-Nate
1.
The Docks
One end
of the asteroid is equipped with broad wooden platforms, fifteen feet
wide and 150 feet long, for mooring aetherships. The nature of
maneuvering in space allows captains to draw their vessels right up
along the asteroid, requiring a DC 15 Profession: pilot check.
Failure by five or more causes a collision, resulting in damage based
on the size of the aethership in question to both the vessel and the
docks. Those who make landfall are likely to be met by one of Luciano
Reda's cargo inspectors and some dockworkers; those latter
individuals double as enforcers if there is need.
Cargo Inspector
CR
2
XP
600
Male human bard
3
N medium
humanoid
Init
+1; Senses
Perception +9
DEFENSE
AC
13, touch 11, flat-footed 12 (+1 Dex, +2 armor)
hp
13 (3d8)
Fort
+1, Ref +4, Will
+4
Resist
Bard abilities
OFFENSE
Spd
30 ft.
Melee
Shortsword +1 (1d6-1)
Ranged
Light crossbow +3 (1d8)
Special Attacks
Bard abilities
STATISTICS
Str
8, Dex 13, Con
10, Int 15, Wis
12, Cha 14
Base Atk
+2; CMB +1; CMD
12
Feats
Alertness, Dodge, Persuasive
Skills
Appraise +8, Bluff +8, Diplomacy +10, Intimidate +10, Knowledge
(local) +8, Perception +9, Perform +10, Profession (Sailor) +7,
Sense Motive +9
Languages
Common, Dwarven, Elven
SQ
Bard abilities
Combat Gear
Leather armor, short sword, light crossbow, case of 10 bolts,
musical instrument, pouch containing 1d20 for each type of coin,
logbook, quills and ink
Each of these fastidious
individuals values the cargoes brought into Crossroads and levies
a 1% tax on them. Although regarded as somewhat aloof, they also
enjoy sharing a story or a song in the tavern, and hearing new
material from those passing through port.
|
Dockworker
CR
½
XP
200
Male human
fighter 1
N medium
humanoid
Init
+1; Senses
Perception +1
DEFENSE
AC
13, touch 11, flat-footed 12 (+1 Dex, +2 armor)
hp
8 (1d10+2)
Fort
+4, Ref +1, Will
+1
Resist
None
OFFENSE
Spd
30 ft.
Melee
Longsword +4 (1d8+2)
Ranged
Light crossbow +2 (1d8)
Special Attacks
None
STATISTICS
Str
15, Dex 13, Con
14, Int 10, Wis
12, Cha 8
Base Atk
+1; CMB +3; CMD
14
Feats
Cleave, Power Attack, Weapon Focus (longsword)
Skills
Climb +6, Profession (sailor) +5
Languages
Common
SQ
None
Combat Gear
Leather armor, longsword, light crossbow, case of 10 bolts, pouch
containing 1d6 sp and 1d12 cp
These rough, tough individuals
handle the loading and unloading of cargo in Crossroads. What is
more, they act as peacekeepers should it become necessary. When
not on duty, they can usually be found at the local tavern, or
sleeping off recent festivities in one of the typical dwellings on
the hillside.
|
2. The Plaza
More of an open expanse of
rock than any kind of structure, this area sees a steady stream of
traffic when ships are in port. At the same time, it can be home to
impromptu marketplaces that pop up when locals or visitors have wares
to sell. This is especially the case during the Festival of the
Comet, an event that occurs annually.
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