Sunday, August 12, 2018

Soldiers and Officers of the US Army

Presented here are stats for the soldiers and officers of the U.S. Army, for use with the Savage Worlds and The Sixth Gun roleplaying games.



Personnel
Presented here are stat blocks for soldiers and officers in the U.S. Army. They represent different levels of experience, based on the character advancement rules from page 43 of the Savage Worlds core rulebook. While the traits are left rather generic, the GM should as always feel free to customize more important NPCs.

Infantry Soldier, Private (Novice)
This fresh-faced recent recruit has yet to experience the trials of combat.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6, Notice d6, Riding d4, Shooting d6, Survival d4
Charisma: --, Pace: 6”, Parry: 5, Toughness: 5
Edges: None
Hindrances: None
Gear: Uniform, Winchester '76 rifle (Range 24/48/96, Damage 2d8, RoF 1), bayonet (Damage 1d6+1d6; Parry +1, Reach 1, 2 hands).

Infantry Soldier, Corporal (Seasoned)
These soldiers have been tested in battle and seen some of their comrades fall around them.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d8, Notice d6, Riding d4, Shooting d8, Survival d4
Charisma: --, Pace: 6”, Parry: 6, Toughness: 5
Edges: Combat Reflexes, Marksman
Hindrances: None
Gear: Uniform, Winchester '76 rifle (Range 24/48/96, Damage 2d8, RoF 1), bayonet (Damage 1d6+1d6; Parry +1, Reach 1, 2 hands).

Infantry Soldier, Sergeant (Veteran)
A grizzled veteran of numerous battles, this soldier has been given command of a squad, made up of ten new privates along with a more experienced corporal.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d10, Notice d6, Riding d4, Shooting d10, Survival d4
Charisma: --, Pace: 6”, Parry: 7, Toughness: 5
Edges: Combat Reflexes, Command, Leader of Men, Marksman
Hindrances: None
Gear: Uniform, Winchester '76 rifle (Range 24/48/96, Damage 2d8, RoF 1), bayonet (Damage 1d6+1d6; Parry +1, Reach 1, 2 hands).


Horses
Refer to page 160 of the Savage Worlds core rulebook to find stats for horses. Note, too, that while most horses should be treated as the Riding variety, some battle-hardened ones might be considered to be Warhorses.


Cavalry Soldier, Private (Novice)
This soldier is just as green as any new infantryman, but has a horse.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Knowledge d4, Notice d4, Riding d6, Shooting d6, Survival d4
Charisma: --, Pace: 6”, Parry: 5, Toughness: 5
Edges: None
Hindrances: None
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF 1), cavalry saber (Damage d6+d6). 

Cavalry Soldier, Corporal
This rider—and, maybe his horse, too—has managed to survive a few battles.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Knowledge d4, Notice d4, Riding d8, Shooting d6, Survival d4
Charisma: --, Pace: 6”, Parry: 5, Toughness: 5
Edges: None
Hindrances: Beast Bond, Combat Reflexes
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF 1), cavalry saber (Damage d6+d6).

Cavalry Soldier, Sergeant
 These capable horseback combatants are given command of squads. 
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d10, Knowledge d4, Notice d4, Riding d10, Shooting d6, Survival d4
Charisma: --, Pace: 6”, Parry: 5, Toughness: 5
Edges: None
Hindrances: Beast Bond, Command, Combat Reflexes, Leader of Men
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF 1), cavalry saber (Damage d6+d6).


Customizing Officers
The different officer templates include suggestions for choosing hindrances, to reflect the widely varying personalities of commanders in the field. The following options are especially recommended.
  • Major: Arrogant, Bad Luck, Bloodthirsty, Code of Honor, Delusional, Habit, Heroic, One Arm, One Eye, One Leg, Overconfident, Vengeful, Vow, Yellow
  • Minor: Big Mouth, Cautious, Deathwish, Delusional, Habit, Loyal, Mean, Stubborn, Vengeful, Vow

Officer—Lieutenant (Novice)
It might seem counter-intuitive to everyone but the soldiers under their command, but these fresh-faced graduates of West Point and other such schools are every bit as green as their underlings. A lieutenant commands four squads (see the Sergeant, above, for details).
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d4, Knowledge d6, Notice d6, Persuasion d4, Riding d4, Shooting d4
Charisma: --, Pace: 6”, Parry: 4, Toughness: 5
Edges: Command
Hindrances: Pick one Major or two Minor
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF 1), cavalry saber (Damage d6+d6). 

Officer—Captain (Seasoned)
The captain commands two squads directly and eight indirectly through two lieutenants.
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d4, Knowledge d6, Notice d6, Persuasion d4, Riding d4, Shooting d4
Charisma: --, Pace: 6”, Parry: 4, Toughness: 5
Edges: Command, Command Presence, Hold the Line!, Inspire
Hindrances: Pick one Major or two Minor
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF 1), cavalry saber (Damage d6+d6).

Officer—Major (Veteran)
The major commands a brigade of four companies.
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d4, Knowledge d8, Notice d8, Persuasion d4, Riding d4, Shooting d4
Charisma: --, Pace: 6”, Parry: 4, Toughness: 5
Edges: Command, Command Presence, Fervor, Hold the Line!, Inspire, Leader of Men
Hindrances: Pick one Major or two Minor
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF 1), cavalry saber (Damage d6+d6).

Officer—Colonel (Heroic)
The colonel commands two regiments directly, and eight more through two majors.
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d4, Knowledge d10, Notice d8, Persuasion d6, Riding d4, Shooting d4
Charisma: --, Pace: 6”, Parry: 4, Toughness: 5
Edges: Command, Command Presence, Fervor, Hold the Line!, Inspire, Leader of Men, Natural Leader, Tactician
Hindrances: Pick one Major or two Minor
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF 1), cavalry saber (Damage d6+d6).

Officer—General (Legendary)
The general commands a brigade of six regiments.
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Knowledge d10, Notice d10, Persuasion d8, Riding d4, Shooting d4
Charisma: --, Pace: 6”, Parry: 4, Toughness: 5
Edges: Command, Command Presence, Connections, Fervor, Hold the Line!, Inspire, Leader of Men, Natural Leader, Scholar, Tactician
Hindrances: Pick one Major or two Minor
Gear: Uniform, Colt Dragoon .44 pistol (Range 12/24/48, Damage 2d6+1, RoF 1), cavalry saber (Damage d6+d6).


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