-Nate
3. The Sign of the
Ourobouros
While
the elemental obelisk is the
source of life on this worldlet, the center of activity is this
tavern and inn known as the Sign of the Ourobouros.
This tavern and inn is the place for gathering to share food and
drink, and thus also a hub for speculating about voyages, hiring crew
members and the like. A shingle hanging out front is adorned with the
image of a serpent biting its own tail, which the proprietor says
represents the beginning and ending of a successful voyage.
Most patrons assume that the proprietor is a human, and he is happy
to let them make that assumption. In truth, however, Kane Prentiss is
a serpent person, as are his followers; they simply take on human
forms in order to make things more comfortable for said visitors.
What is more, they can change their forms (becoming dwarves,
halflings, elves, humanoids, etc.) as needed.
The
Sign of the Ourobouros
Refer to the appropriate map for the following area descriptions.
1. Common Room
This broad, open area is filled with tables and chairs. Depending on
the time of day, it is also filled with noisy patrons sharing food
and drinks. There is a bar with numerous stools along one wall, and
two stairways lead to the upper level just inside the front door. One
door, behind the bar, provides access to the kitchen, while two
others provide access to the private rooms (see below).
2. Kitchen
The kitchen is dominated by a broad hearth with a chimney, along with
a preparation table, cabinets, water barrels and wash basins. There's
always a strong smell of roasting meet and simmering stew, and the
ceiling and walls are festooned with pots, pans and other cooking
implements.
3. Pantry
A truly impressive amount of food is stockpiled here: fresh and
salted meats, fruits and vegetables, beans, flour, oils, beer and
wine, etc. Should someone ever lay siege to the asteroid colony, it
could hold out for some time.
4. Private Rooms
Each of these rooms boasts a large table with eight chairs. Visitors
who wish to conduct important (and discreet) business reserve one of
them; usually there is no more demand than can be handled with the
two of them.
5. Hallways
The front stairways lead up to the sleeping area; there are two
parallel hallways, each line with rooms.
6. Typical Sleeping Rooms
These rooms are furnished with comfortable beds, wardrobes and sea
chests.
7. Larger Sleeping Rooms
Each of these rooms has an extra bed, in addition to the furnishings
provided in the smaller rooms.
The
Staff
Stats for the tavern and inn's staff are presented here.
Kane Prentiss,
Proprietor at the Sign of the Ourobouros
CR
6
XP
2400
Male serpent
person Fighter 3/Rogue 4
N Medium
monstrous humanoid (reptilian, shapechanger)
Init
+5; Senses
Perception +10; Darkvision 60'
DEFENSE
AC
13, touch 11, flat-footed 12 (+11 Dex, +2 armor)
hp
45 (4d8+3d10+7)
Fort
+5, Ref +6, Will
+2
Resist
None
OFFENSE
Spd
30 ft.
Melee
Short sword +8/+3 (1d6+1)
Ranged
Short bow +7/+2 (1d6)
Special Attacks
Armor training 1, bravery +1, evasion, rogue talent (major magic
and minor magic), sneak attack +2d6, trap sense +1, trapfinding,
uncanny dodge
STATISTICS
Str
12, Dex 12, Con
12, Int 16, Wis
11, Cha 16
Base Atk
+6/+1; CMB +7; CMD
18
Feats
Alertness, Arcane Strike, Deceitful, Improved Initiative, Point
Blank Shot, Stealthy, Weapon Focus (shortsword)
Skills*
Acrobatics +8, Appraise +11, Bluff +13, Diplomacy +11, Disguise
+13, Escape Artist +3, Knowledge (local) +11, Linguistics +11,
Perception +10, Sense Motive +10, Sleight of Hand +9, Stealth +11
*Serpent people
receive racial bonuses of +4 to Escape Artist and Stealth, and +8
to Swim, and +10 to Disguise when using their Change Shape
ability.
