-Nate
The Temple of the
Universal Architect
Situated atop the
hill overlooking the city from its southern side, this temple is the
center of faith in the one deity who has planned all things.
1. Entry
Broad double
doors, stout wood banded with iron, provide entrance into the temple
(hardness 5 and 40 hit points; DC 25 Disable Device check to break).
Inside is a twenty-foot-by-twenty-foot chamber barred by a similar
set of doors, allowing the priests to seal the building in the event
of trouble.
2. Sanctuary
This broad,
circular, open chamber is capped by a dome that rises to fifty feet
in height. In the center stands a statue of the deity, facing
north—the direction of the darkness that represents ignorance.
Around the outside wall are shelves filled with books, scrolls,
tablets and other such texts. The rest of the floor is open,
providing the space in which the faithful place their prayer rugs.
3. Study Niches
Each of these
areas, set off from the main sanctuary, has a table and chairs for
those who wish to study. Natural light is provided by tall windows.
4. Clerics'
Quarters
These chambers are
furnished with half a dozen beds, beneath each of which is a
footlocker for storing personal items. There's also a table and
chairs for study or recreation.
5. Minarets
At each corner of
the temple, a tall and narrow tower rises sixty feet into the air. A
spiral staircase leads upward from ground level, leading to a
trapdoor in the floor of the open platform at the top. From these
positions, clerics use tripod-mounted telescopes to observe the
heavens. A waist-high railing encircles each such platform. On their
bottom levels, the minarets open into the temple's catacombs.
6. Tunnels and
Burial Niches
These tunnels are
cramped and dark, making for uncomfortable passage. Bodies of
deceased clerics that have been properly prepared—through
mummification, of course—are place in the niches, which are then
covered over with thin stone slabs.
7. Secret Library
Those texts and
artifacts that the high priest deems to be too dangerous for most
individuals to study are kept here. One of the burial niches (see
map) actually contains a secret door, which requires a DC 25
Perception check to locate, and a similar Disable Device effort to
bypass. Just what this collection contains is left to the GM to
determine.
No comments:
Post a Comment