Wednesday, March 15, 2017

Caravanserai Inhabitants

Continuing my recent train of thought, here are stats for some of the beings who can be found in the kasatha caravanserai, along with a layout for a caravan tent.

-Nate


Caravanserai Inhabitants
Most of the beings who run the Caravanserai are novice monks who use the stat block found on page 174 of Bestiary 4. Two of there leaders, however—Immaculate Teng and Superior Master Woru—are more powerful, as detailed below.

Immaculate Teng, Kasatha Monk
CR 4
XP 1,200
Kasatha monk 5
LN medium humanoid (kasatha)
Init +8; Senses Perception +3
DEFENSE
AC 19, touch 19, flat-footed 13 (+4 Dex, +2 Dodge, +3 Wis)
hp 10 (1d8+2)
Fort +5, Ref +8, Will +7
Resist Evasion, still mind, purity of body
OFFENSE
Spd 40 ft.
Melee sai +8 (1d4+1) or
unarmed strike +7 (1d6+1) or
flurry of blows +7/+7 (1d6+1)
Special Attacks flurry of blows, stunning fist (1/day, DC 13), Scorpion Style
STATISTICS
Str 13, Dex 18, Con 12, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +4; CMD 25
Feats Combat Reflexes, Defensive Combat Training, Improved Initiative, Improved Unarmed Strike, Scorpion Style, Stunning Fist, Weapon Finesse
Skills Acrobatics +12, Climb +9, Escape Artist +12, Survival +8
Languages Kasatha, Common
SQ desert runner, desert stride, jumper, multi-armed, stalker, fast movement, maneuver training, ki pool (magic) 5, slow fall 20 feet, high jump
Combat Gear Light clothing, two masterwork sais

While Immaculate Teng is an apt pupil for Superior Master Woru, insofar as the martial arts are concerned, she is more curious than he would prefer. Indeed, she is fascinated by the stories that visiting aethership crew members tell, and sometimes even dreams of traveling far from this world in search of wonder and adventure. So far, however, she has not been willing to act on these desires, nor even to tell anyone of them.

Superior Master Woru, Kasatha Monk
CR 6
XP 2400
Kasatha male monk 7
LN medium humanoid (kasatha)
Init +8; Senses Perception +3
DEFENSE
AC 19, touch 19, flat-footed 13 (+4 Dex, +2 Dodge, +3 Wis)
hp 10 (1d8+2)
Fort +6, Ref +9, Will +8
Resist Evasion, still mind, purity of body, wholeness of body
OFFENSE
Spd 50 ft.
Melee sai +10 (1d4+1) or
unarmed strike +9 (1d6+1) or
flurry of blows +9/+9/+4 (1d6+1)
Special Attacks flurry of blows, stunning fist (1/day, DC 13), Scorpion Style
STATISTICS
Str 13, Dex 18, Con 12, Int 10, Wis 16, Cha 8
Base Atk +5; CMB +6; CMD 27
Feats Combat Reflexes, Defensive Combat Training, Gorgon's Fist, Improved Initiative, Improved Unarmed Strike, Scorpion Style, Stunning Fist, Weapon Finesse
Skills Acrobatics +14, Climb +11, Escape Artist +14, Survival +10
Languages Kasatha, Common
SQ desert runner, desert stride, jumper, multi-armed, stalker, fast movement, maneuver training, ki pool (magic) 5, slow fall 30 feet, high jump
Combat Gear Light clothing, two masterwork sais

Superior Master Woru is the epitome of calm and determination. Very few circumstances can shake his composure, and he runs his caravanserai with gentle but firm instructions for his trainees. While he feels a debt to the elves because they supply the place with water, he remains aloof from their political ambitions.


There are also outstanding characters among the visiting shobhad nomads, including the following individuals.

Shobhad Sergeant
CR 7
XP 3200
Shobhad fighter 4
N large monstrous humanoid
Init +6; Senses Perception +8; Darkvision 60 ft
DEFENSE
AC 19, touch 11, flat-footed 17 (+4 armor, +2 Dex, +4 natural, -1 size)
hp 85 (9d10+36)
Fort +9, Ref +7, Will +5
Resist cold 5; ferocity, bravery +1
OFFENSE
Spd 40 ft. (30 ft. in armor)
Melee longsword +14/+9 (2d6+5), longsword +14/+9 (2d6+2)
Ranged shobhad longrifle +11 (2d6/x4) or
2 javelins +10 (1d8+5)
Space 10 ft; Reach 10 ft.
STATISTICS
Str 20, Dex 14, Con 18, Int 10, Wis 11, Cha 13
Base Atk +9/+4; CMB +15; CMD 27
Feats Combat Reflexes, Far Shot, Improved Initiative, Multiweapon Fighting, Point Blank Shot, Precise Shot, Weapon Focus (shobhad longrifle), Weapon Specialization (shobhad longrifle)
Skills Handle Animal +8, Intimidate +9, Perception +8, Stealth +3, Survival +12
Languages Giant
SQ Armor training 1
Combat Gear Hide armor, 2 longswords, 2 javelins, shobhad longrifle with 20 bullets

Each of these sergeants commands a raiding party that consists of 3-19 typical shobhad, along with reptiloid beasts of burden.

Shobhad Clan Leader
CR 10
XP 9,600
Shobhad fighter 7
N large monstrous humanoid
Init +6; Senses Perception +8; Darkvision 60 ft
DEFENSE
AC 19, touch 11, flat-footed 17 (+4 armor, +2 Dex, +4 natural, -1 size)
hp 104 (11d10+44)
Fort +6, Ref +7, Will +5
Resist cold 5; ferocity, bravery +2
OFFENSE
Spd 40 ft. (30 ft. in armor)
Melee longsword +17/+12/+7 (2d6+5), longsword +17/+12 (2d6+2)
Ranged shobhad longrifle +14 (2d6/x4) or
2 javelins +12 (1d8+5)
Space 10 ft; Reach 10 ft.
STATISTICS
Str 20, Dex 14, Con 18, Int 10, Wis 11, Cha 13
Base Atk +11/+6/+1; CMB +17; CMD 29
Feats Combat Reflexes, Critical Focus, Far Shot, Improved Critical, Improved Initiative, Multiweapon Fighting, Point Blank Shot, Precise Shot, Weapon Focus (shobhad longrifle), Weapon Specialization (shobhad longrifle)
Skills Handle Animal +11, Intimidate +9, Perception +8, Stealth +3, Survival +15
Languages Giant
SQ Armor training 1, weapon training 1 (blades)
Combat Gear Hide armor, 2 longswords, 2 javelins, shobhad longrifle with 20 bullets

In addition to leading their clans, these shobhad are skilled in handling the reptiloids that they use for hauling equipment, supplies and other goods. They are devastating with their paired longswords, but even more fearsome as sharpshooters. The fact that they control the black powder trade means that they are also influential in politics and trade on their planet.



Shobhad Reptiloids: Use the stats for anklyosaurs from page 83 of the Bestiary.

Finally, presented here is a printable layout for a shobhad caravan tent—much the same as other ones that visitors to the caravanserai pitch in the structure's central marketplace, in which they sleep and from which they peddle their various goods. 





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