-Nate
Emilio
CR
3
XP
800
Male
human warrior 5
N
medium humanoid
Init
+0; Senses Perception +1
DEFENSE
AC
14, touch 12, flat-footed 12 (+2 armor, +1 Dex, +1 Dodge)
hp
42 (5d10+10)
Fort
+5, Ref +1, Will +2
Resist
None
OFFENSE
Spd
30 ft.
Melee
Shortsword +6 (1d6+1)
Ranged
Light crossbow +5 (1d8)
Special
Attacks None
STATISTICS
Str
13, Dex 10, Con 14, Int 9, Wis 12, Cha
8
Base
Atk +5; CMB +6; CMD 16
Feats
Dodge, Skill Focus (Knowledge, Profession)
Skills
Climb +5, Knowledge (Geography), Profession (sailor) +8
Languages
Common
SQ
None
Combat
Gear Leather armor, masterwork shortsword, master-work light
crossbow, case of 10 bolts
Emilio
is a veteran sailor, having seen every corner of the Middle Sea
and even what lies beyond it. While he loves the freedom and
devils-may-care lifestyle of being a pirate, however, this corsair
has begun to think of late about taking his wealth and settling
down into a more predictable and permanent situation.
|
Julius
CR
2
XP
600
Male
human rogue 3
CN
medium humanoid
Init
+3; Senses Perception +6
DEFENSE
AC
16, touch 14, flat-footed 12 (+3 Dex, +1 Dodge, +2 armor)
hp
23 (3d8+6)
Fort
+4, Ref +7, Will +1
Resist
Fearless
OFFENSE
Spd
20 ft.
Melee
Shortsword +5 (1d6)
Ranged
Shortbow +5 (1d6)
Special
Attacks Sneak attack +2d6
STATISTICS
Str
11, Dex 17, Con 14, Int 12, Wis 10,
Cha 8
Base
Atk +2; CMB +2; CMD 15
Feats
Dodge, Mobility, Weapon Finesse
Skills
Acrobatics +9, Climb +6, Disable Device +9, Escape Artist +9,
Knowledge (local) +7, Perception +6, Sleight of Hand +9, Stealth
+9, Use Magic Device +5, Swim +6
Languages
Common, Draconic
SQ
Trapfinding, Evasion, Trap Sense +1
Combat
Gear Clothing, leather armor, masterwork shortsword, shortbow,
quiver of 20 arrows, masterwork thieves' tools, elixirs of
hiding and tumbling, 50 gp
Julius
is the ultimate opportunist. He has signed up with Martelli's Men
because they present a relatively fast and easy means of obtaining
wealth, power and glory. That is why he is committed to their
cause—and the purpose of their new incarnation, the Crimson
Company—so long as it keeps him satiated with money, food and
drink, and female companionship. Should those circumstances
change, then he might be open to other options.
|
Captain
Arturo Martelli
CR
6
XP
2400
Male human bard 7
NE medium
humanoid
Init
+1; Senses
Perception +13
DEFENSE
AC
13, touch 11, flat-footed 12 (+1 Dex, +2 armor)
hp
42 (7d8+7)
Fort
+3, Ref +6, Will
+6
Resist
Bard abilities
OFFENSE
Spd
30 ft.
Melee
Shortsword +5 (1d6)
Ranged
Light crossbow +6 (1d8)
Special Attacks
Bard abilities
STATISTICS
Str
10, Dex 12, Con
12, Int 16, Wis
12, Cha 16
Base Atk
+5; CMB +5; CMD
16
Feats
Alertness, Dodge, Persuasive
Skills
Appraise +13, Bluff +13, Diplomacy +13, Intimidate +13, Knowledge
(local) +13, Perception +13, Perform +13, Profession (Sailor) +11,
Sense Motive +11
Languages
Common, Dwarven, Elven, Halfling
SQ
Bardic knowledge, bardic performance, cantrips, countersong,
distraction, fascinate, inspire courage +2, versatile performance,
well-versed, inspire competence +3, lore master 1/day, suggestion
Combat Gear
Leather armor, short sword, light crossbow, case of 10 bolts,
musical instrument, logbook, quills and ink, bloody
banner
For
many years, Arturo Martelli was little different from any of the
other corsairs who preyed upon the shipping traffic of the Middle
Sea. That all changed when he was almost killed while raiding a ship
on the Great River; having suffered terrible burns, he was taken in
by a cleric of Luna and nursed back to life. At the same time, he
realized that there are two types of people in this world—those
who waited to be given their just rewards by the gods because they'd
lived good lives, and those who took for themselves. That was why
Martelli swore an oath to Lamashtu, vowing that he would claim for
himself all that he'd ever wanted.
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