Back in August, when I posted my recap
of this year's Gen Con, I mentioned that I'm working on a series of
space fantasy adventures—actually, an adventure path. I don't know
if I've mentioned before that I like to coordinate my reading with my
writing. Looking for space fantasy novels to go with this project is
what brought me to The Daedalus Incident,
The Enceladus Crisis
and The Venusian Gambit,
books that I reviewed back in July. I've also tracked down a printed
copy of The Sail Weaver
by Muffy Morrigan. To fill in the gaps, however, I've also been
rereading some of my old Spelljammer
books, and I figured I'd share some of my thoughts. Please note that
I'm reviewing the first novel here, and I'll add to this post as I
finish the other ones.
Beyond the Moons
by David “Zeb” Cook
This
is an unusual series because it has six novels by five different
authors. The first book, then, needs to launch the whole thing, and
does a good job of it. Detailed below are what I see as the pros and
cons of the novel.
Pros
- I like the main
character, Teldin Moore. He's a pretty average guy, a farmer from
Krynn, who's put into an unusual situation after a Spelljammer
vessel crashes on his land.
- I really like Gomja, the
Giff warrior who survives the crash. He is easily my favorite
character in the whole book.
- The action moves at a
good pace, with a good balance between combat and plot
development.
- David “Zeb” Cook
does a good job of making the evil neogi seem really different
from other characters and monsters.
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Cons
- I don't love
the main character. Sometimes it seems that Teldin is not as
important as the cloak that he wears, which may have been the
author's intention. Even so, I like Gomja more than Teldin.
- This is really a
Dragonlance novel, since the whole thing is an extended chase
scene across large parts of that setting and only reaches
Wildspace at the very end. (Again, however, I understand why the
novel is written that way.)
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Additional Notes
- I find it interesting to note
that this series of six novels matches the number of modules
typically found in a Pathfinder
Adventure Path. It has me wondering what level Teldin is during
each book. (I assume that, since he's a veteran from the War of
the Lance, he has gained some XP before the start of this book.)
- It's
always interesting to see how much fiction based on AD&D
campaign settings reflects the rules of the game. The spells
depicted in this book seem quite similar, but combat in a story
never quite feels like how it works in the game.
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Into the Void
by Nigel Findley
In this second novel of the series, much of the action takes place in
Wildspace, although it concludes in and above the Forgotten Realms.
Once again, here are some highs, lows and other notes.
Pros
- I like that this novel
presents more of life on a spelljamming vessel, something that
wasn't present in the previous book.
- While the creation of
suspicion seems a little heavy-handed at times, it still works;
the betrayal at the end still makes for intriguing drama.
- Once again, there's a good mix
of action sequences and scenes that develop the overall story of
the series.
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Cons
- There's a feeling in
this novel that the author was only allowed to do so much; it
seems like there were prescribed start- and endpoints for novels
in this series, and authors were forced to work inside them.
Because of that, it feels a little less than epic in scope and
scale.
- Description in this
novel seems overly inclined to use hyperbole, with many
situations being really painful, frightening, etc.
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Additional Notes
- I
know that romance adds interest to novels, but it seems to happen
really easily for Teldin Moore. In this novel he develops it
first with a gnome (?!) and then a human, which seems like a lot
since he already experienced that with an elf in the preceding
book.
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The Maelstrom's Eye
by Roger E. Moore
This third entry from the series leads from the Rock of Bral to a
gnomish outpost called Ironpiece, and thence to what might be the
most unusual sphere in the whole Spelljammer cosmology. It
adds the orcish fleet to mix, too, along with a mysterious villain
who looks like a lich.
Pros
- Seeing the Rock of Bral was a
fun touch, given that it was the base of operations for my
adventuring party back in junior high and high school.
- This novel also sees a
favorite character's return.
- There's some good, solid
ship-to-ship combat in here, too.
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Cons
- In this novel Teldin is often
angry. After seeing his personality through the two previous
books, this seemed uncharacteristically harsh from him.
- There's a heavy dose of
weirdness and silliness in the book, too, given its focus on
gnomes and the bizarre Herdsapce.
- The addition of the orcish
fleet means that a decent amount of it focuses on building up
those characters, which at first distracts from Teldin's own
story.
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Additional Notes
- Once again
there's potential romance for Teldin, this time in the form of a
kender. I won't spoil how it develops, but it's becoming hard to
take any love interest for him all that seriously.
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The Radiant Dragon
by Elaine Cunningham
The fourth novel in the Cloakmaster Cycle—and the second one not
set on a major campaign world—takes Teldin Moore right into the
middle of the Unhuman Wars, the growing conflict between the
goblinoids and the rest of the Known Spheres. Both sides seek to gain
control of the mighty Spelljammer vessel, either by recruiting
Teldin or by killing him and taking his cloak.
