Wednesday, April 18, 2018

Martelli and His Officers

Here are stats for Arturo Martelli and his two officers.

-Nate

Emilio
CR 3
XP 800
Male human warrior 5
N medium humanoid
Init +0; Senses Perception +1
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +1 Dex, +1 Dodge)
hp 42 (5d10+10)
Fort +5, Ref +1, Will +2
Resist None
OFFENSE
Spd 30 ft.
Melee Shortsword +6 (1d6+1)
Ranged Light crossbow +5 (1d8)
Special Attacks None
STATISTICS
Str 13, Dex 10, Con 14, Int 9, Wis 12, Cha 8
Base Atk +5; CMB +6; CMD 16
Feats Dodge, Skill Focus (Knowledge, Profession)
Skills Climb +5, Knowledge (Geography), Profession (sailor) +8
Languages Common
SQ None
Combat Gear Leather armor, masterwork shortsword, master-work light crossbow, case of 10 bolts

Emilio is a veteran sailor, having seen every corner of the Middle Sea and even what lies beyond it. While he loves the freedom and devils-may-care lifestyle of being a pirate, however, this corsair has begun to think of late about taking his wealth and settling down into a more predictable and permanent situation.
Julius
CR 2
XP 600
Male human rogue 3
CN medium humanoid
Init +3; Senses Perception +6
DEFENSE
AC 16, touch 14, flat-footed 12 (+3 Dex, +1 Dodge, +2 armor)
hp 23 (3d8+6)
Fort +4, Ref +7, Will +1
Resist Fearless
OFFENSE
Spd 20 ft.
Melee Shortsword +5 (1d6)
Ranged Shortbow +5 (1d6)
Special Attacks Sneak attack +2d6
STATISTICS
Str 11, Dex 17, Con 14, Int 12, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 15
Feats Dodge, Mobility, Weapon Finesse
Skills Acrobatics +9, Climb +6, Disable Device +9, Escape Artist +9, Knowledge (local) +7, Perception +6, Sleight of Hand +9, Stealth +9, Use Magic Device +5, Swim +6
Languages Common, Draconic
SQ Trapfinding, Evasion, Trap Sense +1
Combat Gear Clothing, leather armor, masterwork shortsword, shortbow, quiver of 20 arrows, masterwork thieves' tools, elixirs of hiding and tumbling, 50 gp

Julius is the ultimate opportunist. He has signed up with Martelli's Men because they present a relatively fast and easy means of obtaining wealth, power and glory. That is why he is committed to their cause—and the purpose of their new incarnation, the Crimson Company—so long as it keeps him satiated with money, food and drink, and female companionship. Should those circumstances change, then he might be open to other options.





Captain Arturo Martelli
CR 6
XP 2400
Male human bard 7
NE medium humanoid
Init +1; Senses Perception +13
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 armor)
hp 42 (7d8+7)
Fort +3, Ref +6, Will +6
Resist Bard abilities
OFFENSE
Spd 30 ft.
Melee Shortsword +5 (1d6)
Ranged Light crossbow +6 (1d8)
Special Attacks Bard abilities
STATISTICS
Str 10, Dex 12, Con 12, Int 16, Wis 12, Cha 16
Base Atk +5; CMB +5; CMD 16
Feats Alertness, Dodge, Persuasive
Skills Appraise +13, Bluff +13, Diplomacy +13, Intimidate +13, Knowledge (local) +13, Perception +13, Perform +13, Profession (Sailor) +11, Sense Motive +11
Languages Common, Dwarven, Elven, Halfling
SQ Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +2, versatile performance, well-versed, inspire competence +3, lore master 1/day, suggestion
Combat Gear Leather armor, short sword, light crossbow, case of 10 bolts, musical instrument, logbook, quills and ink, bloody banner

For many years, Arturo Martelli was little different from any of the other corsairs who preyed upon the shipping traffic of the Middle Sea. That all changed when he was almost killed while raiding a ship on the Great River; having suffered terrible burns, he was taken in by a cleric of Luna and nursed back to life. At the same time, he realized that there are two types of people in this world—those who waited to be given their just rewards by the gods because they'd lived good lives, and those who took for themselves. That was why Martelli swore an oath to Lamashtu, vowing that he would claim for himself all that he'd ever wanted.




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