Monday, March 21, 2022

Reading Again--The Sixth Gun: Winter Wolves

 Here are my thoughts about this story arc. 

-Nate


Winter Wolves 24-29

This story arc ran for six issues, published from August of 2012 to February of 2013. Here are my impressions:

  • Once again, this arc opens with parallel storylines—Drake and Becky are looking for Fort Treadwell, and the others are looking for them. I could see working something like this into a Savage Worlds RPG campaign if the players each controlled multiple characters.

  • Fort Treadwell is cool. I like the idea of dropping this rough-and-tumble place into the setting, on the edge of the frontier.

  • This is also a good example of developing the setting's history, with the act of betrayal that created a Crossroads in this place.

  • The primary antagonist for this arc is a new character/monster, which is an interesting way to set up a new adventure while adding to the overall storyline. Also, it's the kind of villain that the heroes might not be able to defeat in combat, pushing them to find another way to resolve the conflict.

  • Gord makes a stone cold decision to resolve the main conflict in this arc; I would love it if my own campaign contained such emotional moments.

  • We see Becky unleash a new Power of the Sixth Gun and thus take the fight to Missy Hume. This is a cool example of how the GM could give the heroes a magical weapon, and then increase its potency as the heroes gain Advances.

  • Finally, the epilogue for this arc does a good job of setting up the next arc, and provides a good example of how to wrap up a session with a hook into the next one.

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