Saturday, February 20, 2016

More Elves

Presented here is the flag of the Royal Elven Navy, along with stats for the clerics who serve alongside its sailor-soldiers.

-Nate


The flag of the Elven Navy combines numerous elements. A field of dark blue represent the night sky and the depths of aetherspace. The yellow crescent moon is a symbols of the Elven Goddess. An eight-pointed star, of the same color as the moon but notably smaller, depicts the notion that the elves serve their goddess but are pinpoints of light compared to the waxing and waning of her much brighter illumination.

Ships' Clerics
In addition the soldier-sailors who crew the vessels of the Royal Elven Navy, the ships' clerics form a vital part of vessels' crews. In addition to ministering for the faithful, they provide moral and magical support in combat as well as acting as healers. Frequently one senior cleric is accompanied and assisted by multiple junior ones; a high priest might serve at a fort, or could accompany an important mission into the void. Indeed, such is sometimes the case when an exploratory expedition sets out to travel between the stars. (It should be noted that vessels on such assignments also usually tow an interstellar portal behind them, making such journeys less of a sacrifice than they might otherwise be.

In contrast to belief systems such as the Church of Ptah, which welcomes worshipers of all races, the religion of the elves is built upon the notion that they are a special group specifically chosen by their deity to accomplish great deeds throughout the galaxy. This has contributed to the general perception among others that they are haughty and even arrogant. Such notions do little to diminish the elves' convictions however.

During normal shipboard activities, elf clerics tend to prepare spells that aid in navigation (in particular divination spells) and that enhance the abilities of other crew members. When combat is likely, however, they focus on more aggressive offensive magic, ready to call upon their god's influence in order to crush their enemies.

Elf Junior Cleric
CR 2
XP 600
Various elf cleric 3
LN medium humanoid
Init +0; Senses Perception +4; low-light vision
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 17 (3d8)
Fort +3, Ref +1, Will +5
Resist Elven immunities
OFFENSE
Spd 30 ft.
Melee Heavy mace +3 (1d8+1)
Ranged Sling +2 (1d6)
Special Attacks None
STATISTICS
Str 13, Dex 10, Con 10, Int 12, Wis 15, Cha 14
Base Atk +2; CMB +3; CMD 13
Feats Combat Casting, Extra Channel
Skills Diplomacy +8, Heal +8, Knowledge (religion) +7, Sense Motive +8
Languages Elven, Common
SQ Low-light vision, elven immunities, elven magic, keen senses, aura, channel energy 2d6 (7/day), domains (Knowledge and Law), orisons
Combat Gear Chain shirt, heavy mace, sling, 10 bullets, silver holy symbol, healer's kit
Spells per Day: 4/3+1/2+1
Spells Known: Varies depending on mission and circumstances

Elf Senior Cleric
CR 6
XP 2400
Various elf cleric 7
LN medium humanoid
Init +0; Senses Perception +5; low-light vision
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 35 (7d8)
Fort +5, Ref +2, Will +8
Resist Elven immunities
OFFENSE
Spd 30 ft.
Melee Heavy mace +7 (1d8+2)
Ranged Sling +5 (1d6)
Special Attacks None
STATISTICS
Str 13, Dex 10, Con 10, Int 12, Wis 16, Cha 14
Base Atk +5; CMB +6; CMD 16
Feats Combat Casting, Extra Channel, Selective Channeling, Spell Penetration
Skills Diplomacy +12, Heal +13, Knowledge (religion) +11, Sense Motive +13
Languages Elven, Common
SQ Low-light vision, elven immunities, elven magic, keen senses, aura, channel energy 4d6 (7/day), domains (Knowledge and Law), orisons
Combat Gear Chain shirt +1heavy mace +1, sling, 10 bullets, silver holy symbol, masterwork healer's kit
Spells per Day: 4/5+1/4+1/3+1/1+1


Spells Known: Varies depending on mission and circumstances

Elf High Priest
CR 10
XP 9600
Various elf cleric 11
LN medium humanoid
Init +0; Senses Perception +5; low-light vision
DEFENSE
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 53 (11d8)
Fort +7, Ref +3, Will +10
Resist Elven immunities
OFFENSE
Spd 30 ft.
Melee Heavy mace +10/+5 (1d8+3)
Ranged Sling +7/+2 (1d6)
Special Attacks None
STATISTICS
Str 13, Dex 10, Con 10, Int 12, Wis 17, Cha 14
Base Atk +8; CMB +9; CMD 18
Feats Combat Casting, Extra Channel, Greater Spell Penetration, Selective Channeling, Spell Penetration, Turn Undead
Skills Diplomacy +16, Heal +17, Knowledge (religion) +15, Sense Motive +17
Languages Elven, Common
SQ Low-light vision, elven immunities, elven magic, keen senses, aura, channel energy 6d6 (7/day), domains (Knowledge and Law), orisons
Combat Gear Chain shirt +2heavy mace +2, sling, 10 bullets, silver holy symbol, masterwork healer's kit
Spells per Day: 4/5+1/5+1/5+1/3+1/2+1/1+1

Spells Known: Varies depending on mission and circumstances


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