The third series that I'm reading again is Sons of the Gun.
-Nate
Sons of the Gun 1-5
These five issues were originally published from February to July of 2013. Here are my impressions:
I should say right away that I struggle with stories that focus on the bad guys. For example, recent movies like Joker and Cruella just don't appeal to me.
In Issue 1, the location called Azad's Fountain has a lot of potential for use in The Sixth Gun RPG adventures and campaigns.
Similarly, it's interesting to see “Bloodthirsty” Bill Sumter join another band of adventurers, giving readers a look at what another character party—along with Pagan Sam, Vikram and Worts—might be.
I also like the format of starting with flashbacks to the time of General Oliander Bedford Hume's death, and then moving ahead to the present time.
The love story for “Filthy” Ben Kinney, and the family history for Will Arcene (in Issues 2 and 3)—are interesting, but I don't feel much investment in those characters.
Issues 4 and 5 introduce a great monster, the plague spawn demon, which I used for the first scenario of my current campaign.
There's also a good example of how the band of “heroes” might be called upon to work with the inhabitants of a town, working against a shared enemy.
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