Wednesday, September 13, 2017

Using Those Traditions

This post tacks a few more details onto the previous one.

-Nate


Using those Traditions
The diabolical efforts to corrupt the Church of Sol are led by a pit fiend, an underling to the Dukes of Hell, named Urobach. In this he is aided by a trio of erinyes—Alekto, Megaera and Tisiphone—who act as false angels, spreading their heretical message among the gullible. The pit fiend especially seeks out groups of people who revere Sol but who feel that they have suffered some kind of tremendous wrong, or who generally are unhappy with their lot in life, since they are more like to accept the notion that others are committing misdeeds. He then sends his erinyes—each one equipped with a ring of mind shielding—to spread the teachings of their wrathful interpretation of Sol. In truth, however, they leader their followers in worship of the fiery archdevil known as Xaphan.

Pit Fiend: Refer to page 80 in the Bestiary for details.

Erinyes: Refer to page 75 in the Bestiary for details.


Using the Xaphanus Heresy in an Aetherial Adventures Campaign
There are plenty of ways that these fiends could become involved in the events of a space fantasy RPG campaign; presented here are a few of the possibilities.
  • As part of their proselytizing, the fiends recruit a zealous cleric to lead his followers in the creation of a colony on a remote planet or moon.
  • One of the erinyes even volunteers to carry and give birth to one or more half-fiend offspring in order to swell the ranks.
  • Finally, if successful, they could provoke a holy warrior between the followers of Sol and adherents of another faith, especially a group like the Navigators (who often work with the Royal Interplanetary Company), dwarves who revere Gaea or the elven worshipers of Luna. 
  • In this plot the fiends are known to work with efreet and fire giants.

Using the Retraining Rules in a Space Fantasy Campaign
An interesting element of the Ultimate Campaign rulebook is the notion that PCs can use training to exchange existing abilities for new, more preferable ones. Given the long periods of time that travelers of the void spend in the spacelanes, this can be a good way for characters—especially groundlings who are heading into the aether for the first time—to adapt themselves and thus become better suited to space fantasy adventures and campaigns.




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