-Nate
The
Church of Ptah
Fantasy campaigns
that take place in space mean that many gods whose influence is
limited to a single planet compete for followers in places beyond
those worlds. This creates tremendous diversity in those settlements
that have arisen since such churches were established, in places such
as the Crossroads asteroid colony, but also generally means that no
single faith has much authority.
An exception to
this is a faith that has had almost universal appeal: the Church of
Ptah. Considered by followers to be a creator god—and regarded by
some as the creator who brought the entire universe into being
via his thoughts and words—this god has proven especially popular
among those who travel the spacelanes and spend time contemplating
the vast and almost inscrutable nature of the universe. Furthermore,
Ptah's faithful claim that his teachings were the source of writing,
medicine and engineering among civilized people, an assertion that is
disputed by members of other faiths.
Deity |
AL |
Portfolios |
Domains |
Fav.
Weapon |
Ptah |
N |
God
of craftspeople and architects |
Artifice,
Community, Knowledge |
Quarterstaff |
In literature and
temple inscriptions, Ptah is depicted as an old man dressed in regal
garments and wearing a stylishly shaped beard. Given Ptah's creative
powers, however, some believers maintain that he can assume any form
he desires. Their preferred holy symbol is the ankh.
Due to the
universal appeal of this deity, followers of Ptah can be found on
many worlds. They are largely respected in cosmopolitan space
settlements, but run into greater opposition in areas controlled by a
particular race or culture. This is especially the case in areas
controlled by elves, who resent the fact that Ptah is not depicted
as, well, an elf.
Competition
among Churches
A potential source for adventure hooks in a space fantasy campaign is the competition between rival faiths for followers and influence. In the best of situations, this leads to theological debates when members of competing sects come together, which happens whenever evangelizing clerics set up shop in a new settlement and try to win converts from the local inhabitants. At their worst, these conflicts can lead to physical violence between the sects, even erupting into full-on crusading wars between the faiths. |
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