Monday, February 15, 2016

Plot Hooks for, and Inhabitants of, the Elven Star Fort

Presented here is more information for using the elven star fort in a space fantasy campaign. As always, it can easily be used in a more traditional nautical campaign, too.

-Nate


Adventure Hooks for the Elven Star Fort
There are many ways in which the elven star fort can be worked into space fantasy adventures and campaigns; just a few of the possibilities are listed here.
  • For characters serving with the Elven Navy, this location serves as a base of operations, a familiar place to which they can return between expeditions.
  • Such characters might be present when a powerful enemy fleet attacks the fort, and they are called upon to help defend it.
  • Motivations for such an attack could include recovering an artifact in the possession of the elven captains and admiral, an attempt to rescue prisoners being held there, etc.
  • The attack could always be of a more subtle nature, such as poisoning the fort's food supply in the hope of incapacitating the soldiers and officers.
  • In that event, with the officers out of action, the PCs might have to help rally the troops.
  • On the flip side of the coin, it could be that the PCs are rivals or enemies of the elves, and they're taken to the fort to be held as prisoners.
  • Alternately, the PCs might be forced to visit the star fort after their ship is damaged by a monster or another vessel, and they face the cold hospitality of the elves while negotiated for repairs and new supplies.
  • During such a visit, a runaway elf might stow away aboard their ship in the hop of avoiding some unpleasant duty to which he/she has been assigned.
  • Combining two previous elements, the PCs could be present when a greater enemy makes an attack, forcing them to cooperate with their captors for the common good—if they can convince the haughty elves to release them, of course.
  • The PCs could be sent to acquire an item or free a prisoner from the fort, posing as friendly traders in order to gain access to it as part of their mission.
  • When a threat to the entire star system arises, the fort could play host to a grand council representing many different races and fleets, one at which the delegates must decide on a unified course of action to take in the hope of repelling it together. Such undertakings are never as easy as one would hope, however.


Inhabitants of the Elven Star Fort
Presented here are some of the beings one might expect to find in the elven star fort. Note that these are low-magic builds; the GM should feel free to add magic items based on the style of the individual campaign.

Elf Sailor-Soldier
CR ½
XP 200
Various elf fighter 1
N medium humanoid
Init +2; Senses Perception +2; Low-light vision
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +2, Will +1
Resist Elven immunities
OFFENSE
Spd 30 ft.
Melee Longsword +3 (1d8+1)
Ranged Longbow +3 (1d8)
Special Attacks Point Blank Shot
STATISTICS
Str 13, Dex 15, Con 12, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +12; CMD 14
Feats Point Blank Shot, Weapon Focus (Longsword)
Skills Climb +5, Profession (sailor) +5
Languages Elven, Common, one other
SQ Low-light vision, elven immunities, elven magic, keen senses, weapon familiarity
Combat Gear Leather armor, longsword, longbow, 20 arrows

These elves form the backbone of the Navy; they are competent sailors and skilled in battle.

Elf Lieutenant
CR 4
XP 1200
Various elf fighter 5
N medium humanoid
Init +3; Senses Perception +2; Low-light vision
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 38 (5d10+10)
Fort +6, Ref +5, Will +3
Resist Elven immunities
OFFENSE
Spd 30 ft.
Melee Longsword +9 (1d8+6)
Ranged Longbow +9 (1d8+1)
Special Attacks Far Shot, Point Blank Shot, Rapid Shot
STATISTICS
Str 13, Dex 16, Con 12, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +6; CMD 20
Feats Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow, Longsword), Weapon Specialization (Longsword)
Skills Climb +9, Profession (sailor) +9
Languages Elven, Common, one other
SQ Low-light vision, elven immunities, elven magic, keen senses, weapon familiarity, bravery +1, armor training 1, weapon training 1 (heavy blades)
Combat Gear Leather armor +1, longsword +1, longbow +1, 20 arrows, cloak of resistance +1, bosun's whistle

Elf Captain
CR 8
XP 4800
Various elf fighter 9
N medium humanoid
Init +3; Senses Perception +2; Low-light vision
DEFENSE
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 64 (9d10+18)
Fort +9, Ref +8, Will +6
Resist Elven immunities
OFFENSE
Spd 30 ft.
Melee Longsword +15/+10 (1d8+7)
Ranged Longbow +15/+10 (1d8+5)
Special Attacks Far Shot, Point Blank Shot, Rapid Shot
STATISTICS
Str 14, Dex 16, Con 12, Int 10, Wis 12, Cha 10
Base Atk +9; CMB +11; CMD 25
Feats Far Shot, Improved Critical (Longbow and Longsword), Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Profession: sailor), Weapon Focus (Longbow, Longsword), Weapon Specialization (Longbow, Longsword)
Skills Climb +14, Profession (sailor) +16
Languages Elven, Common, one other
SQ Low-light vision, elven immunities, elven magic, keen senses, weapon familiarity, bravery +2, armor training 1 & 2, weapon training 1 & 2 (heavy blades and bows)
Combat Gear Studded leather armor +2, longsword +2, longbow +2, 20 arrows, cloak of resistance +2

Elf Admiral
CR 12
XP 19,200
Various elf fighter 13
N medium humanoid
Init +3; Senses Perception +2; Low-light vision
DEFENSE
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 64 (9d10+18)
Fort +14, Ref +13, Will +11
Resist Elven immunities
OFFENSE
Spd 30 ft.
Melee Longsword +20/+15/+10 (1d8+8)
Ranged Longbow +20/+15/+10 (1d8+8)
Special Attacks Far Shot, Point Blank Shot, Rapid Shot
STATISTICS
Str 14, Dex 16, Con 12, Int 10, Wis 13, Cha 10
Base Atk +13; CMB +11; CMD 25
Feats Critical Focus, Far Shot, Great Fortitude, Improved Critical (Longbow and Longsword), Iron Will, Lightning Reflexes, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Profession: sailor), Weapon Focus (Longbow, Longsword), Weapon Specialization (Longbow, Longsword)
Skills Climb +18, Profession (sailor) +20
Languages Elven, Common, one other
SQ Low-light vision, elven immunities, elven magic, keen senses, weapon familiarity, bravery +2, armor training 1 & 2, weapon training 1 & 2 (light and heavy blades and bows)
Combat Gear Studded leather armor +3, longsword +3, longbow +3, 20 arrows, cloak of resistance +3




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