-Nate
More Shipboard Modifications
Detailed here are more ways in which aethernauts can
customize their vessels, along with guidelines for doing so.
Cargo
Capacity
Every aethership has a specific cargo capacity. In
addition to determining how many crates, barrels and other such items
can be loaded into its hold, this number also determines the limit
for the total number of additions and modifications that can be made
to it.
Type of Ship |
Cargo Capacity |
Dhow |
50 tons |
Bark |
150 tons |
Junk |
250 tons |
Merchantman |
350 tons |
Galleon |
450 tons |
Additions
and Modifications
Each of the following modifications and additions, along
with the required cargo space for each, are detailed below.
Item |
Space |
Quarters for two passengers |
1 ton |
Siege weapon, large |
5 tons |
Siege weapon, huge |
10 tons |
Pen, garden or pool |
5 tons |
Hidden compartments |
Special |
Note that aetherships are still limited to the total
number of siege engine emplacements that they can carry as listed in
their stat blocks; this reflects the fact that there are only so many
places from which such weapons can have a proper line of fire.
Hidden
Compartments
Sometimes
aethership captains and their crews like to engage in what is known
as the small package trade. To do so, they add cargo compartments
which are specially designed so as not to be apparent to any but
those who are in the know. This is represented by having the
carpenter who adds them make a Craft: carpentry check, with the
result of it determining the DC for the Perception check to notice
the compartments. Note that the amount of space which can be
converted in this matter is limited; after all, a galleon that seems
to have no overt cargo capacity is likely to draw suspicion.
Therefore, every increment of space equal to 5% of a ship's total
cargo limit beyond the first imposes a cumulative +2 circumstance
bonus on all checks made to notice those spaces.
Hidden
cargo compartments cost 50 gp per ton of space provided; this cost
does not include any measure taken to prevent discovery via detect
magic or similar spells.
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