I downloaded this
adventure, Part 4 of the Return to Freeport
campaign, more than seven months ago, and it's been sitting on my
hard drive since then because I've been busy with other things—and
I'm still waiting to see Part 6 published before I start preparing to
run this campaign. Just now I finished reading it, however, and
thought I should review it. First and foremost, this scenario
involves plenty of roleplaying situations, with very little combat
actually required. That is, in my mind, both good and bad, for the
following reasons.
On
the downside, I think a GM wanting to use it with a typical group of
players would need to add more fighting to it. I've run the
occasional session that didn't have any combat, maybe once each
campaign, but having that happen over and over again would eventually
be disappointing for may players. The scenario suggests using random
encounters from the table in Part 1, but I fear that they'd not be
challenging enough for eighth-level characters. Even so, there are
lots of potential enemies in the Freeport: The City of
Adventure and Freeport
Bestiary books, so it shouldn't
take too much for a GM to create more combat-oriented subplots for
the PCs.
The
upside of the emphasis on roleplaying is that it really weaves the
PCs into the fabric of the city. That is, after all, for me the most
appealing element of the campaign setting; it starts to feel
familiar, and like the PCs are an important part of the city's
history and future. With that in mind, I'm pleased with the direction
this campaign is taking, and I look forward to the next two
installments.
-Nate
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