Detailed here are six new feats for use with any D20 System game.
Force of Personality
This character has such a strong personality that she becomes more resistant to magic and other mental influences.
Benefit: The hero applies her Charisma modifier rather than her Wisdom modifier to her Will save.
This character is so intelligent that he has built up unusual defenses against influences that would affect his mind.
Benefit: The hero applies his Intelligence modifier rather than his Wisdom modifier to his Will save.
You have a good eye for details, and are able to notice small signs of others’ passage.
Prerequisites: Track feat.
Benefit: When using the Track feat, you may use your Search skill for any relevant checks.
Normal: Usually you must use the Survival skill for checks involved with the Track feat.
Stubborn is one way to describe this character. When she decides on a course of action, it becomes physically more difficult to force her to do otherwise.
Benefit: This hero applies her Wisdom modifier rather than her Constitution modifier to her Fortitude saves.
Now and again a character possesses some sort of talent that seems completely out-of-the-ordinary for his profession or background. A man of the church might be a highly skilled gambler, for instance, or an enforcer might be particularly knowledgeably about Renaissance art.
Benefit: The hero may choose one skill that immediately becomes a class skill for him.
Special: This feat can be selected multiple times. Each time it is selected, it allows an additional class skill to be acquired.
There are also times when a character can perform a particular task in an extraordinary manner.
Benefit: The hero may designate a new ability modifier that is applied when using a particular skill, selected from the list below.
Special: This feat can be selected multiple times. Each time it is selected, it allows another skill to be affected.
Old and New Modifiers for Skills
Climb--Strength can be replaced by Dexterity
Concentration--Constitution can be replaced by Intelligence, Wisdom
Craft (visual arts)--Intelligence can be replaced by Wisdom
Craft (writing)--Intelligence can be replaced by Wisdom
Diplomacy--Charisma can be replaced by Wisdom
Handle Animal--Charisma can be replaced by Wisdom
Heal--Wisdom can be replaced by Intelligence
Intimidate--Charisma can be replaced by Strength
Knowledge (religion)--Intelligence can be replaced by Wisdom
Listen--Wisdom can be replaced by Intelligence
Perform (dance)--Charisma can be replaced by Dexterity
Perform (instruments)--Charisma can be replaced by Dexterity
Ride--Dexterity can be replaced by Strength