Thursday, November 23, 2023

Bundles!

As I have wrapped up a major project earlier this year--and because the holiday shopping season starts after Thanksgiving--I thought it would be appropriate to bundle some of my offerings on DrivethruRPG.com. This proved to be a little more difficult than I imagined, making sure that aspect rations for covers are correct and that PDFs are properly attached to everything. After a few fits and starts, however, I have three of them ready to go!

-Nate

The Apotheosis Campaign


The Complete Treasure Hunter Adventures Toolkit


Captain Quin's Logbook: Encounters in Wildspace



Sunday, November 19, 2023

Ready-Made Crews for Spelljammer Encounters

I am late to the party when it comes to 5th Edition Dungeons & Dragons. The advent of 4th Edition pushed me into playing Pathfinder, which I quite enjoyed. Although I helped playtest D&D 5E,  I did not feel any need to stop playing Pathfinder. Then there came a 2nd Edition of that game, and I did not want to buy a bunch of new books. The birth of my son also meant that I did not have a lot of time for playing these games anyway. Also, there was a pandemic. 

That was when three different events coincided to change the situation. First, my buddy-in-law Brent sent me a 5E Player's Handbook so that we could play some games in Google Meet or Zoom. Second, the guys for whom I'd run my last campaign decided to start a new one, playing 5E online. Finally, Wizards of the Coast announced that they would publish new Spelljammer material, and I was all in. I ran Light of Xaryxis as my campaign for the 2022-23 school year, and have been thinking about the subject since then. 

All the while I was reading the 5E books, and quickly realized that the Monster Manual provided great stat blocks for monsters, with many of them having variations for different challenge ratings. What is more, many of them feature a leader-type and a magic-user, characters who nicely fill the roles of captain and spelljammer on ships. With that in mind, here's a table with which the DM can randomly generate Spelljammer encounters. 

-Nate 




Friday, November 3, 2023

Treasure Hunter Adventures at Con of the North 2024!

I am pleased once again to be running some Treasure Hunter Adventures at Con of the North 2024. This year's scenario is "The Dead Man's Tale," and it is a direct follow-up to "Infernal Devices" from last year. 

Con of the North 2024


-Nate

Saturday, October 21, 2023

The Apotheosis Campaign Guide

The Apotheosis Campaign Guide is now available from DrivethruRPG.com. It provides an expanded background to the campaign, as well as tips for setting the level of magic in it, pacing the adventures, and advancing the heroes and NPCs. 

-Nate 

The Apotheosis Campaign Guide



Thursday, October 19, 2023

Preview of the Apotheosis Campaign Guide

Here's a preview of the Apotheosis Campaign Guide, which includes suggestions for running that series of scenarios for Treasure Hunter Adventures and the Savage Worlds RPG. 

-Nate


Setting the Level of Magic

From the outset, it's important to decide how much of a role magic and miracles will play in the course of the campaign.

  • No Magic—The relics that the heroes recover have no in-game effects, but are valuable because of their historic importance, for the materials from which they're made, or both.

  • Low Magic—These relics have powers that provide in-game benefits, but those effects are not visible to observers. Characters with the Detect/Conceal arcana power can recognize them, though, and generate similar effects when wielding their Powers.

  • High Magic—The relics have effects that are visible even to the untrained, and characters have access to Powers with similar trappings.

This consideration, then, sets the tone for the magical activity in the campaign, and influences the scope and scale of any secrets that the heroes can discover as they approach the climax of the overall story.


Campaign Timeline and Pacing

Presented here is the suggested timeline for the pacing of the campaign, along with details of how that timing affects each scenario and which Advances the heroes achieve after each one.



Adventure Background

Here is a brief history of those who have pursued the Great Secret.

  • These mysteries dates back to early history, especially Ancient Egypt, Sumeria and Israel. The story of Isis and Osiris includes the body of Osiris becoming trapped in a tree, and the song of Innana (Ishtar) describes a journey through the Underworld.

  • The destruction of Jerusalem created the Jewish Diaspora, with people of that faith living as minority populations through Europe and the Middle East. It is their tradition of Khabbalism that envisions all of Creation as a mystical Tree of Life.

  • The Romans, as a conquering force throughout Europe, North Africa and the Middle East, began to notice similarities between their religion and those of conquered people, and even added foreign elements to their own traditions.

  • Christianity appeared around this time, with its central element being the self-sacrifice of their Messiah on a cross.

  • The rise of Islam is another example of conquerors spreading throughout the region. They were exposed to local beliefs as they won battle after battle, and brought with them learning from ancient Greece that had been lost by the rest of Europe.

  • During the series of conflicts known as the Crusades, ideas from the Middle East were carried back to Europe. No group was believed to have done this more than the Knights Templar, who are even rumored to have discovered relics and lore where the Temple of Solomon once stood in Jerusalem.