Languages
Serpent person, common, elven, dwarven
SQ
Trapfinding, evasion, trap sense +1, uncanny dodge, minor magic,
major magic
Combat Gear
Leather armor, short sword, spell component pouch
Spells Known:
Message,
comprehend
languages
Kane
Prentiss is the proprietor at the Sign of the Ourobouros, the
tavern and inn on Crossroads. Ostensibly, the choice for a
symbol—a serpent biting its own tail—represents the safe
departure and return of outgoing vessels. What nobody but Prentiss
and his family know, however, is that he and his staff are serpent
people. Their shapechanging ability allows them to take on the
more familiar forms of humans, elves and dwarves. In this way they
can gather lots of information about what is happening in the
settlement. So far they have only used what they've learned to
help keep the peace and prevent trouble, but should they have a
more lucrative opportunity, they might not be able to re resist
taking advantage of it.
Prentiss usually
presents himself as a human. He is friendly with guests, but none
too quick to share information about himself.
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Ourobouros
Servers
CR
½
XP
200
Female serpent
person rogue 1
N Medium
monstrous humanoid (reptilian, shapechanger)
Init
+6; Senses
Perception +4; Darkvision to 60'
DEFENSE
AC
13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp
8 (1d8)
Fort
+0, Ref +4, Will
+0
Resist
None
OFFENSE
Spd
30 ft.; swim 20 ft.
Melee
Dagger +2 (1d4)
Ranged
Dagger +2 (1d4)
Special Attacks
Sneak Attack +1d6
STATISTICS
Str
8, Dex 14, Con
10, Int 15, Wis
10, Cha 17
Base Atk
+1; CMB +0; CMD
11
Feats
Improved Initiative, Weapon Finesse (dagger)
Skills*
Acrobatics +6, Bluff + 7, Climb +3, Diplomacy +7, Disguise +7,
Knowledge (local) +6, Linguistics +6, Perception +4, Sleight of
Hand +6, Stealth +10
*Serpent people
receive racial bonuses of +4 to Escape Artist and Stealth, and +8
to Swim, and +10 to Disguise when using their Change Shape
ability.
Languages
Serpent person, Common, one other
SQ
Change shape, sneak attack +1d6, trapfinding
Combat Gear
Clothing, dagger
These ladies play the part of
friendly, outgoing, attractive types, such as humans, half-elves
and elves. They are prone to fawning over customers and gossiping,
which is just part of their role as spies for their father.
|
Ourobouros
Bouncers
CR
½
XP
200
Male serpent
person fighter 1
N Medium
monstrous humanoid (reptilian, shapechanger)
Init
+5; Senses
Perception +1; Darkvision to 60'
DEFENSE
AC
15, touch 11, flat-footed 14 (+1 Dex, +3 studded leather, +1
natural)
hp
11 (1d10+1)
Fort
+3, Ref +1, Will
+1
Resist
None
OFFENSE
Spd
30 ft.; swim 20 ft.
Melee
Longsword +4 (1d8+2)
Ranged
Light Crossbow +2 (1d8)
Special Attacks
Point Blank Shot
STATISTICS
Str
15, Dex 13, Con
12, Int 10, Wis
12, Cha 12
Base Atk
+1; CMB +3; CMD
14
Feats
Improved Initiative, Point Blank Shot, Weapon Focus (longsword)
Skills*
Climb +6, Survival +5
*Serpent people
receive racial bonuses of +4 to Escape Artist and Stealth, and +8
to Swim, and +10 to Disguise when using their Change Shape
ability.
Languages
Serpent person, Common
SQ
Change shape
Combat Gear
Studded leather armor, longsword, light crossbow, case w/10 bolts
These fellows assume the forms of
various rough-and-tumble types such as humans, half-elves or
half-orcs. They keep matters at the Sign of the Ourobouros from
becoming too raucous. At the same time, they listen for lucrative
information, and are always ready to support their sisters.
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