Also, I'd like to start making articles and adventures available for download. As such, I ask readers who notice errors in any of my posts to let me know about them by emailing me at nathanael(dot)christen(at) gmail(dot)com.
-Nate
(Added to Lucky Charms)
Tattoos—These
can take on a variety of appearances. Some are simple pictures, and
can function in much the same way as fetishes (see above). For
example, a picture of a tiger could provide the same bonus as a tiger
fetish. Alternately, the tattoo could be important words, such as a
verse from the Bible or some other holy text. In that case, the bonus
provided should of course coincide with the nature of the words.
Another option is for the tattoo to present a treasure map; it could
even be tattooed on a shaved head, after which the hair is allowed to
grow in order to conceal it.
(Added to the Interlude: The Manor)
The McGovern Family
Neil McGovern, Sr.
Fighter 5/Aristocrat 4; CR 8; Size
medium; HD 5d10+4d8+9; hp 59; Init +7 (+3 Dex, +4 Improved
Initiative); Spd 30 ft.; AC 14 (+3 Dex, +1 buff coat); Atk +13/+8
(1d8+3, rapier) or +11/+6 (2d4, pistol); AL LN; SV: Fort +6, Ref +3,
Will +5; Str 12, Dex 16, Con 12, Int 10, Wis 10, Cha 18.
Background: Gentleman-Adventurer
(Diplomacy and Knowledge: ).
Skills: Appraise +5, Climb +9,
Diplomacy +8, Gather Information +6, Jump +9, Knowledge: local +8,
Sense Motive +5, Swim +9.
Feats: Dodge, Improved Initiative,
Mobility, Spring Attack, Weapon Finesse, Weapon Focus (rapier),
Weapon Specialization (rapier).
Fortunes: Ally, Obligation.
Equipment: Gentleman's outfit, dueling
jacket, gentry's wig, masterwork rapier, masterwork pistols, shot and
powder, pouch containing 50 poe.
NeilMcGovern,
Sr. is every bit the English gentleman. He dresses in fine clothing
and wears a fancy wig. Having inherited his family's wealth and
estate, he spends his time mingling with other influential member's
of the upper-class local society. Even so, he should not be
underestimated as an enemy, for he is more than a little skilled with
his rapier and tenaciously defends his own.
Aristocrat 9; CR 9; Size medium; HD
9d8; hp 35; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Atk +6/+1
(1d4, dagger) or +9/+4 (ranged); AL LG; SV: Fort +3, Ref +6, Will
+10; Str 10, Dex 16, Con 10, Int 12, Wis 8, Cha 18.
Background: Lady-Adventurer
(Diplomacy, Knowledge: local).
Skills: Appraise +15, Diplomacy +18,
Gather Information +16, Knowledge (local) +13, Knowledge (sea lore)
+6, Knowledge (nobility and royalty) +13, Sense Motive +10.
Feats: Diligent, Force of Personality,
Guidance, Negotiator, Port Savvy.
Fortunes: Enlightened.
Equipment: Gentlewoman's outfit,
dagger, pouch containing 100 poe.
Joanna
is a beautiful woman whose smile can brighten a room. In fact, it is
her ability to charm others that helps maintain her husband's
business success. When not engaged in such affairs, she enjoys
reading tales of chivalry, and delights in opportunities to hear them
first-hand.
Fighter 5; CR 5; Size medium; HD
5d10+5; hp 37; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1
dueling jacket); Atk +10 (1d8+3, rapier) or +8 (2d4, pistols); AL X;
SV: Fort +5, Ref +4, Will +1; Str 12, Dex 17, Con 12, Int 10, Wis 10,
Cha 16.
Background: Gentleman-Adventurer
(Diplomacy and Knowledge: local).
Skills: Climb +7, Jump +7, Diplomacy
+5, Knowledge (local) +2, Ride +9, Swim +7.
Feats: Dodge, Mobility, Spring Attack,
Weapon Finesse, Weapon Focus (rapier), Weapon Specialization
(rapier).
Fortunes: Code of Honor.
Equipment: Gentleman's outfit, dueling
jacket, masterwork rapier, pair of pistols, pouch containing 50 poe.
The
younger NeilMcGovern is a soldier at heart. While he fulfills his
obligations to his family, he dreams of serving his country in
battle. Because of this, he serves as a lieutenant in the Royal Army,
a role in which he is zealous and capable.
Rogue 5; CR 5; Size medium; HD 5d6+5;
hp 25; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Atk +6 (1d8,
rapier) or +6 (2d4, pistol); SQ Sneak attack +3d6, trapfinding,
evasion, trap sense +1, uncanny dodge; AL TN; SV: Fort +2, Ref +7,
Will +0; Str 10, Dex 17, Con 12, Int 14, Wis 8, Cha 14.
Background: Lady-Adventurer (Diplomacy
and Knowledge: local).
Skills: Bluff +10, Climb +8, Diplomacy
+4, Disable Device +12, Escape Artist +11, Hide +13, Knowledge
(local) +4, Move Silently +13, Open Lock +13, Search +10, Sleight of
Hand +13, Tumble +11, Use Rope +13.
Feats: Deft Hands, Dodge, Nimble
Fingers, Stealthy.
Fortunes: Quick-Fingered.
Equipment: Gentlewoman's outfit,
gentleman's outfit, rapier, pistol, pouch containing 50 doubloons,
thieves' picks and tools.
Jessica
shares her brother's yearning for adventure, something that her
situation as a young gentlewoman denies her. For that reason she has
taken to sneaking out at night and visiting the more rough-and-tumble
parts of town, where she carouses with sailors and similar types.
Needless to say, at those times she keeps her true identity and
gender a closely guarded secret.
Fighter 3; CR 3; Size medium; HD
3d10+6; hp 27; Init +1 (+1 Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 buff
coat); Atk +5 (1d8+2, cutlass) or +4 (2d4, pistol); AL LN; SV: Fort
+5, Ref +2, Will +2; Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Background: Colonist (Knowledge: local
and Profession: soldier).
Skills: Climb +8, Jump +8, Swim +8.
Feats: Cleave, Point Blank Shot, Power
Attack, Precise Shot.
Fortunes: None.
Equipment: Tradesman's outfit, buff
coat, cutlass, pistol.
These
fellows are all tough and skilled in battle. They guard McGovern
manor and accompany family members on business around town.
Commoner 3; CR 2; Size medium; HD
3d4+3; hp 12; Init -1 (-1 Dex); Spd 30 ft.; AC 9 (-1 Dex); Atk +1
(1d3, unarmed) or +0 (ranged); AL LG; SV: Fort +2, Ref +0, Will +3;
Str 10, Dex 8, Con 12, Int 13, Wis 15, Cha 14.
Background: Indentured Servant (Listen
and Bluff).
Skills: Bluff +8, Craft (cooking) +10,
Handle Animal +4, Listen +10, Spot +10.
Feats: Alertness, Endurance, Skill
Focus (craft: cooking).
Fortunes: None.
Equipment: Tradesmen's or tradeswomen's clothing.
While
people tend to overlook the men and women who keep the family's house, they
see and hear all that happens inside it. As such, they could be
useful informants for those who seek such information.
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