  • At some point members of the Throckmorton family in England began to serve the Inquisition. Although in theory they were helping to reveal heretical practices in the territory controlled by the Catholic Church, in truth they began gathering relics and lore for their own gain.

  • The Age of Exploration, pitting Spain and Portugal against England, introduced even more belief systems to Europe, from North and South America, Africa and Asia. This was also when the schism between the Catholic Church and England forced those Throckmortons who served the Inquisition to move their activities to the Continent.

  • As colonists settled in the Americas, pushing further and further westward, one member of the Throckmorton family decided to move his operation to the “New World.” He came just like any other immigrant, but hid his arrival by setting fire to the building that held immigration records at Ellis Island in 1897. (A descendant of his would use the same tactic to conceal his World War II service with a fire at the National Personnel Records Center in St. Louis in 1973.)

  • Other periods of conflict provided opportunity for exploring these traditions. Examples of this include Gabriel de Baz-Rhin, who served under Napoleon during the series of wars named for him; Udo Friesinger, a servant of King Ludwig II of Bavaria who was active as Germany began to be united; Roy Williams, the “American Adventurer,” who conducted his investigations until he was murdered by one of the Throckmortons in 1912; and Emanuel Grey, as an agent of the O.S.S. during World War II who was killed by another member of that family.



Developing and Advancing the NPCs

The various scenarios that make up this campaign have recurring villains, along with possible allies; the same set of base stats is generally used for each appearance. Presented here are some suggestions for developing them from one adventure to the next, adding Advances to their stats. As always, the GM should feel free to tailor NPCs as desired.

  • Eddie Legrand (AC-01, 11, 12): He increases Notice, Persuasion and Research.

  • Layla Clark (AC-01, 10, 11): She gains the Connections Edge, and then increases Language and Persuasion.

  • Rutger “der Falke” von Blum (AC-02, 03, 08, 09): He focuses on Advances that increase his prowess in combat, such as increasing Fighting and Shooting, and adding the Combat Reflexes and Command Edges. Note, too, that Mercenaries who accompany him and survive can gain Advances as well.

  • Annie Smith, aka Anastasia Valentinov (AC-03, 04, possibly 05 and the end of 06, 09): Playing a dangerous game of deception, she focuses on Edges that can keep her alive, like Luck and Great Luck, and increases Shooting and Fighting.

  • Earl Walton (AC-04, 11): Having had a taste of adventure, he increases his Fighting and Shooting skills, just to be ready for anything.

  • Xander Hayden (AC-04, 11): He adds the Improved Dodge and Thief Edges.

  • Bob Anderson (AC-06): He vows revenge for losing his collection of stolen items, and increases his Shooting skill.

  • Kurt Torkelson (AC-07): Having studied Astrid Moeller's notes about the items from the ship burial, he gains the Artificer Edge.

  • Astrid Moeller (AC-07): She learns the secret of the Channeling Edge.

  • Arndt “der Adler” von Blum (AC-12, 13): Through his studies, he gains Power Points and learns New Powers.

  • Cyril Throckmorton (AC-14): His Advances depend on which version of the character the GM is using. The Occulstist version of this character learns New Powers and gains Power Points, while the swindler version acquires the Great Luck and Elan Edges.

  • Cyrus Throckmorton (AC-15, 16): His Advances also depend on which version of the character the GM is using. The Unholy Champion adds the First Strike and Rapid Fire Edges, while the Soldier of Fortune adds First Strike and No Mercy Edges.

Finally, any and all of these characters could appear in the finale (AC-17), given the flexible nature of that scenario. Whether or not they survive to gain Advances, however, depends on whether or not they survive that confrontation with the heroes.


Art Credits



Additional Material from the Treasure Hunter Adventures Supplements

While by no means necessary for this campaign, some of the supplements for Treasure Hunter Adventures provide additional material that could be used, including the following possibilities.



Saturday, September 23, 2023

The Reckoning

The final chapter of the Apotheosis Campaign is now available from DrivethruRPG.com. It takes an inventory of the adventures that have come before it, suggesting ways in which to tie up any loose ends. For that reason, I've made it a Pay What You Want item. 

-Nate 

The Reckoning



Thursday, September 21, 2023

Preview of The Reckoning

This is it--the final chapter in the Apotheosis Campaign, a series of linked scenarios for use with Treasure Hunter Adventures and the Savage Worlds RPG. It's a relatively short scenario, because it focuses on tying up any and all loose ends from the previous adventures. That's why I'm posting the entire text, so that potential purchasers know what to expect from it. 

