-Nate
Thessalonike
of Macedon
According
to history, Thessalonike of Macedon was the daughter of King Philip
and thus half-sister of Alexander the Great. Legend has it that she
was once visited by him, after he'd obtained the Elixir of Life, and
that he used it to wash her hair, granting her tremendous longevity.
Upon his death she tried to commit suicide by throwing herself into
the sea, but the magic prevented her from dying. Instead she was
transformed into something aking to a mermaid, one that possessed
considerable power but that was also very fickle.
The
stories say that she would stop passing ships and ask the sailors:
Ζει
ο βασιλιάς Αλέξανδρος?
(Is
Alexander the King alive?)
The
proper answer is:
Ζει
και βασιλεύει, και τον κόσμο κυριεύει!
(He
lives and reigns and conquers the world!)
Those
who answered correctly she would help speed along on their way. On
the other hand, to those who answered wrongly she would reveal her
true gorgon-like nature and attack.
Thessalonike
|
Medium
Monstrous Humanoid Sea Witch 6
|
Hit
Dice: |
12d8+12
(66 hp)
|
Initiative: |
3
|
Speed: |
5
ft. (1 square); swim 40 ft. (6
squares)
|
Armor
Class: |
16
(+3 Dex, +3 natural), touch 13, flat-footed 13
|
Base
Attack/Grapple: |
+10/+10
|
Attack: |
Shortbow
+13/+8 ranged (1d6/x3) or dagger +13/+8 melee (1d4/19–20) or
snakes +13 melee (1d4 plus poison)
|
Full
Attack: |
Shortbow
+13/+8 or +11/+11/+6 ranged (1d6/x3); or dagger +13/+8 melee
(1d4/19–20) and snakes +8 melee (1d4 plus poison)
|
Space/Reach: |
5
ft./5 ft.
|
Special
Attacks: |
Petrifying
gaze, poison; spells, ship
model ritual
|
Special
Qualities: |
Amphibious,
darkvision 60 ft.; attuned to
the sea, spells, wind cord ritual
|
Saves: |
Fort
+8, Ref +9, Will +13
|
Abilities: |
Str
10, Dex 16, Con 12, Int 12, Wis 13, Cha 16
|
Skills: |
Bluff
+10, Concentration +7, Diplomacy +5, Disguise +10 (+12 acting),
Intimidate +5, Knowledge (sea lore) +7, Listen +6, Move Silently
+9, Spellcraft +7, Spot +14
|
Feats: |
Far
Shot, Iron Will, Leaping Attack, Point Blank Shot, Precise Shot,
Rapid Shot, Weapon Finesse
|
Environment: |
Mediterranean
Sea
|
Organization: |
Solitary
|
Challenge
Rating: |
13
|
Treasure: |
Double
standard
|
Alignment: |
Neutral
|
Advancement: |
By
character class
|
Level
Adjustment: |
—
|
At
first appearance, Thessalonike appears no different from other kinds
of merfolk; she has the upper body of a beautiful Greek woman, and
the lower body of a fish. Her true appearance is revealed, however,
if an unfortunate individual answers her question incorrectly.
Thessalonike
speaks Ancient Greek and Sabir.
COMBAT
A
medusa tries to disguise its true nature until the intended victim is
within range of its petrifying gaze, using subterfuge and bluffing
games to convince the target that there is no danger. It uses normal
weapons to attack those who avert their eyes or survive its gaze,
while its poisonous snakes strike at adjacent opponents.
Petrifying
Gaze (Su):
Turn to stone permanently, 30 feet, Fortitude DC 15 negates. The save
DC is Charisma-based.
Poison
(Ex):
Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6
Str. The save DC is Constitution-based.
Ship
Model Ritual (Su):
Unlike other sea witches, Thessalonike does not require material
components or the expenditure of experience points to use the ship
model ritual. Instead she can use it once per vessel encountered,
either to help or harm the ship in question.
Spells
per Day:
Four zero-level, five 1st-level, three 2nd-level, two 3rd-level.
Spells
Known:
Detect
magic, Guidance, Know Direction, Message, Resistance, Virtue;
Bane,
Bless, Doom, Endure Elements, Identify, Obscuring Mist, Summon
Monster I;
Aid,
Augury, Gust of Wind, Protection from Arrows, Resist Energy, Status,
Summon Monster II;
Bestow
Curse, Dispel Magic, Locate Object, Obscure Object, Pacify Storm*,
Protection from Energy, Summon Monster III
*This
spell is detailed in the Corsair
rules supplement.
Using
Thessalonike
Alexander's
sister could be used in a campaign in many different ways; a few of
the possibilities are detailed here.
- The most obvious way she could encounter the PC's is by confronting them as they are sailing the Mediterranean Sea, as described above.
- Alternately, the PC's could be part of a group sent to hunt down Thessalonike, perhaps in hopes of learning her secrets. This might be at the behest of the Inquisition, the Cabal, or somebody else.
- Given that she, according to legend, gained her longevity through the Elixir of Life, the possibility that she might know where to find it could be an important discovery, indeed.
- Her lair could, of course, contain any variety of treasures, as could the wrecks of the ships that she's sent to the bottom of the sea.
That's a very cool and very creepy tale. Thank you for sharing. I also like your custom monster. I'm tempted to use it in my campaign at some point. Have to be soon as they're already Level 6. Hmm....
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