Here's a map of the Holy City, along with a settlement stat block and area descriptions.
-Nate
The Holy City
On Homeworld, the largest temple of the Universal
Architect is located in a coastal city known fort its strong harbor,
daring captains and thriving trade. Known far and wide as the Holy
City, it sits on the shore of a massive inland sea. Groundling
vessels make their way hence, carrying trade goods, merchants,
missionaries and settlers to all parts of the world. What is more,
aetherships come and go more frequently there than anywhere else on
Homeworld, given the desire of the Universal Architect's followers to
explore the solar system.
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SettlementLN Large cityCorruption +0; Crime +2; Economy +4; Law +0; Lore +1; Society +6Qualities Academic, Holy Site, Pious, Prosperous, Strategic LocationDanger +10DEMOGRAPHICSGovernment CouncilPopulation Approximately 20,000 (details)Notable NPCsImhotep (LN human cleric 13)MARKETPLACEBase Value 11,440 gp; Purchase Limit 75,000 gp; Spellcasting 9th
1. Islet
Part of the
protection for the city's harbor is formed by this small island,
which lies about a quarter of a mile offshore. Much of the natural
body has been covered with a small fortress, one that boasts a
lighthouse for guiding ships along with siege weapons for defending
the area.
2. Mole
Built stone by
stone with the force labor of convicted criminals, this artificial
spur completes the protection for the city's harbor. A crenelated
road runs it length, allowing traffic to and from the fortress on the
islet.
3. Harbor
Given the previous two structures, the Holy City's harbor can protect
vessels from all but the worst of storms. Usually at least one galley
is located here at all times, providing a first line of defense
against attack vessels. Additionally, any approaching aetherships are
directed to land in the water beyond the mouth of the harbor, with
severe penalties for failure to do so. Inside the harbor, along the
shoreline, numerous piers jut into the water, providing places for
boats to load or unload cargo and passengers.
4. Marketplace
Just
up a short road from the harbor is the city's main marketplace. While
there are many smaller ones—including some covered marketplaces, or
suqs,
where illicit goods are more likely to be found—none is as large or
as vibrant as this one. Some three hundred feet wide and five hundred
in length, it is filled with tents, stalls and other such
arrangements for presenting food, equipment and other goods. This
place is a hub of activity from before sunrise until after sundown,
at which point business and entertainment shifts to indoor locations.
5. City Gates
Five different
roads lead out of the city, either along the coastline or into the
continent's interior. Each is guarded by a gate, where city officials
and their enforcers examine newcomers and assess taxes on the goods
that they carry with them.
6. Temple
The religious
heart of the city is this shrine to the Universal Architect; see
below for more details.
7. Captain's
Houses
Each of the seven
captains who form the ruling council for the Holy City has an
impressively lavish home. Once again, see below to find the layout
and description of one such domicile.
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