Thursday, May 3, 2018

Gnome Pepperbox

Inspired by the story "Act of Faith," here are game rules for a gnomish pepperbox pistol.

-Nate



New Weapon: Gnome Pepperbox
The gnomish variation on the pepperbox has eight barrels and incorporates a more complicated mechanism. The benefit of this is that each shot causes the mechanism to turn the barrel, bringing a fresh round into place for firing. Because of that, it can be fired once per attack that a character has, including an extra attack granted by feats such as Rapid Shot. On the other hand, it is more prone to misfiring; it should be treated as an “early firearm” insofar as the chance of explosion is concerned, and inflicts damage equivalent to a critical hit in a ten-foot square, determined by rolling scatter as per a grenade-like weapon. 

Gnome Pepperbox

The gnomish variation on the pepperbox has eight barrels and incorporates a more complicated mechanism. The benefit of this is that each shot causes the mechanism to turn the barrel, bringing a fresh round into place for firing. Because of that, it can be fired once per attack that a character has, including an extra attack granted by feats such as Rapid Shot. On the other hand, it is more prone to misfiring; it should be treated as an “early firearm” insofar as the chance of explosion is concerned, and inflicts damage equivalent to a critical hit in a ten-foot square, determined by rolling scatter as per a grenade-like weapon.

Weapon
Cost
Dmg (S)
Dmg (M)
Critical
Range
Misfire
Capacity
Weight
Type
Special
Gnome pepperbox
2000 gp
1d6
1d8
x4
20 ft.
1-4 (10 ft.)
8
6 lbs.
B and P



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