-Nate
----------------------------New
Edges----------------------------
Heirloom
Requirements:
Novice.
You possess some kind of relic that has been passed down through your
family from generation to generation. This might be a weapon carried
in military service, a religious artifact, or something similar. The
player or GM could roll randomly using the tables from pages 205-6 of
the core rulebook, or work together to choose an item that is
appropriate to the hero's background story.
Note that, while this is most appropriate as a background feat, it
might also be taken if the hero in question acquires the item while
making a discovery about his or her own family history, or through
similar circumstances.
Iron Lungs
Requirements:
Novice; Swimming skill d4.
You can hold your breath for longer than normal, a number of seconds
equal to ten times your Vigor score, before you begin to suffer the
effects of drowning.
Pet
Requirements:
Novice.
You have a useful or colorful pet, such as a dog (see page 224 of the
core rulebook), horse (page 231), monkey (page 234) or parrot (page
236).
Trained Pet
Requirements:
Novice, Pet edge.
Your pet is even more highly trained than normal. Choosing this edge
grants the animal the benefits of a raise, either by increasing an
attribute or skill, or the benefits of an edge (limited by the
approval of the GM, of course).
-------------------------New
Hindrances-----------------------
Secret
(Minor or Major)
Unlike other hindrances, this one initially provides no particular
penalty—mechanical, role playing-based or otherwise. Instead, it
gives the GM the opportunity to make up an unknown background for the
character in question at the most opportune (or, as the case may be,
inopportune) moment.
----------------------------New
Relics----------------------------
Apostles ($50): This collection of twelve cartridges provides
power and bullet for pistol or musket shots. Additionally, each is
inscribed with the name of Christ's apostles: Peter, Andrew, James,
John, Philip, Bartholomew, Thomas, Matthew, Hames, Thaddeus, Simon
and Judas.
In game terms, each of these shots provides a +1 bonus to Shooting
and damage rolls—not because of any inherent magical power, but
because the user believes they have power. Each is, of course,
expended when used.
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