-Nate
Dwarf
Asteroid Miner (Rookie)
CR
½
XP
200
Various
dwarf fighter 1
LN
medium humanoid
Init
+0; Senses Perception +1; Darkvision, 60 ft.
DEFENSE
AC
13, touch 9, flat-footed 13 (+4 armor, -1 Dex)
hp
12 (1d10+2)
Fort
+4, Ref -1, Will +1
Resist
Hardy
OFFENSE
Spd
20 ft.
Melee
Dwarven waraxe +3 (1d10+1)
Ranged
Heavy crossbow +0 (1d10)
Special
Attacks Hatred
STATISTICS
Str
13, Dex 9, Con 14, Int 10, Wis 13, Cha
6
Base
Atk +1; CMB +2; CMD 11
Feats
Skill Focus (Profession (miner), Weapon Focus (dwarven waraxe)
Skills
Climb +5, Knowledge (dungeoneering) +4, Profession (miner) +8
Languages
Dwarven, Common
SQ
Slow and steady, defensive training, stability, stonecunning,
weapon familiarity
Combat
Gear Clothing, chain shirt, dwarven waraxe, heavy crossbow,
case of twenty quarrels, backpack, mining tools (pick, shovel,
sacks, rope, hammer, iron spikes, lantern, etc.), miscellaneous
personal items, potion of cure light wounds, stash of 5d6
gp
Each
of these miners is a daring and hearty soul, one who accepts the
risks of life in aetherspace in the hope of becoming comfortably
wealthy from the profits that can be had in asteroid mining. While
the typical dwarf miner is all business during a delve, he can
relax and share a good story or song over a cup of ale once the
day's work is finished. These dwarves can be fierce foes, too,
when they think that their territory or livelihood are threatened.
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Dwarf
Asteroid Miner (Veteran)
CR
4
XP
1200
Various
dwarf fighter 5
LN
medium humanoid
Init
+0; Senses Perception +2; Darkvision, 60 ft.
DEFENSE
AC
13, touch 9, flat-footed 13 (+4 armor, -1 Dex)
hp
42 (5d10+10)
Fort
+6, Ref +0, Will +3
Resist
Hardy, bravery +1
OFFENSE
Spd
20 ft.
Melee
Dwarven waraxe +9 (1d10+4)
Ranged
Heavy crossbow +5 (1d10)
Special
Attacks Hatred, weapon training 1 (axes)
STATISTICS
Str
13, Dex 9, Con 14, Int 10, Wis 14, Cha
6
Base
Atk +5; CMB +6; CMD 15
Feats
Point Blank Shot, Precise Shot, Rapid Reload, Skill Focus
(Profession (miner), Weapon Focus (dwarven waraxe), Weapon
Specialization (dwarven waraxe)
Skills
Climb +9, Knowledge (dungeoneering) +8, Profession (miner) +13
Languages
Dwarven, Common
SQ
Slow and steady, defensive training, stability, stonecunning,
weapon familiarity, armor training 1
Combat
Gear Clothing, chain shirt, masterwork dwarven waraxe,
masterwork heavy crossbow, case of twenty quarrels, backpack,
masterwork mining tools (pick, shovel, sacks, rope, hammer, iron
spikes, lantern, etc.), miscellaneous personal items, potion of
cure moderate wounds, stash of 6d20 gp
Those
dwarves who stay on in the business acquire some wealth, and thus
are able to afford better equipment.
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Variations on a
Theme
The stats presented above represent typical dwarven miners. As part
of their operation, however, some of the dwarves specialize in
crewing an aethership, while others craft weapons and other items. To
represent that, one only needs to change around some skills and
feats. For example, a craftsman would give up Profession (miner) for
Craft (weapons), while an aethership captain would exchange it for
Profession (sailor). Similarly, certain feats such as Skill Focus
should be changed to match the character's given focus.
Delve
Captain Rudrig, son of Ragnar
CR
8
XP
4800
Various
dwarf fighter 9
LN
medium humanoid
Init
+0; Senses Perception +2; Darkvision, 60 ft.
DEFENSE
AC
13, touch 9, flat-footed 13 (+4 armor, -1 Dex)
hp
72 (9d10+18)
Fort
+8, Ref +2, Will +5
Resist
Hardy, bravery +2
OFFENSE
Spd
20 ft.
Melee
Dwarven waraxe +14/+9 (1d10+7)
Ranged
Heavy crossbow +11 (1d10+3)
Special
Attacks Hatred, weapon training 1 (axes) and 2 (crossbows)
STATISTICS
Str
14, Dex 9, Con 14, Int 10, Wis 14, Cha
6
Base
Atk +5; CMB +6; CMD 15
Feats
Critical Focus, Improved Critical, Point Blank Shot, Precise Shot,
Rapid Reload, Skill Focus (Profession (miner), Weapon Focus
(dwarven waraxe, heavy crossbow), Weapon Specialization (dwarven
waraxe, heavy crossbow)
Skills
Climb +14, Knowledge (dungeoneering) +12, Profession (miner) +17
Languages
Dwarven, Common
SQ
Slow and steady, defensive training, stability, stonecunning,
weapon familiarity, armor training 1
Combat
Gear Clothing, chain shirt, dwarven waraxe +1,
masterwork heavy crossbow, case of twenty quarrels, backpack,
masterwork mining tools (pick, shovel, sacks, rope, hammer, iron
spikes, lantern, etc.), miscellaneous personal items, potion of
cure critical wounds, stash of 300 gp
Rudrig
is the son of Ragnar, one of the dwarves who accompanied the first
expedition into the Asteroid Belt. His personality is quite
similar to those of the men who serve on his crews, but is
combined with an iron sense of loyalty and desire to see all of
them find success—something he regards as a legacy inherited
from his father. He is somewhat distrustful when it comes to
dealing with members of the Royal Interplanetary Company, whom he
regards as greedy rivals, and the Elven Navy, whom he thinks are
elitist. Those who demonstrate integrity and an ability to do hard
work can earn his respect, however.
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