Aetherial Adventures 8
-Nate
Flags
An important element of interaction between vessels—be it at sea or
in the aether—is how they communicate with flags that they carry.
In addition to drawing up deck plans for their vessels, it behooves
players to design the emblem under which they sail. What is more,
here are two more flags for organizations in the Sol Space campaign
setting.
The
Dwarven Mining Guild
This
flag includes the crossed pick and shovel, the tools of the dwarves'
trade, along with
their
organization's initials. The darker grey represents the stone from
which they
claim
valuable ore, while the lighter color represents the refined metals.
The
Sol Society
Central to this ensign is, of course, the sun. It sits amdist a
bright blue background,
which represents the light of hope that comes from worshiping Sol.
Using Flags in a Ship-Based RPG Campaign
The
flags that ships carry can be used in all sorts of ways during a
ship-based campaign; a few of the possibilities are listed below.
- Since flags provide—ostensibly, at least—confirmation of a ship's loyalty, it should come as no surprise that ne'er-do-wells often carried flags from many different countries and organizations, in order to deceive possible foes.
- In battle, an important objective for soldiers is to fight their way aboard an enemy vessel, strike its colors, and then hoist their own.
- Pirates were particularly creative when it comes to designing flags; many incorporate images of death, of course, but others included elements that identified and thus threatened specific locations considered to be enemies.
- Certain solid-color flags conveyed important messages. For example: white implies surrender, or good intentions for parley; yellow identifies a vessel that is infected with disease; red indicates that the officers and crew will neither ask for nor give quarter in battle.
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