In earlier articles and adventures I've introduced two new types of vessels, the big and lumbering slave ship and the small but outdated cog. Here are stat blocks for those craft.
-Nate
Ships of the Sea
Detailed below are three new types of vessels, all differing slightly from those presented in the Corsair rules supplement.
Cog
Medium Merchantman
Draft: 3 fathoms
Structure Dice: 4d8 (18 sp)
Hardness: 6
Maneuverability: -4 (-2 merchantman, -2 antiquity)
Speed: 80 ft./8 knots
Turn Rate: 2
AC: 8 (-2 merchantman)
Weapons Fore: None
Weapons Aft: None
Weapons Broadside: None
Damage: NA
Special Qualities: None
Crew: 15
Passengers: 5
Cargo: 50 tons
This outdated vessel was most common in the Fourteenth Century. It was a sturdy little craft in its time, but has become outmoded in comparison to more modern, sleeker ship designs.
Slave Ship
Huge Merchantman
Draft: 3 fathoms
Structure Dice: 7d8 (31 sp)
Hardness: 5
Maneuverability: -4 (-2 merchantman, -2 size)
Speed: 100 ft./10 knots
Turn Rate: 2
AC: 6 (-2 merchantman, -2 size)
Weapons Fore: Varies
Weapons Aft: Varies
Weapons Broadside: Varies
Damage: Varies
Special Qualities: The hold space of this vessel has been modified so to take human cargo instead of more traditional items.
Crew: 30 (not counting weapons crews)
Passengers: None
Cargo: 150 tons
This large, rather ungainly ship is designed for carrying a large volume of human cargo across the Atlantic Ocean. As such, its hold space is divided with shelves, providing just enough room for slaves to lie down or sit up, but not stand. If it were retrofitted, the ship would provide plenty of room for weapons, other quarters and the like.
Friday, January 6, 2012
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