This post addresses the first story arc of the main comic series for The Sixth Gun.
Cold Dead Fingers 1-6
These six issues were originally published from May to November of 2010. Issue 1 was first released for Free Comic Book Day that year, and then reissued to launch the series in July. Here are my impressions:
Issue 1 starts with a montage of mysterious relics, locations and people. This just begs to be turned into an RPG!
Saloon fight! That makes three great battle sequences in two issues. Also, the complexity seems to reflect the “Fast, Furious, Fun” nature of Savage Worlds. There are a lot of extras in each of the battles.
The flashbacks to events taking place during the Civil War make me think there could be a whole other series dedicated to telling that story. What is more, it would be fun to run some scenarios set during that time period.
Some of the killshots make me think of the exploding dice mechanic in the RPG, too.
General Hume's four henchmen, along with his wife, serve as a reminder that the Wild Card villains should each be interesting in their own right.
Along those lines, the Maw provides a great location for a rollicking battle.
Finally, I'll say that the Battle of the Maw could have been a great finish to an entire series—but in this case, it just the end of the first story arc!