-Nate
Nar'raw
CR
5
XP
1600
Female
lizard folk bard 4
NG
medium humanoid (reptilian)
Init
+1; Senses Perception +8
DEFENSE
AC
18, touch 11, flat-footed 17 (+1 Dex, +5 natural, +2 shield)
hp
14 (2d8+2)
Fort
+4, Ref +5, Will +4
Resist
None
OFFENSE
Spd
30 ft., swim 15 ft.
Melee
Longsword +6 (1d8+2)
Ranged
Shortbow +5 (1d6)
Special
Attacks None
STATISTICS
Str
12, Dex 13, Con 12, Int 14, Wis 10, Cha
16
Base
Atk +5; CMB +5; CMD 16
Feats
Extra Performance, Multiattack, Skill Focus (Perform)
Skills
Acrobatics +9, Bluff +10, Diplomacy +10, Perception +8, Perform
(sing) +13, Sense Motive +7, Sleight of Hand +8, Spellcraft +9, Swim
+10
Languages
Draconic, Common, Orcish
SQ
Hold breath, bardic knowledge, bardic performance, cantrips,
countersong, distraction, fascinate, inspire courage +2, versatile
performance, well-versed
Combat
Gear Belt and pouches, longsword +1, heavy wooden
shield +1, necklace of adaptation
Spells
per Day: 4/2
Spells
Known: Dancing lights, daze, detect magic, lullaby, message, read
magic; alarm, hypnotism, identify, sleep; enthrall, rage
Nar'raw
joined up with the Larks during one of their adventures on Homeworld,
when pirates stole her tribe's eggs to force them into diving on a
shipwreck. After they helped her recover the eggs, she decided to
accompany them on their next voyage in order to learn more about the
rest of the world. When it turned out that they could sail beyond
Homeworld, it opened up whole new realms of discovery and learning.
This
bard especially enjoys the company of Lucinda, from whom she has
learned much, and Uriel, whose rough-and-tumble ways remind her of
folk from her own tribe, and who is almost as much of an outsider in
many cultures as she is.
Horace
CR
5
XP
1600
Male
human fighter 6
NG
medium humanoid
Init
+1; Senses Perception +2
DEFENSE
AC
16, touch 13, flat-footed 12 (+2 Dex, +1 Dodge, +2 armor, +1
enhancement)
hp
49 (6d10+12)
Fort
+7, Ref +4, Will +4
Resist
Bravery +2
OFFENSE
Spd
30 ft.
Melee
Longsword +12/+7 (1d8+7)
Ranged
Light crossbow +9 (1d8)
Special
Attacks None
STATISTICS
Str
17, Dex 14, Con 14, Int 8, Wis 14, Cha
12
Base
Atk +6; CMB +9; CMD 21
Feats
Cleave, Dodge, Great Cleave, Power Attack, Skill Focus (Profession:
sailor), Weapon Focus (longsword), Weapon Specialization (longsword),
Vital Strike
Skills
Climb +12, Profession (sailor) +11
Languages
Common
SQ
Bravery +2, armor training 1, weapon training 1
Combat
Gear Leather armor +1, longsword +1, masterwork
light crossbow, case of 10 bolts, pouches containing a captain's
logbook, 9 gp and 9 sp, necklace of adaptation
Uriel
CR
5
XP
1600
Male
half-orc ranger 6
CG
medium humanoid
Init
+1; Senses Perception +11; Darkvision 60 ft.
DEFENSE
AC
14, touch 12, flat-footed 12 (+2 armor, +1 Dodge, +1 Dex)
hp
55 (6d10+18)
Fort
+7, Ref +6, Will +4
Resist
Orc ferocity
OFFENSE
Spd
40 ft.
Melee
Longsword +11/+6 (1d8+5), shortsword +9/+4 (1d6+4)
Ranged
Longbow +11 (1d8)
Special
Attacks Favored enemy
STATISTICS
Str
19, Dex 12, Con 14, Int 8, Wis 14, Cha
10
Base
Atk +6; CMB +10; CMD 21
Feats
Cleave, Dodge, Improved Two-Weapon Fighting, Power Attack, Two-Weapon
Fighting
Skills
Climb +13, Handle Animal +9, Heal +11, Perception +11, Stealth
+10, Survival +11
Languages
Common, Orc
SQ
Intimidating, orc blood, orc ferocity, weapon familiarity, 1st
favored enemy (humans), track, wild empathy, combat style feats
(Two-Weapon Fighting), Endurance, favored terrain (water), hunter's
bond (hunting companions)
Combat
Gear Leather armor +1, longsword +1, masterwork
shortsword, longbow, quiver of 20 arrows, 50-ft. coil of silk rope,
pouch containing 6 gp and 4 sp, necklace of adaptation, ring
of feather falling, elixir of vision
Maximilian
CR
5
XP
1600
Male
halfling rogue 6
CG
small humanoid
Init
+9; Senses Perception +15
DEFENSE
AC
20, touch 16, flat-footed 12 (+5 Dex, +2 armor, +1 size, +1 Dodge, +1
enhancement)
hp
36 (6d8+6)
Fort
+4, Ref +11, Will +2
Resist
Halfling luck
OFFENSE
Spd
20 ft.
