-Nate
Cabal Acolytes
Cleric 3/Wizard 3/Mystic Theurge 1; CR
7; Size medium; HD 3d8+4d4+7; hp 34; Init +1 (+1 Dex); Spd 30 ft.; AC
11 (+1 Dex); Atk +4 (1d6, staff) or +5 (ranged); SQ Scribe Scroll,
summon familiar, spells, rebuke undead; AL TN; SV: Fort +6, Ref +3,
Will +11; Str 10, Dex 13, Con 12, Int 15, Wis 14, Cha 8.
Background: NA.
Skills: Concentration +11, Decipher
Script +12, Knowledge (arcane) +12, Knowledge (religion) +12,
Spellcraft +12.
Feats: Combat Casting, Scribe Scroll.
Fortunes: None.
Cleric Spells (5/4+1/3+1): Refer to
the article "Clerics in the New World" for a list of
discreet divine spells from which the acolytes can choose.
Wizard Spells (4/4/3): Arcane
mark, detect magic, read magic, resistance; identify, mage armor,
magic weapon, shield, true strike; bear's endurance, bull's strength,
cat's grace, eagle's splendor, fox's cunning, owl's wisdom.
Equipment: Clothing, spellbook,
component pouch, holy symbol.
These followers have been hand-picked by Brother Simon and almost
raised in service to the Cabal. As such, each is blindly loyal to the
organization, having taken on the mentor's mission as one's own. Even
so, the acolytes come from different backgrounds and have their own
particular interests, a fact that could prove useful to someone
wanthing to sway them away from perfect obedience to the secret
society.
Fighter 1; CR 1; Size medium; HD
1d10+2; hp 12; Init +1 (+1 Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 buff
coat); Atk +4 (1d8+2, cutlass) or +2 (2d6, musket); AL LN; SV: Fort
+5, Ref +1, Will +1; Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Background: Military (Survival 2
ranks).
Skills: Climb +6, Jump +6, Professions
(sailor) +5, Survival +5.
Feats: Point Blank Shot, Rugged,
Weapon Focus (cutlass).
Fortunes: None.
Equipment: Buff coat, cutlass.
Cabal Guard Sergeant
Fighter 3; CR 3; Size medium; HD
3d10+6; hp 27; Init +1 (+1 Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 buff
coat); Atk +6 (1d8+2, cutlass) or +4 (2d6, musket); AL LN; SV: Fort
+6, Ref +2, Will +2; Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Background: Military (Survival 2
ranks).
Skills: Climb +8, Jump +8, Professions
(sailor) +7, Survival +5.
Feats: Point Blank Shot, Power Attack,
Precise Shot, Rugged, Weapon Focus (cutlass).
Fortunes: None.
Equipment: Buff coat, cutlass.
Fighter 6; CR 6; Size medium; HD
6d10+12; hp 49; Init +1 (+1 Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 buff
coat); Atk +9/+4 (1d8+7, cutlass) or +6 (2d6, musket); AL LN; SV:
Fort +8, Ref +3, Will +3; Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha
8.
Background: Military (Survival 2
ranks).
Skills: Climb +12, Jump +12,
Professions (sailor) +11, Survival +5.
Feats: Cleave, Far Shot, Point Blank
Shot, Power Attack, Precise Shot, Rugged, Weapon Focus (cutlass),
Weapon Specialization (cutlass).
Fortunes: None.
Equipment: Buff coat, cutlass, musket, powder and shot.
These guards are, when all is said and done, mercenaries. As such,
they enjoy the relatively easy service, comfortable life and good pay
that they receive working for the Cabal. Should they find a more
lucrative offer, however, they are not immunce to a change of
loyalties.
Commoner 5; CR 4; Size medium; HD
5d4+15; hp 29; Init +0 (+0 Dex); Spd 30 ft.; AC 10 (+0 Dex); Atk +4
(1d6+2, buccaneer knife) or +2 (ranged); SQ none; AL TN; SV: Fort +6,
Ref +1, Will +3; Str 14, Dex 10, Con 17, Int 10, Wis 14, Cha 10.
Background: NA.
Skills: Craft (cooking) +13, Listen
+12, Spot +10.
Feats: Alertness, Great Fortitude,
Skill Emphasis (Craft: cooking).
Fortunes: None.
Equipment: Clothing, buccaneer knife.
At first glance, Bert the cook might seem to be of little interest
when compared to the other agents of the Cabal around him. His
seemingly mundane business can be something of an asset to opponents
of that secret society, however, since the cook sees and hears much
of what happens around the facility. Indeed, since he is always on
the lookout for interesting foods and beverages, and visits markets
by the river in order to find such things, he could become a valuable
connection for outsiders.
Brother Simon, The Heretic
Cleric 3/Wizard 3/Mystic Theurge 9; CR
15; Size medium; HD 3d8+12d4; hp 47; Init +0 (+0 Dex); Spd 30 ft.; AC
10 (+0 Dex); Atk +7 (1d6, staff) or +7 (ranged); SQ Summon familiar,
Scribe Scrolls, rebuke undead, spells; AL TN; SV: Fort +9, Ref +10,
Will +17; Str 10, Dex 10, Con 11, Int 17, Wis 17, Cha 10.
Background: Religious (Diplomacy 4
ranks).
Skills: Concentration +18, Decipher
Script +21, Diplomacy +4, Knowledge (arcana) +21, Knowledge (history)
+21, Knowledge (religion) +21, Spellcraft +21.
Feats: Combat Casting, Craft Wondrous
Item, Great Fortitude, Improved Counterspell, Iron Will, Lightning
Reflexes, Scribe Scrolls, Spiritual Determination.
Fortunes: Touched.
Cleric Spells
(6/7+1/7+1/6+1/3+1/3+1/2+1): Refer to the article "Clerics in
the New World" for a list of discreet divine spells from which
Brother Simon can choose.
Domain: NA.
Wizard Spells (4/5/5/5/3/3/2): Arcane
mark, detect magic, read magic, resistance; identify, mage armor,
magic weapon, shield, true strike; bear's endurance, bull's strength,
cat's grace, eagle's splendor, fox's cunning, owl's wisdom; arcane
sight, dispel magic, haste, heroism, keen edge; bestow curse, lesser
globe of invulnerability, locate creature, remove curse; break
enchantment, contact other plane, permanency; analyze dweomer,
antimagic field, globe of invulnerability, greater dispel magic,
greater heroism.
Equipment: Robes, spellbook, component
pouch, holy symbol.
At one time Brother Simon was not only a Catholic priest, but also a
member of the Dominican Order and an agent of the Inquisition. At
first he was zealous in his persecution of heretics, but over time he
began to develop an obsession with the lore of non-Christians whom he
encountered. This eventually led him to foresake his vows and begin
studying arcane magic, hoping thus to learn the true secrets of the
world. As he grew in knowledge, he also began to build connections
with others who shared his interests, and thus formed the Cabal.
Brother Simon's ultimate goal is to create a book of infinite
spells, thereby gaining access to more powerful magic and thus to
gain real power over the world around him. To that end, Simon is
willing exploit any individual, and to commit any action, that he
deems necessary.
Should Brother Simon become involved in a combat situation, he lets
his associates deal with the danger while casts preparatory defensive
spells, and then enters the fray with a potent arsenal of spells.
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