Thursday, November 19, 2020

National Treasure—One Way to Pace a Treasure Hunter Adventures Campaign




During the pandemic I've been watching a fair number of old movies, since there have been few opportunities to go out and see new ones. Since I've also been working on material for Treasure Hunter Adventures, this list has included National Treasure from 2004. I remember seeing that back when it was released, since I was working on similarly themed material for use with the d20 Modern RPG at that time. While watching it again, I realized that it could provide a good example of pacing in a Savage Worlds campaign. Here's how it would work.


Session 1—Seeking the Charlotte

The movie begins with our treasure hunters seeking the wreck of a ship, the Charlotte. We're not told just how they tracked it to a location somewhere around the Arctic Circle, except that Ben learned about this business from his grandfather, and Riley seems to have created an algorithm for doing so. Whatever the case, this drops our heroes and NPCs into this adventure in media res. They break out some metal detectors, find the ship's bell, and start digging. That leads into exploring the wreck and finding the meerschaum pipe, which brings this session's activities to a head. Ian Howe decides to turn against Gates and Poole, there are tense moments and a big explosion, and then the heroes need to figure out how to make their way back to civilization. After all of this, they are definitely due for an Advance.


Session 2—Stealing the Declaration of Independence

This situation starts with some roleplaying scenes in which the heroes try to warn various government agents about the danger to the Declaration, culminating with a visit to Abigail Chase. When that effort fails, they decide to steal it for themselves. There is a good deal of research—which can be adjudicated through a number of skill checks—and then it's time to take action. While Riley works his technical wizardry, Gates goes to the party to steal Abigail's fingerprint and thus gain access to the document. While this plan is unfolding Ian and his goons arrive on the scene, causing a confrontation that leads into a great chase scene. Once again, by the end of the chase, the heroes have escaped and are due for another Advance.


Session 3—Following the Clues

To learn more about the treasure, the heroes take Abigail and the Declaration to visit Ben's dad. In addition to some good opportunities for roleplaying, they can examine the back of the Declaration and find more clues. That reveals an Attendorf cipher and leads a scene in which they employ a kid to retrieve words from the Silence Dogood letters, and what is nearly a confrontation with Ian. After a bit of thinking and shopping, they head for Independence Hall. They recover the special glasses, but are caught up in another chase scene. Ultimately this ends with Gates agreeing to meet Sadusky's people on the USS Independence, where Howe arranges an extraction. Here again there is time to recover, reflect and take a third Advance.


Session 4—Going Underground

The end of this business requires a visit to Trinity Church, where the characters find an entrance to an underground complex. There is a lot of activity as they utilize a complex, old elevator mechanism, and difficulties erupt while they use it. This leads to what seems like a dead end, and a false clue provided by Ben and his dad send Ian off on a wild goose chase. Next, the heroes solve one more puzzle related to the pipe and find the treasure chamber. After that it's just a matter of convincing the authorities not send anyone to prison, and leading to the arrest of Ian Howe and his associates. There's negotiation of a finders' fee and what to do with the treasure, after which the heroes can take their fourth Advance and thus become Seasoned characters.






Saturday, October 31, 2020

The Mad King's Secret

 Available today, this scenario sends the heroes to Neuschwanstein Castle in search of a long-lost secret. The Mad King's Secret is written for use with Treasure Hunter Adventures and the Savage Worlds RPG. 

-Nate

The Mad King's Secret




Thursday, October 29, 2020

Second Preview of The Mad King's Secret

 Another tale depicted in the artwork of Castle Neuschwanstein is the legend of Tannhäuser, a medieval bard. Here's a link to a summary of that story. 

Tannhäuser




Tuesday, October 27, 2020

Preview of The Mad King's Secret

Recently an agent of the Office of Strategic Services found an old telegram sent to that organization by an agent in the field; it read as follows. 

Go to the place that lies beyond the struggle; the one

who was rescued will show the way from there.


She believes that it has to do with one of the paintings located in Neuschwanstein Castle, particularly that which depicts the battle between St. George and the Dragon. It's up to the treasure hunters she's recruited to figure out just what it means, and where it could lead. 





Saturday, September 26, 2020

THA4: Mercenaries & Magic

Available today, this supplement presents a mercenary company complete with character stats, a base of operations, and plot hooks; two new puzzles; three prizes; a shop that sells magical relics and lore, also with character stats and plot hooks; and suggestions for minor magical items as well as what heroes can be doing in their downtime.

-Nate 

THA4: Mercenaries & Magic



Wednesday, September 23, 2020

Third Preview of Mercenaries & Magic: The Oriflamme

 Here's another preview of Treasure Hunter Adventures 4: Mercenaries & Magic. This one presents a new prize, the Oriflamme. 

-Nate 




The Oriflamme

Originally believed to have been carried by forces under the command of Emperor Charlemagne, this long red banner is sometimes described as having an image of the sun, possibly with rays of fire coming from it. It is believed to convey the message that no quarter will be asked or given in a battle, and is said to have been carried—and possibly lost—at numerous historic battles, including the Seventh Crusade, Poitiers and Agincourt. The Oriflamme is also mentioned in the epic poem Chanson de Roland.

Game Information

The Oriflamme has the following attributes.

  • Leadership Edges used by one whose forces carry this banner have a Command Range extending to all allies who can see it, at the GM's discretion.



Sunday, September 20, 2020

Second Preview of Mercenaries & Magic--A Puzzle

Here's another preview of Treasure Hunter Adventures 4: Mercenaries & Magic; it presents one of the new puzzle types introduced in this supplement. 

-Nate