Melee
Short sword +11 (1d4+1)
Ranged
Short bow +10 (1d4)
Special
Attacks Sneak attack +3d6
STATISTICS
Str
10, Dex 21, Con 12, Int 14, Wis 9,
Cha 9
Base
Atk +4; CMB +4; CMD 19
Feats
Combat Reflexes, Dodge, Improved Initiative, Weapon Finesse
Skills
Acrobatics +16, Climb +11, Disable Device +11, Escape Artist +14,
Knowledge (local) +11, Linguistics +11, Perception +15, Sleight of
Hand +14, Stealth +18, Use Magic Device +8
Languages
Halfling, Common
SQ
Fearless, halfling luck, keen senses, sure-footed, weapon
familiarity, sneak attack +1d6, trapfinding, Evasion, rogue talents
(resiliency, surprise attack), trap sense +1, uncanny dodge
Combat
Gear Leather armor +1, shortsword +1, short bow,
quiver of 20 arrows, set of thieves' tools, pouch containing 5 gp and
9 sp, eyes of the eagle, necklace of adaptation
Konrad
CR
5
XP
1600
Male
dwarf cleric 6
LG
medium humanoid
Init
+0; Senses Perception +4; Darkvision 60 ft.
DEFENSE
AC
17, touch 10, flat-footed 14 (+4 armor, +1 enhancement, +1 shield, +1
enhancement)
hp
48 (6d8+18)
Fort
+9, Ref +3, Will +11
Resist
None
OFFENSE
Spd
20 ft.
Melee
Warhammer +6 (1d8+1)
Ranged
Sling +4 (1d4)
Special
Attacks None
STATISTICS
Str
12, Dex 10, Con 16, Int 10, Wis 19,
Cha 13
Base
Atk +4; CMB +5; CMD 15
Feats
Extra Channel, Iron Will, Selective Channeling
Skills
Diplomacy +10, Heal +13, Knowledge (religion) +13
Languages
Common, Dwarven
SQ
Slow and steady, defensive training, greed, hatred, hardy,
stability, stonecunning, weapon familiarity, aura, channel positive
energy 3d6 (6 times/day), domains (artifice and knowledge), orisons
Combat
Gear Chain shirt +1, light steel shield +1,
masterwork warhammer, sling, pouch of bullets, silver holy symbol of
Ptah, healer's kit, pouch containing 2 gp, 6 sp and 9 cp, cloak of
resistance +1, necklace of adaptation
Spells
per Day: 4/4+1/4+1/3+1
Spells
Prepared (Typical): Detect magic, guidance, resistance, virtue;
animate rope, bless, comprehend languages, protection from evil,
remove fear; hold person, shield other, silence, spiritual weapon,
wood shape; dispel magic, prayer, searing light, stone shape
Lucinda
CR
5
XP
1600
Female
half-elf wizard 6
NG
medium humanoid
Init
+2; Senses Perception +2; Low-light vision
DEFENSE
AC
13, touch 13, flat-footed 10 (+2 Dex, +1 Dodge)
hp
29 (6d6+6)
Fort
+3, Ref +4, Will +5
Resist
None
OFFENSE
Spd
30 ft.
Melee
Quarterstaff +3 (1d6)
Ranged
Light crossbow +5 (1d8)
Special
Attacks Spells
STATISTICS
Str
10, Dex 14, Con 12, Int 19, Wis 11,
Cha 12
Base
Atk +3; CMB +3; CMD 15
Feats
Dodge, Greater Spell Focus (evocation), Scribe Scroll, Skill Focus
(Spellcraft), Spell Focus (evocation)
Skills
Craft (writing) +13, Knowledge (arcana) +13, Knowledge
(geography) +13, Knowledge (history) +13, Knowledge (local) +13,
Linguistics +13, Spellcraft +14
Languages
Elven, Common, Draconic, Halfling, Dwarven, Orcish
SQ
Low-light vision, adaptability, elf blood, elven immunities, keen
senses, multi-talented, arcane bond (familiar), arcane school
(evocation), cantrips
Combat
Gear Clothing, spellbook, pouch of spell components,
quarterstaff, light crossbow, pouch containing 5 sp, ring of
protection +1, cloak of resitance +1, potion of fox's cunning,
necklace of adaptation
Spells
per Day: 4/3+1/3+1/2+1
Spells
Known: All cantrips; burning hands, comprehend languages,
identify, jump, mage armor, magic missile, shield, shocking grasp,
true strike; flaming sphere, invisibility, locate object, scorching
ray; dispel magic, fireball, haste, lighting bolt
Polly the Parrot
CR
--
XP
--
N
tiny animal
Init
+2; Senses Perception +6; Low-light vision
DEFENSE
AC
16, touch 14, flat-footed 12 (+2 Dex, +2 size, +2 natural)
hp
14 (6d8-6)
Fort
+2, Ref +4, Will +4
Resist
None
OFFENSE
Spd
10 ft., fly 40 ft. (average)
Melee
Bite +6 (1d3-4)
Special
Attacks Details
STATISTICS
Str
2, Dex 15, Con 8, Int 8, Wis 15, Cha
7
Base
Atk +2; CMB +2; CMD 8
Feats
Skill Focus (Perception), Weapon Finesse
Skills
Fly +5, Perception +6
Languages
Common
SQ
Alertness, improved evasion, shared spells, empathic link, deliver
touch spells, speak with master
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