Pros
- The titular character, a
radiant dragon named Celestial Nightpearl, is an interesting
addition to the series.
- We see some familiar faces
again, such as Estriss the mind flayer and Vallus Leafbower the
elf.
- Two young dracons, Trivit and
Chirp, are fun characters that provide an engaging contrast to
Teldin Moore.
- There's effective drama
involving Teldin's decision about whether or not to help the
elves by bringing the legendary ship to their side in the Unhuman
Wars.
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Cons
- Once again, it's too hard to
become invested in characters who aren't Teldin Moore, since many
of them are only around for one novel.
- The plot element of having
someone in Teldin's crew supplying information to those who seek
the cloak is starting to feel overused.
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Additional Notes
- Cunningham
also does a good job of working in numerous monsters from the
Spelljammer canon, including the witchlight marauder.
Since my brother was the DM for our Spelljammer campaign,
and thus I didn't have much opportunity to look through the
Monstrous Compendium appendices for the setting, I'm
wondering just how tough those beasts are in terms of game
mechanics.
- At the end of
this book there's a list with the remaining titles in the series.
Next up is The Broken Sphere, written by Nigel Findley; after
that comes The Ultimate Helm by Roger E. Moore. These two
authors will have a chance to revisit the series, although I know
that it's not entirely going to work out that way.
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The Broken Sphere
by Nigel Findley
This, the fifth novel in the series, sets the reader up for the big
finale. Detailed below are some thoughts about it.
Pros
- Nigel Findley does a good job
of developing steps in Teldin Moore's search for the Spelljammer;
our protagonist visits some interesting locations, meets unusual
characters and learns a curiously different means by which to
seek the vessel's place of origin.
- The novel finishes on a
suitably dramatic cliffhanger, thereby setting up the series
finale in Book 6.
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Cons
- I've grown tired of having
enemy agents aboard Teldin's vessel, along with their intrigues,
as a plot element.
- Once again, we see how messed
up is Teldin's love life. This, too, has grown tiresome.
- It still feels that the items
Teldin carries are the source of his abilities, as opposed to him
relying on his own innate qualities.
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Additional Notes
- This,
then, sets us up for the big finale—but one that I already know
won't live up to expectations. Even so, we sail onward.
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The Ultimate Helm
by Russ T. Howard
The first time I read this book, I was disappointed. It felt much
different in tone from the other five in the series. That, combined
with the fact that I knew some change of author had occurred, led me
to be dismissive of it.
I'm glad that I've read it a second time.
This time around, while I still think that it has a different tone
from the other novels in the series, I also see how it develops a
theme that provides a sense of closure for the series, and how some
of its idiosyncratic qualities help to develop that theme. What is
more, I think I see how it does a good job of taking material from
the Spelljammer RPG line—most notably, the Legend of
Spelljammer boxed set and the adventure modules Goblin's
Return and Heart of the Enemy—and works them into a
cohesive narrative.
Pros
- Howard does a good job of
keeping the action moving with numerous short chapters and shifts
between different characters.
- The introduction to each
chapter provides a snippet of background information from the
history of the Spelljammer,
which helps to make it a richer setting.
- We see the
return of several familiar faces, and they are brought back into
the story in sensible and meaningful ways.
- There are
a lot of vividly described battle scenes.
- As
mentioned previously, although the plot and theme feel distinctly
different from the rest of the series, they do combine to create
a meaningful conclusion for the series.
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Cons
- I don't like the depiction of
Teldin on the front cover, since it departs so notably from how
he's depicted on the other covers.
- Once again, the novel
introduces a bunch of characters who aren't going to be around
very long.
- Because the battle scenes act
as the backdrop to the character-centered action, I sometimes
felt distracted in reading them.
- Some grammar and punctuation
errors in the novel make me wonder how thorough the editing
process for it was.
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Additional Notes
- I need to
read some of my old Spelljammer RPG material to see just
how this borrows from that existing canon, and thus to give some
perspective on what I think must have been the author's process.
- There's a
special “thank you” for Roger E. Moore on the inside title
page, “for his contributions to this work,” that makes me
wonder just what events transpired in the development of this
novel.
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I always thought Salvatore's older stuff reflected AD&D combat better than it did anything in real life, which actually made it kind of appealing to me.
ReplyDeleteIf I remember right, the Spelljammer novels were pretty good until the last one in the series, which was terrible, but tying everything together had to be the hardest part.
I think there was a mix-up with the author, too. The ads in some of the earlier novels list Nigel Findley as the author for the finale, but then it ended up being written by Russ T. Howard.
ReplyDeleteFindley died young and unexpectedly, might have been an unfinished project of his. Too bad, he was a good writer. Did a lot of great early Dungeon adventures beside his short career as a novelist.
ReplyDelete