-Nate
Encounters in Space: The Old Asteroid Mine
For use in any
variety of ways is this mined-out asteroid, now abandoned serving as
a home to a wing of gargoyles.
The
Asteroid
Refer to the
appropriate map for the following area descriptions.
1. Entrance
The only indication that this asteroid has been worked
is a hole fifteen feet in diameter. Should the PC's wish to access
it, they'll need to maneuver their aethership along a path that
follow's the asteroid's drift, requiring a DC 15 Profession: pilot
check—with failure by five or more indicating a collision. One or
more crew members must then snag it with a grappling hook or some
other such device, requiring attack rolls against AC 10.
2. Main Chamber
This broad, open area is nearly fifty feet long as well
as wide; it has a ceiling thirty feet high. The interior is pitch
dark. Scattered about the floor is evidence of the mine's old
purpose—a broken shovel, a rusted pickaxe, and similar detritus.
There is also a pile of loot taken by the gargoyles. The GM should
feel free to tailor this list of loot as desired, or perhaps even
trust to rolling on the treasure tables to determine its nature.
Whatever the case, it includes a lot of worthless material with which
the valuables are mixed. This is also a good chance to introduce a
new plot hook, such as a letter containing important information that
never reached its intended destination.
Closer inspection (a DC 15 Survival check) also reveals
gargoyle tracks leading into the tunnels.
3. Tunnels
The height of any given tunnel section generally matches
its width. These areas were dug out in pursuit of the asteroid's ore,
and now serve as lairs for the gargoyles. The total number of such
creatures present, along with their distribution, is left to the GM's
discretion, in order to provide a challenging but not overwhelming
threat for the aethership's crew.
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