Today I have two new magical items, one drawn from the history of the Spanish Main and the other taken from Homer's Odyssey.
-Nate
Cimaroon
Scimitar
Although
there were other freebooters who came before him, Sir Francis Drake
was the first English sailor who really made a name for himself by
raiding the settlements of the Spanish Main. In this he was of course
assisted by his crewmen, but there were others who received less
credit—the Cimaroons. They were escaped slaves who lived in small
jungled communities, wilderness warriors who served as guides,
porters and scouts for the Englishmen. It was through their aid that
Drake and his forces managed to raid a caravan of mules carrying a
fortune in gold and silver, a year's worth of profits being shipped
back to Spain. Among the treasures claimed, the freebooters acquired
a gilded scimitar covered in gilded engraving. This Drake presented
to the leader of the Cimaroons as a token of his appreciation. In
game terms, the sword functions as a scimitar
+1, speed.
Moly
This
rare herb has the power to protect people who consume it from various
kinds of sorcery. Its powers have been known for at least two and a
half millennia, since it is mentioned in the Greek epic The
Odyssey.
In that tale, the messenger god Hermes delivers a sample of the herb
to the hero Odysseus to help defend against the enchantments of the
witch Circe, who had turned his crewmen into animals. With it
Odysseus is able to overcome Circe's influence and eventually
continue his journey homeward. The epic describes moly as having
black roots and a white flower. Moreover, it is said to be dangerous
for mortals to pick, but no such problem for the gods.
In game terms, harvesting and preparing a sprig of moly requires a
Knowledge: nature check, with a synergy bonus for having at least
five ranks in Knowledge: arcana. The result of the check determines
the risk of being poisoned by the plant instead of gaining its
beneficial effects, a +5 circumstance bonus to all saves made to risk
magical effects for the next four hours. Once the herb has been
harvested, it remains fresh for one day's time. After that it can be
dried, but its effectiveness is reduced to a +2 bonus.
Result / Effects
0-9 / DC 21 Fortitude save; damage 1d6 Constitution initial and
secondary
10-19 / DC 18 Fortitude save; damage 1d4 Constitution initial and
secondary
20-29 / DC 15 Fortitude save; damage 1d2 Constitution initial and
secondary
30+ / No risk of harm
No comments:
Post a Comment