Sunday, July 28, 2019

More Fey Creatures

Here are stats and descriptions for two more creatures, the dryad and the banshee.


These female creatures look like beautiful women wearing scant clothing, perhaps decorated with garlands of leaves or flowers. Their hair color and complexion varies based on the tree to which each is bonded (see below for details).
Dryads live in remote forested areas, most notably in Europe but in other parts of the world, too. They are guardians of such wild places, aiding the creatures that live their while protecting against the destructive intrusion of outsiders.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Healing d6, Notice d6, Persuasion d6, Stealth d6, Survival d8
Pace: 6, Parry: 4, Toughness: 5
Edges: Woodsman
Hindrances: Loyal
Special Abilities
  • Tree Bond: Every dryad is bonded to a particular tree, and suffers damage when that tree is harmed. In this way, trees should be treated as having Toughness 8, but can suffer wounds just like characters; the wound penalty applies to the bonded dryad, too. After three wounds the tree is cut down, which kills the dryad.
Gear: None.

These fey creatures often take one of two forms, either a beautiful but very sad young woman dressed in the plain garb of mourning, or old and decrepit women. In either case they are known for their wail, which is always sorrowful but can be absolutely terrifying.
Banshees are spirits associated with death and grief. They are known to haunt ruins and old burial mounds, where they keen about the loss of life and destruction that has occurred there. Some believe that, when sighted in other locations, their presence is a harbinger of approaching tragedy and doom.

Attributes: Agility d6 Smarts d4, Spirit d8, Strength d6, Vigor d8
Skills: Notice d6, Stealth d8
Pace: 6, Parry: 2, Toughness: 6
Edges: Danger Sense
Hindrances: Vengeful
Special Abilities
  • Ethereal: See the core rulebook for details.
  • Wail: When a banshee wails, all characters within a large blast template must make a Spirit check at a -3 penalty; those who fail must then roll on the Fear Table (at +3) and suffer the resulting effects.
Gear: None.

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