Sunday, January 12, 2020

Nar'raw and the Larks

This post--the first of 2020--bring sthe heroes from my adventures at Con of the North last year up to 6th level, and introduces a new PC. She is Nar'raw, a lizard folk bard who first appeared in the ongoing story that I've been writing.

-Nate




Nar'raw
CR 5
XP 1600
Female lizard folk bard 4
NG medium humanoid (reptilian)
Init +1; Senses Perception +8
DEFENSE
AC 18, touch 11, flat-footed 17 (+1 Dex, +5 natural, +2 shield)
hp 14 (2d8+2)
Fort +4, Ref +5, Will +4
Resist None
OFFENSE
Spd 30 ft., swim 15 ft.
Melee Longsword +6 (1d8+2)
Ranged Shortbow +5 (1d6)
Special Attacks None
STATISTICS
Str 12, Dex 13, Con 12, Int 14, Wis 10, Cha 16
Base Atk +5; CMB +5; CMD 16
Feats Extra Performance, Multiattack, Skill Focus (Perform)
Skills Acrobatics +9, Bluff +10, Diplomacy +10, Perception +8, Perform (sing) +13, Sense Motive +7, Sleight of Hand +8, Spellcraft +9, Swim +10
Languages Draconic, Common, Orcish
SQ Hold breath, bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +2, versatile performance, well-versed
Combat Gear Belt and pouches, longsword +1, heavy wooden shield +1, necklace of adaptation
Spells per Day: 4/2
Spells Known: Dancing lights, daze, detect magic, lullaby, message, read magic; alarm, hypnotism, identify, sleep; enthrall, rage

Nar'raw joined up with the Larks during one of their adventures on Homeworld, when pirates stole her tribe's eggs to force them into diving on a shipwreck. After they helped her recover the eggs, she decided to accompany them on their next voyage in order to learn more about the rest of the world. When it turned out that they could sail beyond Homeworld, it opened up whole new realms of discovery and learning. 

This bard especially enjoys the company of Lucinda, from whom she has learned much, and Uriel, whose rough-and-tumble ways remind her of folk from her own tribe, and who is almost as much of an outsider in many cultures as she is. 


Horace

CR 5
XP 1600
Male human fighter 6
NG medium humanoid
Init +1; Senses Perception +2
DEFENSE
AC 16, touch 13, flat-footed 12 (+2 Dex, +1 Dodge, +2 armor, +1 enhancement)
hp 49 (6d10+12)
Fort +7, Ref +4, Will +4
Resist Bravery +2
OFFENSE
Spd 30 ft.
Melee Longsword +12/+7 (1d8+7)
Ranged Light crossbow +9 (1d8)
Special Attacks None
STATISTICS
Str 17, Dex 14, Con 14, Int 8, Wis 14, Cha 12
Base Atk +6; CMB +9; CMD 21
Feats Cleave, Dodge, Great Cleave, Power Attack, Skill Focus (Profession: sailor), Weapon Focus (longsword), Weapon Specialization (longsword), Vital Strike
Skills Climb +12, Profession (sailor) +11
Languages Common
SQ Bravery +2, armor training 1, weapon training 1
Combat Gear Leather armor +1, longsword +1, masterwork light crossbow, case of 10 bolts, pouches containing a captain's logbook, 9 gp and 9 sp, necklace of adaptation 


Uriel
CR 5
XP 1600
Male half-orc ranger 6
CG medium humanoid
Init +1; Senses Perception +11; Darkvision 60 ft.
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +1 Dodge, +1 Dex)
hp 55 (6d10+18)
Fort +7, Ref +6, Will +4
Resist Orc ferocity
OFFENSE
Spd 40 ft.
Melee Longsword +11/+6 (1d8+5), shortsword +9/+4 (1d6+4)
Ranged Longbow +11 (1d8)
Special Attacks Favored enemy
STATISTICS
Str 19, Dex 12, Con 14, Int 8, Wis 14, Cha 10
Base Atk +6; CMB +10; CMD 21
Feats Cleave, Dodge, Improved Two-Weapon Fighting, Power Attack, Two-Weapon Fighting
Skills Climb +13, Handle Animal +9, Heal +11, Perception +11, Stealth +10, Survival +11
Languages Common, Orc
SQ Intimidating, orc blood, orc ferocity, weapon familiarity, 1st favored enemy (humans), track, wild empathy, combat style feats (Two-Weapon Fighting), Endurance, favored terrain (water), hunter's bond (hunting companions)
Combat Gear Leather armor +1, longsword +1, masterwork shortsword, longbow, quiver of 20 arrows, 50-ft. coil of silk rope, pouch containing 6 gp and 4 sp, necklace of adaptation, ring of feather falling, elixir of vision 


