-Nate
Unusual Equipment
Pirates are innovators of violence.
They are willing to experiment with any tactic that could provide
quick and easy victory; for that reason, they are more likely to try
out new types of weapons than are members of official military
organizations. Detailed below are a few of the ingenious device they
are known to have used.
Item | Cost | Weight |
Fire Pike | 1 reale + pike | 4 lbs. |
Smoke Pot | 3 reales | 8 lbs. |
Stink Pot | 4 reales | 8 lbs. |
Smoke Pot
This
pot, containing a variety of combustible materials such as lamp oil
and gunpowder, creates thick, opaque smoke starting one round after
it is ignited. The smoke fills a ten- foot cube (treat the effect as
a fog
cloud spell).
The pot burns for five rounds, and the smoke dissipates naturally at
a rate determined by the strength of the prevailing winds: five
rounds for no wind, two rounds for a light breeze and one round for
stronger winds.
Stink Pot
This item functions in the same manner
as a smoke pot, but the addition of caustic material such as sulphur
(more commonly known as "brimstone") gives the smoke an
acrid, cloying smell. For that reason, characters caught in it must
make a DC 11 Fortitude save or become nauseated. This nausea lasts as
long as the victim remains in the cloud, and for 1d4+1 rounds
thereafter.
It
is said that Blackbeard once prepared items such as these and ignited
them in the hold of his own ship, daring other crew members to last
as long as they could in such hellish conditions.
Fire Pike
The buccaneers somtimes uses these
weapons, which augment a normal boarding pike with a jar of
combustible materials on the end. Because this makes the weapon
awkward to wield, the user suffers a -4 penalty to hit with it. On
the first successful hit, however, the target must make a DC 10
reflex save or be lit on fire, suffering an additional 1d6 damage per
round. Should that occur, the victim can make use a full-round action
to make a DC 15 Reflex save to put out the flames, with a +2 bonus
for falling prone and rolling on the ground. Of course, trying to put
out the fire grants opponents an attack of opportunity.
Note also that, if the wielder of the
fire pike rolls a natural 1 to hit, that character must make the
Reflex save to avoid being lit on fire.
No comments:
Post a Comment