-Nate 


Background

For a long time now a band of treasure hunters has been investigating clues to lost relics and lore, including ones that relate to an ancient mystery. As they have done so, they've found a number of allies, but also numerous rivals and even a few dedicated enemies. After a mystical expedition in which they saw glimpses of the past, present and future, they have mostly concluded their search. Not everyone is satisfied with the how that expedition ended, however, and a few people seek to do something about the grudges that they hold.


Introduction

This adventure begin for the heroes once they have finally discovered what they could beneath the shrine of the Sybil, and are now reacting to what they learned and moving on with their lives in the aftermath of those discoveries.


Scene 1: The Powers That Be

To begin, it's important to take stock of any allies and enemies the heroes have accrued during their adventures, along with the locations where they might be spending their time. The chart that is included below lists many possibilities from the scenarios in the published campaign; of course, there could be others if the GM has been modifying those scenarios or adding customized adventures. With that in mind, then, there are a few ways in which the action can proceed.


The NPCs Seek Revenge

This option is highly probable. Unless the heroes have neutralized all of the rivals and enemies whom they've faced during the campaign, there is probably someone who has a grievance against them. In this case, some or all of those people decide to strike out against the heroes. This could simply involve raiding the heroes' base of operations to steal what they can—especially if they believe the heroes claimed relics or lore which belong to them—or even to bring about a more permanent end to the matter.


The Heroes Seek Justice

On the other hand, the heroes might seek to bring their enemies to justice. This could easily happen if they have become involved with the Office for Strategic Services, or if any character has other connections to law enforcement. In this case, they are the ones who are staging a raid to recover illicit antiquities, looking to make arrests for crimes committed, and the like.


Adding Details from the Heroes' Own Stories

Finally, this is a chance for the GM to work in characters from the heroes' background details. For example, the enemy might kidnap one or more of the heroes' loved ones, if they are known, to use as leverage in exchange for valuable items or information.



Scene 2: Settling Scores

With all of those details established, then, it remains for the confrontation to begin. Here are some suggestions for how that might start.

  • The heroes are pursuing a lead that someone uncovered during the events of Past, Present & Future. In this case, the location related to that lead determines where this confrontation takes place; who else is involved depends on the inventory, as is detailed above. The villains might be monitoring the heroes' movements, and strike when they think the heroes are most vulnerable.

  • The villains kidnap someone who is important to the heroes, and thus they can choose the time and place for a confrontation. That might be on their own turf, in a place like Throckmorton's compound or Bob Anderson's storage facility, or in a neutral location. Whatever the case, they seem to have the advantage, and use it to pressure the heroes into meeting their demands.

  • The heroes and their allies stage a raid on one of the locations mentioned above, and so they decide when and where it happens. This is likely to be a villain's own domain, with the intention to find illicitly acquired relics along with evidence that can be used against them in court. Such action is especially likely if the heroes have become involved with the Office of Strategic Services, in which case they may be able to call upon additional agents to assist with this business.


Developments

While it is never possible to anticipate all of the twists and turns that this adventure can take, here are a few suggestions for some of the more likely developments.

  • If this is not already the case, then it becomes increasingly likely that the long arm of the law becomes involved in this business.

  • It is possible that the heroes stage multiple raids on different locations. In that case, the villains are likely to start working to remove items and information from those places that have not yet been raided.

  • There's always the chance that action taken by one side in the conflict provokes a counterstrike by the other side. For example, if the heroes and their allies raid Cyril Throckmorton's compound, then the charlatan's allies could send their own people in the hope of rescuing Throckmorton and recovering any valuable relics or lore that are hidden there before they are confiscated. Or, if the heroes suffer a setback, then their allies could send help to rescue them.

  • Evidence from a raid might provide clues to another lost treasure, setting the heroes off in search of it. That would be a fitting final quest for a hero who has long been trying to solve a particular mystery.

  • Finally, such a development could give the villains one last chance to ambush the heroes, since they would already have possessed the item or information and thus could position themselves to catch the heroes unaware.


Scene 3: Denouement

Once this business has been concluded, there are still questions that need to be answered. Here are a few possibilities.

  • What happens to each of the items that the heroes have discovered throughout the campaign? The old saying is that, “It belongs in a museum.” It is more appropriate for these items to be returned to people from their cultures of origin. This could lead to the heroes attending gala premiers of exhibitions, with the items in question being important parts of the displays.

  • There is also the question of what the heroes do now that this business is resolved. What is the next step for each character? They might work on writing a book about these adventures, help curate items or locations that were discovered, decide that it's time to settle down for a bit and start a family, or even continue their lives as globetrotting treasure hunters. This is a chance for each character to have a short scene—just like during the end credits of the movie—to show what happens next.


Conclusion

In this case, the events that are glimpsed during Scene 3 provide the resolution to the overall story. It has been a lengthy adventure, indeed, and hopefully one that has won the heroes fortune and glory, along with illumination and contentment.