Mapping a Campaign
In a previous
post, "Acts of Faith," I mentioned that I like to write
about my characters. The example there was a short story meant to
capture some of the personality of a character, as well as to explain
why he would have the Enemy fortune. I also tend to take detailed
notes about adventures, tracking important encounters and recording
details that might become important in the future. For characters
from longer campaigns, I have pages of notes to chronicle events, and
refer back to them when needed.
In a similar
vein, in the Interlude "The Refitting" I mentioned that a
source of considerable outside-of-play activity was customizing the
deck plans for the party's ship(s). This helped to create a sense of
investment, and provided a clear mental image of such an important
location. Thinking about these elements, it occurred to me recently
that, in a pirate-themed campaign, it would also be fun and even
useful if somebody used a map to keep track of the party's movements.
This notion is inspired in part by the film Raiders of the Lost
Ark, in which the hero's travels
are represented between scenes spanning the United States, Nepal and
Egypt.
Consider, for
example, the adventures presented in the Come Hell and High Water
campaign. During the second one, "Reprisal," the PC's have
a chance to acquire a small pirate sloop, the Oppotunity.
After that, "Out of the Darkness" takes the party to a
plantation on Hispaniola and thence, in all likelihood, back to
Jamaica. Tracking these movements on a map would look something like
this.
There are plenty of good maps available online for use. Some are
simple and plain, like the one taken above from
. Others are fancier, but just about any
will do the trick. The players could even make a fancier prop by
soaking printer paper in tea or coffee, letting it dry, and then
printing an antique-looking map on it.
Using a map in this way provides a number of benefits. One is that
it helps give the players a more solid mental picture of the places
their characters have visited and how they fit together into the
world of the campaign. Another is that it can help the GM keep track
of the time needed to cover such distances; this is especially the
case if one is enforcing rules regarding provisioning and the like.
Finally, of course, it helps create a record of the adventures for
years to come.
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