While some kasatha leave their clans to go in search of adventure, others find a sense of purpose in serving their goddess, honing their bodies, minds and spirits in order to be her agents in the world. Those who follow that path often gather in buildings dedicated to that purpose.
Refer to the map above for the following location descriptions.
Entry to the monastery comes via a broad chamber that is sealed with iron-bound wooden doors on both sides (hardness 5 and 20 hit points; DC 25 to break), providing a first line of defense should the monastery ever be attacked.
This area, open to the sky above, has two notable features. First is the monastery's well, which is almost ten feet in width and a hundred feet deep. That, of course, is the life's blood of the structure; the monks spend considerable time every day dropping buckets on ropes to haul up water. The other feature, the sparring platform, is described below.
Dedicated to the Mother Goddess of the Kasatha, this room contains a statue of her, along with numerous small cushions for those who wish to meditate here.
The Mother Goddess of the Kasatha
Embodying the duality of the universe, the Mother Goddess of the Kasatha incorporates aspects that people from the Sol System would associate with both Gaea and Lamashtu. In this way she represents both the creative possibility of new life, and the eventual death of all things. While some might see these two aspects as contradictory, for the Kasatha they reflect the way of their world.
The walls of this room are lined with shelves containing all manner of weapons. These include many variations of the ones allowed for monks on page 57 of the Core Rulebook. What is more, the monks use the open space in the middle of this room for training on those rare occasions when weather does not allow them to practice on the sparring platform.
Both of these areas—one for the males and one for the females—includes privies and washbasins for the monks to take care of their bodily needs and maintain cleanliness.
6. Monks' Cells
Each of these rooms is furnished with a small, functional bed along with a table and chair for reading, writing and other activities. Doorways to the rooms are covered by curtains, and open onto covered walkways that run along the sides of the courtyard.
7. Superior's Quarters
In addition to the furniture provided for other monks, each of these rooms boasts bookshelves filled with scrolls, tablets and codices—the collected writings of previous order members. Those are, of course, passed down from each Superior Master to the next. Note that, while there are male and female Superior Masters at any given time, the female holds authority when necessary.
8. Sparring Platform
This platform, made from a wood frame filled with earth, is where the monks do most of their training. It stands three feet above the surrounding ground, and four short sets of stairs lead up to it.
Three long tables, flanked by benches, fill this room; it is where the monks take their meals.
Cupboards line the walls of this room; it is also furnished with a broad table for food preparation, along with barrels of water and fuel. Most notable, however, is the hearth against the outside wall that is used for cooking along with warming braziers for heating the monks' cells during the cold winter months.
The shelves that line the walls of this room are stocked with all manner of foodstuffs, filling jars, boxes, sacks, baskets and crates, as well as hanging from hooks attached to the ceiling.
To find stats for a Novice (1st-level) monk, refer to page 174 of Bestiary 4. For immaculate (5th-level) and Superior Master (7th-level) monks, refer to a previous article.
That article also details a location that characters would likely visit during a voyage to the kasathas' homeworld.
Using the Monastery in an Aetherial Adventures Campaign
This location can be used in all sorts of adventures, including a few of the following possibilities.
- If any of the PCs are trained in the martial arts, then they might go to the kasatha monastery during a competition in order to prove themselves against these dedicated combatants. This would no doubt attract all manner of beings—some honorable, but others not so much—from the Sol System and beyond.
- The Royal Interplanetary Company, hoping to strike a lucrative trade agreement with the kasatha, could recruit the PCs to act as envoys. Such an undertaking would require impeccable etiquette and protocol, of course.
- When conflict between the kasatha and the shobhad erupts, the PCs are part of a delegation sent to negotiate peace.
- During one type of business or another, a murder occurs, and the PCs become embroiled in efforts to solve it. This might have been committed by one side or the other in a conflict, or by a third party that is trying to sow the seeds of discord.
- A particularly free-spirited kasatha monk, hoping to see more of the galaxy, might ask to ship with the PCs in order to travel and learn.