Personnel
Presented here are
stat blocks for soldiers and officers in the U.S. Army. They
represent different levels of experience, based on the character
advancement rules from page 43 of the Savage Worlds core
rulebook. While the traits are left rather generic, the GM should as
always feel free to customize more important NPCs.
Infantry
Soldier, Private (Novice)
This
fresh-faced recent recruit has yet to experience the trials of
combat.
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills:
Climbing d4, Fighting d6, Notice d6, Riding d4, Shooting d6, Survival
d4
Charisma:
--,
Pace:
6”, Parry:
5, Toughness:
5
Edges:
None
Hindrances:
None
Gear:
Uniform, Winchester '76 rifle (Range 24/48/96, Damage 2d8, RoF 1),
bayonet (Damage 1d6+1d6; Parry +1, Reach 1, 2 hands).
Infantry
Soldier, Corporal (Seasoned)
These
soldiers have been tested in battle and seen some of their comrades
fall around them.
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills:
Climbing d4, Fighting d8, Notice d6, Riding d4, Shooting d8, Survival
d4
Charisma:
--,
Pace:
6”, Parry:
6, Toughness:
5
Edges:
Combat Reflexes, Marksman
Hindrances:
None
Gear:
Uniform, Winchester '76 rifle (Range 24/48/96, Damage 2d8, RoF 1),
bayonet (Damage 1d6+1d6; Parry +1, Reach 1, 2 hands).
Infantry
Soldier, Sergeant (Veteran)
A
grizzled veteran of numerous battles, this soldier has been given
command of a squad, made up of ten new privates along with a more
experienced corporal.
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills:
Climbing d4, Fighting d10, Notice d6, Riding d4, Shooting d10,
Survival d4
Charisma:
--,
Pace:
6”, Parry:
7, Toughness:
5
Edges:
Combat Reflexes, Command, Leader of Men, Marksman
Hindrances:
None
Gear:
Uniform, Winchester '76 rifle (Range 24/48/96, Damage 2d8, RoF 1),
bayonet (Damage 1d6+1d6; Parry +1, Reach 1, 2 hands).
Horses Refer to page 160 of the Savage Worlds core rulebook to find stats for horses. Note, too, that while most horses should be treated as the Riding variety, some battle-hardened ones might be considered to be Warhorses. |
Cavalry
Soldier, Private (Novice)
This
soldier is just as green as any new infantryman, but has a horse.
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills:
Fighting d6, Knowledge d4, Notice d4, Riding d6, Shooting d6,
Survival d4
Charisma:
--,
Pace:
6”, Parry:
5, Toughness:
5
Edges:
None
Hindrances:
None
Gear:
Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF
1), cavalry saber (Damage d6+d6).
Cavalry
Soldier, Corporal
This
rider—and, maybe his horse, too—has managed to survive a few
battles.
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills:
Fighting d8, Knowledge d4, Notice d4, Riding d8, Shooting d6,
Survival d4
Charisma:
--,
Pace:
6”, Parry:
5, Toughness:
5
Edges:
None
Hindrances:
Beast Bond, Combat Reflexes
Gear:
Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF
1), cavalry saber (Damage d6+d6).
Cavalry
Soldier, Sergeant
These capable horseback combatants are given command of squads.
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills:
Fighting d10, Knowledge d4, Notice d4, Riding d10, Shooting d6,
Survival d4
Charisma:
--,
Pace:
6”, Parry:
5, Toughness:
5
Edges:
None
Hindrances:
Beast Bond, Command, Combat Reflexes, Leader of Men
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1,
RoF 1), cavalry saber (Damage d6+d6).
Customizing Officers The different officer templates include suggestions for choosing hindrances, to reflect the widely varying personalities of commanders in the field. The following options are especially recommended.
|
Officer—Lieutenant
(Novice)
It
might seem counter-intuitive to everyone but the soldiers under their
command, but these fresh-faced graduates of West Point and other such
schools are every bit as green as their underlings. A lieutenant
commands four squads (see the Sergeant, above, for details).
Attributes:
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills:
Fighting d4, Investigation d4, Knowledge d6, Notice d6, Persuasion
d4, Riding d4, Shooting d4
Charisma:
--,
Pace:
6”, Parry:
4, Toughness:
5
Edges:
Command
Hindrances:
Pick one Major or two Minor
Gear:
Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF
1), cavalry saber (Damage d6+d6).
Officer—Captain
(Seasoned)
The
captain commands two squads directly and eight indirectly through two
lieutenants.
Attributes:
Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills:
Fighting d4, Investigation d4, Knowledge d6, Notice d6, Persuasion
d4, Riding d4, Shooting d4
Charisma:
--,
Pace:
6”, Parry:
4, Toughness:
5
Edges:
Command, Command Presence, Hold the Line!, Inspire
Hindrances:
Pick one Major or two Minor
Gear:
Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF
1), cavalry saber (Damage d6+d6).
Officer—Major
(Veteran)
The
major commands a brigade of four companies.
Attributes:
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills:
Fighting d4, Investigation d4, Knowledge d8, Notice d8, Persuasion
d4, Riding d4, Shooting d4
Charisma:
--,
Pace:
6”, Parry:
4, Toughness:
5
Edges:
Command, Command Presence, Fervor, Hold the Line!, Inspire, Leader of
Men
Hindrances:
Pick one Major or two Minor
Gear:
Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF
1), cavalry saber (Damage d6+d6).
Officer—Colonel
(Heroic)
The
colonel commands two regiments directly, and eight more through two
majors.
Attributes:
Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills:
Fighting d4, Investigation d4, Knowledge d10, Notice d8, Persuasion
d6, Riding d4, Shooting d4
Charisma:
--,
Pace:
6”, Parry:
4, Toughness:
5
Edges:
Command, Command Presence, Fervor, Hold the Line!, Inspire, Leader of
Men, Natural Leader, Tactician
Hindrances:
Pick one Major or two Minor
Gear:
Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF
1), cavalry saber (Damage d6+d6).
Officer—General
(Legendary)
The
general commands a brigade of six regiments.
Attributes:
Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills:
Fighting d4, Investigation d6, Knowledge d10, Notice d10, Persuasion
d8, Riding d4, Shooting d4
Charisma:
--,
Pace:
6”, Parry:
4, Toughness:
5
Edges:
Command, Command Presence, Connections, Fervor, Hold the Line!,
Inspire, Leader of Men, Natural Leader, Scholar, Tactician
Hindrances:
Pick one Major or two Minor
Gear:
Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF
1), cavalry saber (Damage d6+d6).
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