hindrances-----------------------
Secret
(Minor or Major)
Unlike other hindrances, this one initially provides no particular
penalty—mechanical, role playing-based or otherwise. Instead, it
gives the GM the opportunity to make up an unknown background for the
character in question at the most opportune (or, as the case may be,
inopportune) moment.
----------------------------New
Relics----------------------------
Apostles ($50): This collection of twelve cartridges provides
power and bullet for pistol or musket shots. Additionally, each is
inscribed with the name of Christ's apostles: Peter, Andrew, James,
John, Philip, Bartholomew, Thomas, Matthew, Hames, Thaddeus, Simon
and Judas.
In game terms, each of these shots provides a +1 bonus to Shooting
and damage rolls—not because of any inherent magical power, but
because the user believes they have power. Each is, of course,
expended when used.
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
Monday, August 3, 2015
There Is No Honor Among Thieves
This update presents yet another adventure for the Pirates of the Spanish Main RPG, one that builds off of the previous scenarios and leads toward an important and climactic event.
There Is No Honor Among Thieves
-Nate
There Is No Honor Among Thieves
-Nate
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
Thursday, July 16, 2015
Birds of a Feather Flock Together
Here's another scenario for Pirates of the Spanish Main; it builds upon the events of previous adventures, but also works well if run independently of them.
Birds of a Feather Flock Together
Additionally, I've update the list of resources for Savage Worlds and Pirates of the Spanish Main (see below).
-Nate
Birds of a Feather Flock Together
Additionally, I've update the list of resources for Savage Worlds and Pirates of the Spanish Main (see below).
-Nate
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
Wednesday, July 1, 2015
Encounters for Pirates of the Spanish Main
Presented here is a link to a short PDF with encounters for Pirates of the Spanish Main.
PotSM Encounters
-Nate
PotSM Encounters
-Nate
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
Sunday, June 21, 2015
Idle Hands Do the Devil's Work
Following up on "Not All Who Wander Are Lost" is a short scenario involving a raid on a Spanish pearl fleet.
Idle Hands Do the Devil's Work
-Nate
Idle Hands Do the Devil's Work
-Nate
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
Thursday, June 18, 2015
Not All Who Wander Are Lost
Here's a link to another Pirates of the Spanish Main adventure, "Not All Who Wander Are Lost." It builds directly on the events of "Not All That Glitters Is Golden," but can also be run as a standalone scenario.
Not All Who Wander Are Lost
-Nate
Not All Who Wander Are Lost
-Nate
Saturday, April 25, 2015
Resources for Pirates of the Spanish Main
As I mentioned in the last post, I've been playing around with the Pirates of the Spanish Main rules. In doing so, it occurred to me that some of the deck plans I've created for Skull & Bones would work well as rough approximations for PotSM. For that reason, I've assembled a PDF of them.
PotSM Deck Plans
Additionally, I've been impressed by some of the resources that Savage Worlds fans have created. In addition to using them for Pirates of the Spanish Main, they might also be useful for players and GM's of Dungeons & Dragons and Skull & Bones.
Cap'n Greywolf's Bonepile
The Bonepile website has, among other resources, lots of great artwork.
Island Rituals
This supplement presents rules for Vodoun, Savaged by HawaiianBrian.
The Agency Star
This website has a handful of adventures along with other resources.
PotSM on Pinnacle's Website
Downloads on the official website, including templates, one-sheet adventures, maps, character sheets, pre-generated characters, and more
Savage Stuff Blog by Richard Woolcock
Lots of interesting articles, including information about converting d20 material to Savage Worlds.
-
I'll add to this last as I find more resources.
-Nate
PotSM Deck Plans
Additionally, I've been impressed by some of the resources that Savage Worlds fans have created. In addition to using them for Pirates of the Spanish Main, they might also be useful for players and GM's of Dungeons & Dragons and Skull & Bones.
Cap'n Greywolf's Bonepile
The Bonepile website has, among other resources, lots of great artwork.
Island Rituals
This supplement presents rules for Vodoun, Savaged by HawaiianBrian.
The Agency Star
This website has a handful of adventures along with other resources.
PotSM on Pinnacle's Website
Downloads on the official website, including templates, one-sheet adventures, maps, character sheets, pre-generated characters, and more
Savage Stuff Blog by Richard Woolcock
Lots of interesting articles, including information about converting d20 material to Savage Worlds.
-
I'll add to this last as I find more resources.
-Nate
Labels:
pirates,
Pirates of the Spanish Main,
RPG,
Savage Worlds
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