Also, here's a link to the post with that scenario.
The Grand Tournament
Langston Calhoun, Gambler
This professional gambler has a good mind for cards and an eye for other players. He enjoys little more than risking fame and fortune on the turn of a single card. Although he usually tries to talk his way out of conflicts whenever possible, he is prepared to back up his words with bullets if and when it becomes necessary.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4
Skills: Gambling d8, Notice d8, Persuasion d6, Shooting d8
Charisma: +2, Pace: 6”, Parry: 2, Toughness: 4
Gear: Fancy clothing, pocket watch, Colt Navy pistol, $400 stake
While she plays the role of nothing more than the lady on Langston's arm, Annabel O'Bannon brings her own well-honed set of skills to the table. She is an accomplished thief, one who believes that if people can't protect their valuables, then they don't deserve to have them. Annabel prefers to avoid altercations using guile and charm but who can certainly take care of herself when trouble starts. In this way she is a valuable ally for Langston Calhoun, someone who can watch his back and help him work on certain marks.
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Fighting d4, Lockpicking d6, Notice d6, Persuasion d4, Stealth d6, Streetwise d6
Charisma: +2, Pace: 6”, Parry: 4, Toughness: 5
Hindrances: Curious, Doubting Thomas
Gear: Fancy dress, mirror, lockpicks, $25, Derringer pistol
This hombre isn't the smartest person on the frontier, but he is strong, stubborn, and skilled when it comes to fisticuffs. That, of course, is why he travels around with Langston Calhoun and the rest of the entourage, providing some intimidation when necessary and a strong right hook as needed. When not engaged in those activities, Virgil enjoys drinking strong beverages and fraternizing with female company.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Boating d4, Climbing d6, Fighting d8, Swimming d6, Throwing d6
Charisma: --, Pace: 6”, Parry: 6, Toughness: 6
Edges: Brawler, Brawny
Hindrances: Illiterate, Short Temper
Gear: Fancyish clothing, brass knuckles, Bowie knife, $68
This frontier doctor combines the best in modern teachings with ancient traditions, including Chinese alchemy. In this way he can stitch up a wound, set a broken limb, treat someone for scarlet fever, or even scare off an enemy, provide an edge in a fight, or detect magical doings by others. He is willing to play the part of the subservient Chinaman as long as it helps him gain an advantage over unsuspecting opponents, but shows his true grit when the chips are all on the table. He poses as Langston Calhoun's private doctor, but also seeks opportunities to advance his own magical abilities.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Healing d8, Investigation d6, Knowledge (Science) d6, Notice d6, Spellcasting d6
Charisma: --, Pace: 6”, Parry: 4, Toughness: 5
Edges: Arcane Background (Sorcery)
Hindrances: Bad Eyes, Code of Honor, Outsider
- Boost/Lower Trait: Increase a character's ability by one step on a success, or two on a raise.
- Detect/Conceal Arcana: Sense supernatural persons, objects or effects within line of sight.
- Fear: Cause characters to make a fear check (-2 on a raise) in a larger burst template.
Gear: Fancy clothing, folding knife, spectacles, $68
Ostensibly the “spiritual advisor” for Langston Calhoun, this Dakotah shaman seeks to learn more about the White Man who is invading lands once occupied by Howling Coyote's people. To do so, this winkte has struck an unlikely alliance with a group of frontier ne'er-do-wells, but has also come to enjoy their company and even trust them in dangerous situations. All in all, Howling Coyote wishes that this land could return to the old ways, instead of yielding to the insatiable push of modernization.
Attributes: Agility d4, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Notice d6, Survival d6, Tracking d6, Tribal Medicine d8
Charisma: --, Pace: 6”, Parry: 5, Toughness: 5
Edges: Arcane Background (Shamanism), Power Points
Hindrances: Code of Honor, Outsider
- Beast Friend: Speak with and guide the actions of animals.
- Deflection: Cause a -2 penalty (or -4 on a raise) on enemies' attacks against you.
Gear: Functional clothing, war club, $82