Maximilian
CR 5
XP 1600
Male halfling rogue 6
CG small humanoid
Init +9; Senses Perception +15
DEFENSE
AC 20, touch 16, flat-footed 12 (+5 Dex, +2 armor, +1 size, +1 Dodge, +1 enhancement)
hp 36 (6d8+6)
Fort +4, Ref +11, Will +2
Resist Halfling luck
OFFENSE
Spd 20 ft.
Melee Short sword +11 (1d4+1)
Ranged Short bow +10 (1d4)
Special Attacks Sneak attack +3d6
STATISTICS
Str 10, Dex 21, Con 12, Int 14, Wis 9, Cha 9
Base Atk +4; CMB +4; CMD 19
Feats Combat Reflexes, Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +16, Climb +11, Disable Device +11, Escape Artist +14, Knowledge (local) +11, Linguistics +11, Perception +15, Sleight of Hand +14, Stealth +18, Use Magic Device +8
Languages Halfling, Common
SQ Fearless, halfling luck, keen senses, sure-footed, weapon familiarity, sneak attack +1d6, trapfinding, Evasion, rogue talents (resiliency, surprise attack), trap sense +1, uncanny dodge
Combat Gear Leather armor +1, shortsword +1, short bow, quiver of 20 arrows, set of thieves' tools, pouch containing 5 gp and 9 sp, eyes of the eagle, necklace of adaptation 


Konrad
CR 5
XP 1600
Male dwarf cleric 6
LG medium humanoid
Init +0; Senses Perception +4; Darkvision 60 ft.
DEFENSE
AC 17, touch 10, flat-footed 14 (+4 armor, +1 enhancement, +1 shield, +1 enhancement)
hp 48 (6d8+18)
Fort +9, Ref +3, Will +11
Resist None
OFFENSE
Spd 20 ft.
Melee Warhammer +6 (1d8+1)
Ranged Sling +4 (1d4)
Special Attacks None
STATISTICS
Str 12, Dex 10, Con 16, Int 10, Wis 19, Cha 13
Base Atk +4; CMB +5; CMD 15
Feats Extra Channel, Iron Will, Selective Channeling
Skills Diplomacy +10, Heal +13, Knowledge (religion) +13
Languages Common, Dwarven
SQ Slow and steady, defensive training, greed, hatred, hardy, stability, stonecunning, weapon familiarity, aura, channel positive energy 3d6 (6 times/day), domains (artifice and knowledge), orisons
Combat Gear Chain shirt +1, light steel shield +1, masterwork warhammer, sling, pouch of bullets, silver holy symbol of Ptah, healer's kit, pouch containing 2 gp, 6 sp and 9 cp, cloak of resistance +1, necklace of adaptation
Spells per Day: 4/4+1/4+1/3+1
Spells Prepared (Typical): Detect magic, guidance, resistance, virtue; animate rope, bless, comprehend languages, protection from evil, remove fear; hold person, shield other, silence, spiritual weapon, wood shape; dispel magic, prayer, searing light, stone shape 

 

Lucinda
CR 5
XP 1600
Female half-elf wizard 6
NG medium humanoid
Init +2; Senses Perception +2; Low-light vision
DEFENSE
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 Dodge)
hp 29 (6d6+6)
Fort +3, Ref +4, Will +5
Resist None
OFFENSE
Spd 30 ft.
Melee Quarterstaff +3 (1d6)
Ranged Light crossbow +5 (1d8)
Special Attacks Spells
STATISTICS
Str 10, Dex 14, Con 12, Int 19, Wis 11, Cha 12
Base Atk +3; CMB +3; CMD 15
Feats Dodge, Greater Spell Focus (evocation), Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation)
Skills Craft (writing) +13, Knowledge (arcana) +13, Knowledge (geography) +13, Knowledge (history) +13, Knowledge (local) +13, Linguistics +13, Spellcraft +14
Languages Elven, Common, Draconic, Halfling, Dwarven, Orcish
SQ Low-light vision, adaptability, elf blood, elven immunities, keen senses, multi-talented, arcane bond (familiar), arcane school (evocation), cantrips
Combat Gear Clothing, spellbook, pouch of spell components, quarterstaff, light crossbow, pouch containing 5 sp, ring of protection +1, cloak of resitance +1, potion of fox's cunning, necklace of adaptation
Spells per Day: 4/3+1/3+1/2+1
Spells Known: All cantrips; burning hands, comprehend languages, identify, jump, mage armor, magic missile, shield, shocking grasp, true strike; flaming sphere, invisibility, locate object, scorching ray; dispel magic, fireball, haste, lighting bolt



Polly the Parrot
CR --
XP --
N tiny animal
Init +2; Senses Perception +6; Low-light vision
DEFENSE
AC 16, touch 14, flat-footed 12 (+2 Dex, +2 size, +2 natural)
hp 14 (6d8-6)
Fort +2, Ref +4, Will +4
Resist None
OFFENSE
Spd 10 ft., fly 40 ft. (average)
Melee Bite +6 (1d3-4)
Special Attacks Details
STATISTICS
Str 2, Dex 15, Con 8, Int 8, Wis 15, Cha 7
Base Atk +2; CMB +2; CMD 8
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +5, Perception +6
Languages Common
SQ Alertness, improved evasion, shared spells, empathic link, deliver touch spells, speak with master

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