-Nate
Kasatha Caravanserai
This structure stands in the middle of a broad desert, an area
traversed by numerous shobadh caravans as they go about their
business. Additionally, the structure includes numerous pools of
water in separated areas, laid out so that visiting aetherships can
also land their cargo and passengers.
Each of the circular areas is a landing pit, one that is filled with
water so that aetherships and boats have a place to land. These are
square areas closed off by thirty-foot-high walls made of stone. In
the middle of each is a pool of water some twenty feet deep and more
than a hundred feet in diameter. These pools provide a place for
aetherships to land, as well as a source of water for visiting
shobadh caravan drives to water their reptiloid mounts.
In the center of the caravanserai is a broad, open marketplace
covered by a cloth canopy, known as the Suq. There, crews from the
visiting aetherships lay out their goods for sale, as do shobhad
nomads with their visiting reptiloid caravans. Additionally, various
entertainers of a more or less family-friendly nature put on
distracting displays, inviting spectators to pay hard-earned coins
for such diversions. In the middle of it all is an open well, the
source of water for the entire caravanserai.
Adventure
Hooks for the Kasatha Caravanserai
There are many ways in which this desert watering hole can be worked
into space fantasy adventures and campaigns; just a few of the
possibilities are listed here.
- The source of the caravanserai's water is not a well, but a decanter of endless water provided by the elves. If that were ever stolen, the settlement would face a catastrophe.
- While such a gift as the decanter, given by the elves to the kasatha monks, might seem quite generous, it is indeed a small price to pay. That is because the elves alone of anyone from the Sol System know that this planet is the source of materials for making black powder. That, in fact, is what the shobhad nomads gather in their endless journey through the desert.
- Needless to say, if word of that alchemical discovery was leaked to the rest of the galaxy, then many other powers—especially the Dwarven Mining Guild and the Royal Interplanetary Company—would compete in trying to harness it aboard their own aetherships or to take control of trading such a valuable commodity.
- That is, in part, why the elves train elite squads of musketeers on this world, both to learn under the expert tutelage of the shobhad, and to protect the secret weapon.
- The caravanserai is a truly cosmopolitan location, a place in which the PCs could meet all manner of alien creatures, perhaps witch-wyrd merchants, a mercane scholar, mi-go explorers, xill spies, a curious polymorphed outer dragon, etc.
- When a poisoned missile hits one of the shobhad's reptiloid mounts, it goes on a rampage; it is up to the PCs first to help calm or incapacitate the wounded beast, and then to discover for whom that deadly attack was really intended.
- One enduring mystery is why the shobhad, who inhabit this planet far from Homeworld, share a common language with other giants. Some scholars claim that they are all the offspring of mortals like humans and kasatha and immortal beings such as angels and azata—but that can't be true, can it?
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