-Nate
A History of Crossroads
When brave explorers decided
to leave their home planet and explore the unknown reaches of space,
one of the first locations they visited was the asteroid belt. After
all, each of the drifting space rocks contained valuable ore, and
reaching them in an aethership wasn't as difficult as making landfall
on a full world. It wasn't long, then, before a savvy entrepreneur
realized that having a place for the miners to go for some downtime,
without having to sail back to their home planets, could be a
lucrative enterprise. That's why a human merchant named Luciano Reda
invested in transforming one from an a mined-out rock into a
habitable planetoid, one complete with docks for landing aetherships
and all the benefits of a port town.
At first Reda had to hire
people to live on his asteroid. Before long, though, other
like-minded entrepreneurs recognized good business opportunities when
they saw them and decided to try opening their own establishments
there. Reda had made sure to build a tavern and inn, an outfitter and
a warehouse, knowing that such places were vital to the fledgling
economy. Soon those three structures were joined by a public shrine,
an observatory, stables and an apothecary, and an enthusiastic
halfling druid even began to develop orchards and gardens. Now Reda's
colony, a village in its own right, has come to be known by the name
Crossroads.
Crossroads
N village
Corruption
+0; Crime -2;
Economy +2; Law
-1; Lore +1;
Society +1
Qualities
Insular, Prosperous
Danger
+0
DEMOGRAPHICS
Government
Council
Population
Approximately 100 (the exact number, along with the breakdown by
race, varies according to the ebb and flow of traffic through
Crossroads)
Notable NPCs
Luciano Reda (N human rogue 7)
MARKETPLACE
Base Value
500 gp; Purchase Limit
2500 gp; Spellcasting
3rd
|
The Lay of
the Land
Presented here is a key to
buildings listed on the map of Crossroads; individual establishments
are detailed below.
1. Docks
2. Plaza
3. Tavern & Inn
4. Outfitter
5. Warehouse
6. Manor House
7. Ordinary Dwellings
8. Obelisk
9. Grove
1. Docks
2. Plaza
3. Tavern & Inn
4. Outfitter
5. Warehouse
6. Manor House
7. Ordinary Dwellings
8. Obelisk
9. Grove
This list is by no means comprehensive, of course, and individual GM's should feel free to adapt the floating city as they see fit.
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