This scenario,
Part 5 of the Return to Freeport
campaign, was released back in February, but I've taken my time
getting to it because I'm still waiting to see the sixth and final
adventure in the series be published. I read it, though, and enjoyed
it; here's the breakdown.
On
a positive note, this scenario includes a lot of ship-to-ship
combat—something that has not been all that common in a campaign
setting based around pirates. Indeed, there are two different
engagements between the fleet that the PCs assembled in The
Freebooter's City and the
attacking Mazin armada. The rules involved are a simpler version than
those presented in Ultimate Combat,
and even the ones in the Player's Guide for the Skull &
Shackles adventure path, and it
seems like they'll work well for fast fleet action. My only concern
is that they might seem a little too simplified, perhaps causing
players who like crunchier mechanics to be frustrated. Should that be
the case, though, then the GM can always fall back on more
complicated rules.
My
only real frustration is that this adventure, like previous ones in
the series, uses stat blocks from books such as the NPC
Codex, requiring access to that
text rather than repeating the stats in the module itself. It's a
small complaint, I know. Now it just remains for the last adventure
to be published, taking the action back to Freeport so the PCs can
confront the traitor who's been working to undermine their heroic
efforts; let's hope that it's been worth the wait.
-Nate
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